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Tag: Game Design

Game Design…

Why I stopped loving Rift

3 Oct 20203 Oct 2020
Justin from Massively came up with a really good question about why Rift didn't do better. Quite obviously, I cannot answer this question in general or even for the majority…
Game Design…

Screenshot Saturday: Spot the World Boss

11 May 2019
ArenaNet currently has a World Boss Event running where you get an extra chest for each world boss. I decided to jump into the game and kill a few world…
Blogging Months…

Please give me Rift Wars 2 (Blaugust Post 6)

25 Aug 201826 Aug 2018
If Rift and Guild Wars 2 had a baby, I would probably end up with my perfect MMO. Both games have features that I really love while also missing the…
Game Design…

Paeroka’s Ponderings: Defiance 2050

4 May 20183 Aug 2019
I had originally planned to write about my impressions of the Defiance 2050 beta, but for several reasons, I have not been playing it enough to warrant a whole and…
Fluff…

Cities in MMOs

9 Jan 2018
One thing that's been bothering me about Rift since its release is the lack of "proper" towns and cities. The "main city" of the Guardian faction, Sanctum, is a building…
Game Design…

Do you ever go back to earlier game versions?

30 Jul 2017
I started "Tropico 5" several times lately only to realize that something isn't right with it. I miss Tropico 4 - and I can't even say exactly what it is.…
Game Design…

Paeroka’s Ponderings: When is a game worth your money?

17 Sep 201617 Sep 2016
I know there are a lot of gamers with a huge backlog of games and a bad conscience whenever they get yet another game even though there is this long…
Game Design…

Paeroka’s Ponderings: Gear and level-advantages in PvP

28 Aug 201628 Aug 2016
Some time ago, I read a topic in the German section of the Black Desert Online forum where a player suggested that the game's PvP may be better if there…
Game Design…

Gaming disappointments of 2015

20 Dec 201520 Dec 2015
In general, 2015 has been a really good year for me gaming-wise (or in general even!), but there are also a few negative points that stick out for me. Not…
Game Design…

Diversity in regional design: Spring

8 Nov 20148 Nov 2014
I really love spring in "real life". When the sun starts to feel warm on your skin again. The snow is melting (if there had been some). The first birds…
Game Design…

Class names and expectations

7 Nov 2014
I was just baking some bread while listening to a Trove stream (this one, to be precise) when the streamer was asked if Trove was going to add a healing…
Game Design…

Then & Now: Reliving the newbie experience (1-5)

12 Sep 2014
With the recent feature patch, ArenaNet released the new player experience. There has been quite a lot of controversy around the related changes. For example, your skills unlock one by…
Game Design…

What about Guild Wars 2’s endgame*?

3 Aug 2014
Two years ago, in July 2012 - and thus, before Guild Wars 2 was released - there was the usual pre-launch discussion that happens with every MMO: What will the…
Game Design…

Rebuilding Lion’s Arch…?

23 May 2014
When the latest patch got released, I headed over to the forum to read the patch notes as I always do, but when I read the part about Lion's Arch,…
Game Design…

The excitement of getting an expansion

13 Apr 2014
If you're following Rift, you may have noticed that they're handling their second expansion, Plane of Water, differently than they did the previous one or than what other MMO developers…
Game Design…

Housing in MMOs: Lord of the Rings Online

10 Jan 2014
There are many things I want and expect from MMOs and one thing is housing. I love feeling as if I was in a virtual world and for me, having…
Ask Nerdy Bookahs…

Ask Nerdy Bookahs (November 21, 2013)

21 Nov 2013
It's time for another "Ask Nerdy Bookahs". We have looked at the questions in the search terms that led people to our blog for which we know we do not…
Fluff…

Jumping Puzzles: Challenging or frustrating?

11 Nov 201311 Nov 2013
Yesterday, I spent some time with a guildie trying to get through the jumping puzzle "Scavenger's Chasm" in Malchor's Leap. I had never done it before, but all in all,…
Fluff…

GW2: Customize with dyes

18 Apr 2013
One thing that I'm really disappointed with is the limited visual customization of your characters. For example, I bought Flummi a Tiger Charr Backpack. The problem was that I still…
Community…

Guilds – not as unlimited as we thought

13 Sep 201226 Sep 2015
Edit: People questioned Elixabeth's ability to quote what was said in the PAX panel, so bookahnerk looked and finally found a video of it: I have finally received a reply…
Game Design…

The Glorious Rata Sum in Pictures

24 Jul 201226 Sep 2015
Guild Wars 2 really is coming. This is the last piece of my screenshot collection showing off the different races' cities - and Lion's Arch. Rata Sum was exactly like…
Game Design…

GW2: Picture Impressions of The Grove

23 Jul 201226 Sep 2015
I have to admit that The Grove surprised me. I had imagined a huge greenish brown tree that has lots and lots of sylvari living on its leaves. While I…
Game Design…

Guild Wars 2: A FAQ for new players

1 Jun 201217 Apr 2013
You may already know the first version of this FAQ. I decided to rewrite it, update it and put newer screenshots in. So here is the new version. A very…
Characters/Classes…

Criticizing Guild Wars 2

28 May 20128 Apr 2015
DISCLAIMER: If you want to criticize my post, feel free to do so (constructively, of course). However, if you want to do so, please READ it. Especially point 4 and…
Game Design…

Will ArenaNet kill international guilds with Guild Wars 2?

25 Apr 201227 Oct 2012
That's a question that came up today on Twitter. As you all probably know, Twitter isn't the best place to talk about or muse such things because of its limited…
Community…

Being at the EUFanDay – or: Musings about ArenaNet’s game philosophy

7 Apr 201226 Feb 2013
As you, my dear readers, may have noticed already, I was invited to the EUFanday in Brighton. Yeah, okay, there's no way you can have missed that. ;) When we…
Game Design…

Guild Wars 2: Power shift and server pride with the new guild system

17 Sep 201125 Sep 2011
(This entry is part of Guild Mag's Blog Carnival! Check it out if you want to read more opinions about GW2's upcoming guild system.) It's been a while since we've…
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Nerdy Bookahs is a blog focusing on MMOs & indie games. It was started in March 2011. Read more about us here. Click to view posts about...

Paeroka's primary games at the moment: Guild Wars 2, Elder Scrolls Online, World of Warcraft, Old World & Project Hospital.

Top Posts & Pages

  • How to return to LotRO?
    How to return to LotRO?
  • Guild Wars 2: Regions by level
    Guild Wars 2: Regions by level
  • How to switch between the starter areas in Guild Wars 2
    How to switch between the starter areas in Guild Wars 2
  • Quick Impressions: Noble Fates
    Quick Impressions: Noble Fates
  • Mad Tower Tycoon and Project Highrise - What's the difference?
    Mad Tower Tycoon and Project Highrise - What's the difference?
  • Trove: Biomes and their map colours
    Trove: Biomes and their map colours
  • Quick Impressions: Mini Healer
    Quick Impressions: Mini Healer
  • Short term goals in Guild Wars 2
    Short term goals in Guild Wars 2

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This blog is written by fans of games for fans of games. The authors are not affiliated with any  game developers or publishers.

Everything concerning Guild Wars and Guild Wars 2: © 2019 ArenaNet, Inc. All rights reserved. NCsoft, the interlocking NC logo, ArenaNet, Arena.net, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Eye of the North, Guild Wars 2, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation.

Everything concerning Rift and Trove: © 2018 Trion Worlds, Inc. All rights reserved.

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