If Rift and Guild Wars 2 had a baby, I would probably end up with my perfect MMO. Both games have features that I really love while also missing the mark in other areas. Together, however, it'd be great. I love Rift's open world. Switching between continents gives you a loading screen, but other than … Continue reading Please give me Rift Wars 2 (Blaugust Post 6)
I had originally planned to write about my impressions of the Defiance 2050 beta, but for several reasons, I have not been playing it enough to warrant a whole and substantial blog post about it. During the first beta weekend it was mainly due to pain in my hand. Defiance, thankfully, is a game that … Continue reading Paeroka’s Ponderings: Defiance 2050
One thing that's been bothering me about Rift since its release is the lack of "proper" towns and cities. The "main city" of the Guardian faction, Sanctum, is a building with some space all around it. The Defiant faction doesn't have anything bigger either. It is understandable given the lore and all. But then there … Continue reading Cities in MMOs
I started "Tropico 5" several times lately only to realize that something isn't right with it. I miss Tropico 4 - and I can't even say exactly what it is. I called Tropico 5 a waste of my money for quite some time. After playing it for more than 110 hours, I obviously cannot say … Continue reading Do you ever go back to earlier game versions?
I know there are a lot of gamers with a huge backlog of games and a bad conscience whenever they get yet another game even though there is this long list of games they never or hardly played. Most of the time, I compare the money I spent on the game with the amount of … Continue reading Paeroka’s Ponderings: When is a game worth your money?
Some time ago, I read a topic in the German section of the Black Desert Online forum where a player suggested that the game's PvP may be better if there were no level-advantages as a higher level gives better stats, for example. He was laughed at by others and called "carebear" for wanting that. Unfortunately, … Continue reading Paeroka’s Ponderings: Gear and level-advantages in PvP
In general, 2015 has been a really good year for me gaming-wise (or in general even!), but there are also a few negative points that stick out for me. Not games in general, but part of the games that I otherwise liked or was looking forward to. So if you see something on the list … Continue reading Gaming disappointments of 2015
I really love spring in "real life". When the sun starts to feel warm on your skin again. The snow is melting (if there had been some). The first birds are chirping again in the morning (as opposed to the cooing of pigeons). The trees and first flowers are starting to bloom. It's just something … Continue reading Diversity in regional design: Spring
I was just baking some bread while listening to a Trove stream (this one, to be precise) when the streamer was asked if Trove was going to add a healing class any time soon. I thought: Oooh, I would love that! But the streamer's reply surprised me. "Yes, the candy barbarian will be somewhat of … Continue reading Class names and expectations
With the recent feature patch, ArenaNet released the new player experience. There has been quite a lot of controversy around the related changes. For example, your skills unlock one by one when you level up. The last one, your elite skill, is not available until you hit level 40 (it was at level 30 before). … Continue reading Then & Now: Reliving the newbie experience (1-5)