Game Design… Why I stopped loving Rift 3 Oct 20203 Oct 2020 Justin from Massively came up with a really good question about why Rift didn't do better. Quite obviously, I cannot answer this question in general or even for the majority…
Game Design… Screenshot Saturday: Spot the World Boss 11 May 2019 ArenaNet currently has a World Boss Event running where you get an extra chest for each world boss. I decided to jump into the game and kill a few world…
Blogging Months… Please give me Rift Wars 2 (Blaugust Post 6) 25 Aug 201826 Aug 2018 If Rift and Guild Wars 2 had a baby, I would probably end up with my perfect MMO. Both games have features that I really love while also missing the…
Game Design… Paeroka’s Ponderings: Defiance 2050 4 May 20183 Aug 2019 I had originally planned to write about my impressions of the Defiance 2050 beta, but for several reasons, I have not been playing it enough to warrant a whole and…
Fluff… Cities in MMOs 9 Jan 2018 One thing that's been bothering me about Rift since its release is the lack of "proper" towns and cities. The "main city" of the Guardian faction, Sanctum, is a building…
Game Design… Do you ever go back to earlier game versions? 30 Jul 2017 I started "Tropico 5" several times lately only to realize that something isn't right with it. I miss Tropico 4 - and I can't even say exactly what it is.…
Game Design… Paeroka’s Ponderings: When is a game worth your money? 17 Sep 201617 Sep 2016 I know there are a lot of gamers with a huge backlog of games and a bad conscience whenever they get yet another game even though there is this long…
Game Design… Paeroka’s Ponderings: Gear and level-advantages in PvP 28 Aug 201628 Aug 2016 Some time ago, I read a topic in the German section of the Black Desert Online forum where a player suggested that the game's PvP may be better if there…
Game Design… Gaming disappointments of 2015 20 Dec 201520 Dec 2015 In general, 2015 has been a really good year for me gaming-wise (or in general even!), but there are also a few negative points that stick out for me. Not…
Game Design… Diversity in regional design: Spring 8 Nov 20148 Nov 2014 I really love spring in "real life". When the sun starts to feel warm on your skin again. The snow is melting (if there had been some). The first birds…
Game Design… Class names and expectations 7 Nov 2014 I was just baking some bread while listening to a Trove stream (this one, to be precise) when the streamer was asked if Trove was going to add a healing…
Game Design… Then & Now: Reliving the newbie experience (1-5) 12 Sep 2014 With the recent feature patch, ArenaNet released the new player experience. There has been quite a lot of controversy around the related changes. For example, your skills unlock one by…
Game Design… What about Guild Wars 2’s endgame*? 3 Aug 2014 Two years ago, in July 2012 - and thus, before Guild Wars 2 was released - there was the usual pre-launch discussion that happens with every MMO: What will the…
Game Design… Rebuilding Lion’s Arch…? 23 May 2014 When the latest patch got released, I headed over to the forum to read the patch notes as I always do, but when I read the part about Lion's Arch,…
Game Design… The excitement of getting an expansion 13 Apr 2014 If you're following Rift, you may have noticed that they're handling their second expansion, Plane of Water, differently than they did the previous one or than what other MMO developers…