GW2: Dyes and staff… (Blaugust Day 29)

What an exciting week for Guild Wars 2!

This week, Guild Wars 2 turned 3 years old and to celebrate this, from this point on, all characters will get a very special birthday presents on their own 3rd birthday (yes, this means the character has to be 3 years old, not your account): The Celebratory Dye Pack. This lets you choose one of the rare dyes in the game that were previously only available as a random drop from dye packs bought in the gem shop. Some of those dyes are priced above 200 gold even with the most expensive one being 1000 gold (if you want to buy it from somebody directly via the Trading Post). Of course, that most expensive one, Electro Blue, is the one I took from the pack now. :p It’s just a nice coincidence that only a few days ago, I wrote about the dyes I still need to buy and how expensive some of them are. Now I just need to wait for my characters’ birthdays and I can get some of them at least.

There is also another booster item that buffs your character for a certain amount of time, some “teleport to friend” items and another level-up scroll. Only that it’s not level 20 like the ones from the first birthday, or level 20 from the 2nd birthday (mentioned separately here, because they – still – don’t stack with each other despite being identaical). This year’s item boosts your character to level 30. Nothing there that I really need or use. But the dyes are awesome! :)

Daredevil teaser image

We’ve gotten another elite specialization reveal this week. After seeing the teaser image for the next elite specialization on Twitter on Monday, I had gotten rather excited! But I decided to remain calm until we’d get more information…

Then I had seen the datamined skills for the thief. The blog post today just confirmed what I already knew: I am very excited about this specialization! Thief is my third favourite character. But what I saw about the warrior specialization didn’t interest me much at all. To be honest, the warrior is a very solid profession that can withstand a lot of damage, and she’s convenient to play, but at the end of the day, I actually think it’s a rather boring profession. The thief, on the other hand, is a lot of fun! Seeing the staff and reading about the specialization, I know I want to try her out! Maybe when/if we get back from our vacation on time, I can hop into the beta for an hour or so on Sunday evening.

GW2 Skkia asura thief

I also cannot wait to see the thief in action in tomorrow’s livestream. Because what I’m still missing is seeing the animations. Because I actually like the style of having a melee class fight with a staff. Warning: Anecdote incoming!

Back in my early World of Warcraft days, I had made a female orc warrior, Grola. She ran around the Barrens, rather clueless on what to do next, when she found a staff (probably swallowed by a lion there). Even though it was stat-less, it was better than the weapons I had carried (she was very young and inexperienced). The animations were so good! Fast, agile, and just generally fun to look at. I turned to bookahnerk and told him excitedly how much I loved the staff with my warrior. Unfortunately, he had to tell me the truth: While a warrior can wield a staff, there were no staves in the game with non-caster stats. And in a game that heavily relies on the stats on items, there was absolutely no way I could have a viable staff-wielding warrior.

So now I’m sitting here, all excited, because I can get my little agile, sneaky staff-wielding thief. I just hope I’ll like the animations. But… we will see tomorrow. :)

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Posted in Beta, Blogging Months, Fluff, Guild Wars 2, Heart of Thorns

Excited for “Fall 2015” – Blaugust Day 28

I was just listening to the latest Rift livestream on Twitch and it seems that “Fall 2015” will be a very busy season for me this year. Rift, Wildstar, Cities: Skylines, Van Helsing: Final Cut and maybe/probably Guild Wars 2 will come with new content.

Trion will release another content update for Rift introducing the new calling (= class), the Primalist. This calling has to be bought. There is a rather expensive pack that includes the class for 99 €, but I’m not that rich, unfortunately. Ocho revealed the separate credits price now, which is 5250. If you buy the 50 € credits pack (giving you 11050 credits), this equals about 24 €. Almost the price of a full expansion. So, I don’t think I will get that calling, because I’m not sure I would have the time to even play it. On top of that, those 24 € are only for 6 skill trees. The remaining 4 (all callings have 10 skill trees by now) will have to be bought separately. Still, the patch will come with new content and that part is free as always. So even if I may not even want to get the Primalist, I will at least be able to poke around in the Planetouched Wilds.

Wildstar is changing its business model to “free to play”. This one is what excites me the most currently, as it means I will be able to stop paying a monthly fee without having to say goodbye to my dear Medic (yes, Medic. Who said I would be playing a Spellslinger? Certainly not me. Oh no). Free to play is not the only thing coming. There will be an apparently rather big patch accompanying it. New housing items, bigger housing plots – that’s all I needed to see to get excited. I haven’t gotten far enough into the game yet anyway, so understand exactly what all the upcoming changes mean or how certain things work at the moment (except for the AMP unlocks… I finally understood those, mostly, and I think it’s a good idea to have them all unlocked automatically).

Wildstar Gechi Medic

Cities: Skylines will receive its first expansion “After Dark” at the end of September. The developers announced the release date (September 24) and the price (14.99 €) a few days ago. For such a low price, I don’t think I’ll be able to resist. ;)

Van Helsing: Final Cut is being a bit vague. I couldn’t find anything more specific than “September 2015”. This could be as early as next week (on another note: *squeals like a little girl* – My birthday is coming closer which means our short vacation is coming closer!), but this post from August 24 saying “one month left” suggests that it’ll be later in September. And late September means: “fall”.

GW2 HoT Chronomancer

And then there is XCOM 2 which will release in “November 2015”. Unfortunately, we also do not have a more concrete release date than this. We saw a short video presentation about the game at gamescom and since then, bookahnerk has been quite excited about it. Hopefully, the game will be as great as it seemed and he’ll enjoy playing it. :) I am not sure yet whether I want this game or not, so I’ll wait for his “review”.

Last but not least, there is Guild Wars 2. The game that has gotten its expansion announced in January 2015. We still don’t know a release date other than “this year”. So I hope it’ll be this fall, but there’s no guarantee… although, considering how autumn ends shortly before Christmas and I doubt they’re going to release the expansion on Christmas, it’s quite safe to say it will launch this fall. Either way, when I look at the list here, I don’t think I would mind waiting for “Heart of Thorns” until late this year. There is plenty of stuff coming this fall either way and I’m very excited about it.

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Posted in Blogging Months, Expansion, Guild Wars 2, Rift, Wildstar

Backing games – Blaugust Day 27

In general, I am quite cautious when it comes to backing games before they are released. Or so I thought. When preparing to write this post, I collected the games I have backed so far and this is the list:

  • Path of Exile (July 2012 on their website)
  • Darkout (November 2012 on Indiegogo)
  • Folk Tale (May 2013 on Steam Early Access)
  • Trove (July 2014 on their website)
  • Prison Architect (December 2014 on Steam Early Access)
  • The Repopulation (February 2015 on Steam Early Access)
  • Project Gorgon (August 2015 on Kickstarter)

I clearly remember Darkout being the first game I backed on one of those backing platforms (on Indiegogo in this case). Let me jump ahead here and tell you that this is the only game on the list that I have so far regretted spending money on!

In general, I prefer waiting until there is a playable version/prototype out there and I have been able to try it out for a little bit. Or at the very least, that I was able to watch others play it as I did with Prison Architect. I am not a risk-seeking person at all. The biggest risk I take is crossing a street on foot when no car is anywhere in sight even though the light is red for me. And I only do that when no children are in sight either! And sometimes, not even then… no car, no children, no other living being and I’m still standing there waiting for the light to turn green. That’s how much of a risk-taker I am! :p And when it comes to my money, I’m the same. I want to know what I’m getting and I want to be as certain as possible that I get enough entertainment value for my money.

Back to Darkout now: There was an update in May 2015 indicating that the game is still not yet finished, but they need more resources to fund the game and they are making a new game to get money in for Darkout as well as having paid DLCs that will finish the original game (so even though people like me paid for the game already, we are apparently asked to pay more to get the full game as originally planned). To be honest, it does sound rather weird and a bit unusual. Add to that the fact that I never really got into the game and I’m sorry to say that I’m still not interested and still regret buying it. It looked like a Terraria-like game but with better graphics and a bit more intense. I would however not say it’s a bad game per se, because I haven’t played it enough. But there are some games that you try, you try it again, then you give it another try, you read guides, forums and maybe watch a “Let’s play” and you still don’t really know what you’re doing or how the game is supposed to be played and I had that feeling with Darkout. It didn’t feel intuitive to me like Terraria did and I never felt comfortable with the controls. This was an early version of the game, mind you. I quickly dropped it and played other games. This is very similar to “The Repopulation” which I bought in February. The difference is that I see a lot of potential in The Repopulation, especially since those developers are determined to release the game this year and there is very much progress going on! Darkout seems to be abandoned, though.

Trove Pirate Captain Level 20

My favourite game from that list is Trove. I’ve spent so many hours in that game before it was released and just as much now that it has been officially released. One thing that helped was that there were no wipes. I knew that the progress I made pre-launch would not be lost like it is the case with The Repopulation where I know we will have our characters wiped. It just hinders me from exploring and testing the game in-depth.

Folk Tale, on the other hand, holds a special place in my gamer’s heart, because it shares so many similarities with Cultures, a game series that I used to play for so many hours! It is still in development, but I cannot wait for it to be done and ready to launch. It’s a little city-building simulation game with RPG and strategy elements. Your characters can be equipped and you can send heroes into dungeons. They also develop the game in a way that people can make their own maps with quests etc.

Folk Tale Village

One problem I see is with Steam Early Access. When trying to make the list of which games I’ve backed, that is, which games I’ve paid for before they were officially released, I had the most trouble memorizing which of my games on Steam fall into that category. If it is difficult to remember that a game is in “early access” and thus, not yet finished, it may be easy to give it a negative review – officially on Steam or maybe just in your mind – and forget that development is still ongoing and the game can and probably will get better and have features added. I think this is an issue that lots of developers have to deal with if they decide to launch early access on Steam. It’s too easy for us players to forget it’s not a regular release version we bought (or had gifted to us)…

As you can see, in general I am quite pleased with my choices and am anxiously awaiting the official release of all those games (and hope that all of them will see their official release, of course).

This post is part of Blaugust 2015.


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Posted in Blogging Months, Folk Tale, Indie developer, Other Games, Trove

Mastery Rank 100!

I’ve been working towards this goal ever since Trion introduced chaos coins! A chaos coin can be used to increase your account’s “chaos factor” by 1. For every chaos factor, you get one chaos chest a day if you log in to the game. You can get chaos factor in different ways:

  1. You pay a monthly fee and as long as you are subscribed, your chaos factor is increased by 2 and you get 2 chaos chests per day.
  2. For every $1000 spent, you get one chaos factor (and thus, one chaos chest per day). Yes, 1000.
  3. You are lucky and win a chaos coin in Trion’s Trove livestreams on Twitch – guess who got lucky there? Yes, bookahnerk!
  4. Chaos coins can also rarely drop out of a chaos chest. These chaos coins are tradeable – guess who got lucky there? Yes, bookahnerk and consequently me, as he gave that chaos coin to me.
  5. Reach Mastery Rank 100 and get your chaos factor raised by 1.

Once I had gotten the chaos coin from bookahnerk, I had stopped “hurrying” with the Mastery. It was no longer that important for me, because I already had one chaos chest a day anyway. But then when I got closer and closer to 100, I noticed I started hurrying again, focusing on doing those things that gives me mastery points. And today, finally, I was *this* close to 100 when… the server crashed and stayed offline for about an hour or so. So yes, I think that was my karma. Sorry everybody who couldn’t play either because of that. :p

The server finally came back online and a mere 15 minutes later, here I am, proud owner of “chaos factor 2”.

Trove Mastery Rank 100

This post is not part of Blaugust 2015. ;)

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Posted in Trove

Ask Nerdy Bookahs: Trove Edition – Blaugust Day 26

It’s time for another “Ask Nerdy Bookahs”. We have looked through the search terms that led people to our blog for which we know we do not have fitting answers in our blog posts and we’re trying to cover those topics here now. For better readability, I am changing the plain “search terms” to correct the grammar and add the missing question marks. :p

Trove is the newest game and officially launched on July 9, 2015. Naturally, there are quite a few new players out there and a huge proportion of questions leading to our blog are about Trove. That’s why I am going to start with questions about Trove, but there are also a few about Guild Wars 2 – and surprisingly, even some about Lotro, even though I haven’t been writing about this game anymore in quite a while. So, I will ignore the Lotro questions. I wouldn’t be of much help anyway. ;)


How to get the N-0 Depth Scoper in Trove?

Plasma fishing is not in the game yet and this fishing rod seems to unlock plasma fishing. So, you will have to wait a bit longer until you can unlock and use it. I imagine it will unlock like the other fishing rods as well: Go to the central hub (hold the “H” key). Look for the two little lakes and find the “Nautical Assembler” next to one of them. This is where you can craft the fishing rods.

Trove Nautical Assembler

What currency do you buy fishing poles with in Trove?

I am going to link you to the wiki which has a nice list of the different poles. Click on “expand” to see them all.

Which character uses pirate ship?

All characters can use the ships. As soon as you are in water, you can “summon” your ship (if you unlocked one). You can buy the boat “SS Dinghy” in the hub (press “H”). There are two lakes with a house next to it. Within that house, you will find the NPC Saltwater Sam who will sell you that boat for 500 glim. Make sure to also get a sail.

What to do in Trove?

Lots of things. It depends on what you want to do. There is no PvP (see next question) yet. But other than that, you can go kill mobs, or build in a club world or build in your cornerstone or level up different professions like gardening or fishing. Of course, there are also various different goals you can set for yourself like having all classes at maximum level or having the best equipment possible or getting your mastery rank to level 100 (which ultimately means doing a lot of the aforementioned stuff as all of that, with the exception of building, adds to your mastery rank), so you can get a chaos chest every day.

Is there any pvp in Trove?

I know I covered this in previous blog posts. However, since Trion did announce that they are working on PvP, I figured an update wouldn’t hurt: No, currently, there is no PvP in Trove, but they are working on some kind of PvP. It will definitely not be the open world kind where you can get attacked and killed by other players even though all you wanted to do was take a stroll and do a few dungeons.

Cat soultrap drop rates

As far as I know, cat soultraps do not drop. You buy them from an NPC in the Treasure Isles (the large water area). Look for ships that have a sail with a red bearded pirate on them (see picture below). Those can have the cat soultrap vendor on them. In general, the red-bearded sail means that there is a vendor on the ship that sells you something for Glim. What exactly they sell you is random, as far as I know. So if you’re looking for one particular vendor, you will have to look for lots of those ships until you’re lucky and find the right one.

Trove Cat Soultrap Vendor

Cat Soultrap Vendor

What’s the difference between the male and female head?

I thought there’d be an obvious difference, but when I had a look at the faces just now, I could not find one. Apparently, you can even have the same hair styles? Although I did not check if all of them are identical for both genders.

To show you all the available faces, I took screenshots of them all. Hair style, hair colour, skin colour and eye colour are the same across all faces.

Trove Faces

How to change the UI looks?

I’m afraid you can’t. You can’t resize the UI and you cannot move it in any way.

Will plants grow while I’m not playing?

Yes. Simple answer. :p

Should Trove add more ways to get cubits?

Oh, a question where my opinion counts, I guess. Yes, I think we should have more ways than we currently do (500 per weekday and 1000 per day on Saturdays and Sundays if we do dungeons as well as a few one-time gains through gaining certain mastery ranks and doing the first introduction missions to the game). But I don’t think it should be too much, because quite a lot of things are unlocked with cubits in the in-game store (or alternatively, if you are impatient, with real money). I think this system is actually quite neat. I like having the feeling that I’m slowly working towards something by not having all the cubits I need at once. At the same time, if you are really impatient and don’t want to do the dungeons to slowly earn your cubits, you can also choose to spend real money which, in turn, will give income to the developers. Just so nobody misunderstands: The stuff you can buy is not necessary to play the game!

This post is part of Blaugust 2015.






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Posted in Ask Nerdy Bookahs, Blogging Months, Trove

All of my posts this month belong to the Blaugust 2015 event. You can join at any point during August if you like!

Trove has officially launched! (Referral link)

Here is my latest review of Trove and here are some helpful tips for Trove to get you started. :)

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