3 “code bundles” to give away for Atlas Reactor (all codes are gone!)

(Update: All codes are gone!!)

We still have a few codes left for Atlas Reactor and since there is an expiration date attached to them (first Monday in September), of course, we would like to see them get to new owners soon! So this giveaway is a bit different from the ones we usually do. The first three people to comment here stating that they would like the codes will get them.

But first, a short reminder of what these codes are about:

“Atlas Reactor is a turn-based battle arena. It has the obligatory PvP mode, but it also has a nice PvE mode where you can either play against bots with other players or purely with and against NPCs. So even if you like such a game but do not like PvP at all, Atlas Reactor offers you the chance to enjoy it anyway.” (quoting myself here)

If you belong to the first three people, you will get an email with three codes (for this, please make sure to enter a valid email address into the “email” field):

  1. Grey’s Citadel Skin
  2. Two loot matrices (after entering this code, you will receive two loot matrices again once the game has launched as there will be a wipe in between)
  3. A beta code (to be used by yourself or given away to a friend).

One word again about the beta: Everybody can sign up and play the game right away!  However, there are some restrictions. If you buy the game, there are no further restrictions. If you get a beta code, there will also be no restrictions for as long as the beta is taking place!

The end of this giveaway is obviously when three people have commented or when the first Monday of September has come as the codes expire then!

Winners of the Rift Giveaway (August)

I prepared the list of participants earlier today, so that I can roll for the winners fast now. As always, we use random.org to choose the winners. We had a couple of people who left several comments, but those were only counted once, of course, so that everybody gets the same chance to win!

Without further ado, here are the winners (in alphabetical order). Congratulations to everybody! If you haven’t won, come again the next time we have a giveaway. Maybe you’ll win then. :)

  1. Annie
  2. Christa Pizzicato
  3. Christina sweat
  4. Dianne Melahn
  5. Jennifer Anderson
  6. Kristina
  7. Martin
  8. Sylvain
  9. Trav
  10. Usain Bolt

You will receive your codes through the email address you provided, so there is nothing you need to do. If you don’t receive an email, then contact us (by using the email you left in the comment field, so we know it’s really you! ;) ).

The end of Blaugust 2016 (Blaugust Post 18)

I have decided to “stop” with Blaugust. As always, it is a great initiative, but as I initially wrote, I will have to see if it interferes with my other duties, most of all my Real Life. The good news is: It’s not really interfering. The bad news is: There’s this pressure on my mind and the constant thought of “what could I blog about next?” and “I still need to do x amount of blog posts.”

The most important thing for me to do is to reduce the amount of “must do”-tasks in my head. Unfortunately, Blaugust is such a thing and it is also one of the few tasks that I do not have to do, but chose to do. Still, this is the 18th post, so I did more than half of what I had aimed for. :)

In the end, I still really love blogging months as they do encourage me to write blog posts and think about what I could put here in this blog. It is just not the time to focus on writing one blog post per day and that’s why I decide to throw out that (voluntary) goal. I also still have several more topics to write about this month (announcing the winners of the current two open giveaways, for example). So this will definitely not be the last post this month! However, saying that I “stop” with Blaugust takes away the pressure on my mind and that will be a relief. It is supposed to be fun, after all!

We are also doing some planning “behind the scenes”. For example, we want to use our YouTube channel more often (as opposed to not at all currently :p). Though this isn’t my field of expertise. This will be bookahnerk’s little corner who has enough of being be “man for everything” in the background and wants to get creative as well!

Currently, I am also trying to play too many games and this, of course, also interferes with my time I could spend blogging. On the other hand, I cannot blog about games if I don’t actually play them! I just bought Sengoku for bookahnerk and for myself (Paradox is having a summer sale) where I have no clue what I’m doing and I want to give Path of Exile a serious try this time. If anybody can point me at a good templar build, by the way… :p I also don’t really know how I ended up in The Secret World again. This one is definitely not a game that I will play a lot, but something reminded me of the game recently and I want to take another look and see if I can explore a bit more. The setting is so intriguing and fascinating! I just kind of wish it was a single player RPG.

And I also sorted my Steam games library, as there is always this large list of games tempting me. I made a new category where I put all the games that I have no interest in playing. Some because I already finished them and don’t want to re-play them or they became obsolete (Anno 1404, as the launcher is Anno 1404: Venice). Others were part of a bundle and I am not interested in playing them and then there are – fortunately – just a handful of games that I bought and then found out that I did not like them at all! The latter really is the smallest section of games.

I was considering maybe trying out the ones that I did not sort “away”, because I may be interested in trying them but that I have never played and writing about my impressions about them here. That way, I do actually play them and don’t feel like I wasted money (even if they were part of a bundle), but I still do not commit to playing them for a long time. I usually don’t even start most of these games, after all, as it feels silly just to start a game and play for an hour if I then never even want to continue. But this way, they have a purpose. ;)

GW2: The beginning… – Looking back 4 years (Blaugust Post 17)

Guild Wars 2’s fourth anniversary is coming up in a couple of days. The headstart began on August 25, 2012. Gaile asked for screenshots from the launch weekend on the official forum and I figured this is a great opportunity to get nostalgic here in this blog as well!

I still clearly remember getting up at 5.30 am and how excited I was to get “Flummi” for my asura. “Flummi” is the German word for “bouncy ball” and it just fits perfectly to her while keeping with the naming standards for asura. :p Anyway, the first time I wrote about Guild Wars 2 after its launch was on August 29. So I gave the game 5 days before I wrote about my impressions.

I haven’t had this much fun in a game in years! What usually annoys me in MMOs does not exist in Guild Wars 2. There is no “queuing” to kill a named quest mob. There is no kill stealing in general. And no stealing of resource nodes either!

What’s amazing is that now, four years later, this seems to be a thing of the past! While some games, like Rift, had that feature as well that you can hit on mobs and both get rewards, other games, like Wildstar, implemented it after the players loudly asked for it! At least in my opinion, since Guild Wars 2 had those multiplayer-friendly features, gamers have come to expect it to be similar in other games as well. Especially the inability to “steal” a resource node is something that I still love!

There is one thing that I dearly miss from the beginning of Guild Wars 2: Simply strolling through a map and seeing where my nose leads me. The new maps in the Heart of Maguuma don’t really invite me to do that much. Instead, I always get the feeling that I have to rush from A to B in order to participate and get a map reward. The original maps feel slower and calmer. It makes sense story-wise not to have that with the new maps, but when it comes to exploration, these maps are just filled with events, meta-events and lots and lots of mobs.

Of course, there is a screenshot gallery attached to that impressions piece, but I still went through my old screenshot folder again to see what else I can dig up.

Guild Wars 2 First Screenshot Aug 25 2012 6.13amThis was the very first screenshot I took in the game, apparently. It’s from August 25, 2012, 6.13 am. To be honest, I do not know what I am doing there. It looks like a male human guardian and I never actually intended to have that character. I took another screenshot of that guy and then there is a lot of screenshots of the character creation screen to make sure that I create Flummi and can recreate her later on if I wanted to make a change.

GW2_First picture Flummi

This is the first screenshot I took of Flummi in the game. As you can see by the target I have focused, I obviously really loved little Shrieksy. Why can’t we have that one as a mini, by the way? Also, please note the little armor icon. Yeah, I was a n00b and apparently died in the very beginning already. :p

I was very impressed with how the world looked but had not yet figured out how to get around having your character shown in the screenshot. Back then, there was no first person view (when was it that they implemented it? Not too long ago actually, right?). But I think it actually works pretty well with this screenshot!

GW2_Aug 26_2012

After that, I mostly used /sleep and then moved the camera around to take scenery screenshots without having my character visible. But I am still so happy that they gave us the 1st person view, so I don’t have to use that workaround anymore!

GW2_Character Screen Aug 2012

This character doesn’t even exist anymore. Paeroka is now an asura engineer who has yet to hit level 80 (she will get there through Tomes of Knowledge). I have a male charr engineer, so there has been no need to play her so far. The screenshot also shows the bug where parts of the faces of the characters were missing in the preview pictures below. Third from the left shows Paerjja, my asura warrior, back when she still had hair. I switched to a mohawk and the stripes on her skin later. The next one on her right is my male sylvari thief, then my male asura elementalist. Both are alive and well! The other two aren’t around anymore either. I switched a lot in the beginning until I was really happy with the race/class combinations and the looks of my characters.

GW2_Maguuma Jungle_Aug 2012

This screenshot is from August 27, 2012. As you can see, it apparently did not take me long to figure out ways to hide my character! :p

Last but not least, the first world boss that I defeated. I deliberately did not look for locations of these bosses as I instead wanted to randomly stumble upon them in the world.

GW2_Jungle Worm_Aug 2012

Okay, I lied. I just have to throw this picture in as well, representative of the ton of pictures showing the Black Citadel and the charr areas that followed as even to this day, these are my favourite parts of Tyria! It was taken on August 28, 2012.

GW2_Black Citadel_Aug 2012

Cities Skylines: Natural Disasters (Blaugust Post 16)

A few days ago, I had seen that Cities Skylines will get another expansion and that they planned to announce it at gamescom. On Wednesday evening while chatting with bookahnerk, I said to him: “I am interested, but nothing more. As much as I like the game, it just can’t keep me playing. I guess what I’m missing is something like disasters to keep me on my toes.”

When the announcement started on Twitch, I was watching it and was really hoping that it would be something I would like, at least (After Dark was great, Snowfall wasn’t if you ask me). However, they managed to exceed my expectations as they will apparently deliver exactly what I wanted!

The expansion/DLC will release at some point “in winter”. Boo to that! I really wish I could get my hands on it now. Or at least see some more. They did not have anything to show other than this trailer.

One thing they said got me really excited as well: The “disaster editor” will be free for everybody. So modders can create scenarios for us to play! And old save games will work with Natural Disasters as well, so you can now build the perfect city that you want to play with disasters once it’s launched. :) Not much else is known at the moment, I think. At least, there is no price tag to it yet and no definite release date other than “in winter”. But at least, there is a Steam website for it already.

So, I went from “I want to know what the DLC will be, but I will probably not buy it” to “OMG! GIEF NOW!” within only a couple of hours. :)