Tag Archives: mesmer

Flummi’s new clothes…

I had originally wanted to show off my mesmer in her new gear yesterday. But it took me a while to figure out what I want. When I had finally decided what gear to get for her (which I’m not going into now, because I do not want to be told that I’m doing it aaaall wrong and should have gone with berserker… :p), I put it on her and Flummi, being the girly girl asura that she is, stomped her foot on the ground and demanded to get something that looks better.

Why is there such a huge distance between her back and her belt in the back of the outfit? It looks weird! I am also not a fan of the front. It’s mostly the belt that doesn’t look good, if you ask me.

Once again I wonder: Why is there no wardrobe/cosmetic outfit system like both Lord of the Rings Online and Rift have them? I don’t think I can ask this question often enough. I want to have outfit slots instead of those silly transmutation crystals! Once again, I had to rely on the good old Hall of Monuments Heritage armor to save the day! The “after” picture shows the WvW armor with HoM chest and pants. Everything else is non-transmuted. I did actually have a look at various other pants, but most of them did not fit with the WvW chest. And when I tried to find a chest and a pants piece that I liked, I figured I should just go the easy HoM route for now.

GW2 Mesmer WvW armor with HoM

Transmuted armor!

She is now waiting for the 6th superior rune of the traveler to arrive. Once it’s here, she can go back outside and explore Tyria. She is just a few percent behind Paerjja when it comes to world exploration… although that still doesn’t say much as both are still in their 60s. ;)

Also, apologies for not having a more interesting topic today. I’ve spent the day in several meetings and my mind is pudding right now. I can’t write anything about the new patch either as our first fractals run is scheduled for Friday. ;)

Mesmer and mantras

While idly browsing the official Guild Wars 2 forums, I stumbled over the balance thread again. I had completely forgotten about this one. In fact, the only detail I did remember was that thieves will get a change in their initiative gain. So I had a look at the parts for the warrior (nothing of interest for me there) and the mesmer.

This post made me pause, though. Let me quote the relevant part:

I think this might give us 3 strong mesmer build archetypes.

1) Shatter
2) Phantasm
3) Mantra

What I find “meh” is that I fell in love with the confusion build, but it’s just not very effective in PvE and it doesn’t seem to be a priority for ArenaNet to fix this. On the other hand, especially conditions build probably give them a headache with the limits of condition stacks on mobs and the amount of huge group fights (aka zergs) they support with every living story step.

GW2 Mesmer IllusionsI haven’t played my mesmer much at all in the last few months, so I’m out of the loop when it comes to builds. I know I’m not a fan of shatter builds and I think I’d definitely prefer a phantasm one, but I haven’t yet found something that I’m really comfortable and happy with. But 3) seemed… like the odd one out. Mantra builds? What did they do that makes mantras viable? Or what will the balance patch change to make them be put on this list? And this is an honest question, because the last thing I’d heard was that mantras are lackluster and ArenaNet themselves said they were trying to find a way to make them better. So what has changed/is changing? I’ve always just avoided mantras up until now and pretended they didn’t exist. :p

I’ll definitely have to dig into this more as this would be another way of playing my mesmer that I have not tried yet. Maybe… maybe I will find something that makes me fall in love with my mesmer again.

Pondering about which profession to choose…

WoWScrnShot_041710_184501When I wrote about my favourite profession in Guild Wars 2, I was looking at the topic from a pure PvE point of view. This entry is about WvW now.

I used to play World of Warcraft on a PvP server and I always hated it. As soon as I got the chance to get away (because I founded a guild with friends on a PvE server and later transferred to join a guild that bookahnerk had been with back in Ultima Online who are also on a PvE server), I left and never looked back.

The ironic part is that I actually love open world PvP. However, and here’s the big caveat: There have to be “safe” zones and going to either (PvE or PvP) zone has to be optional. I want to decide when I want to PvP or PvE! I do not want some random player who passes by to make that decision for me. Especially since that usually meant players that were much higher in level or had much better gear and thus, much better chances than me.

Defending a tower.

Defending a tower.

I found out how much I enjoy PvP when I played Warhammer Online. For those who don’t know: The game has 4 tiers, which are basically four level ranges. Each tier had different zones that belonged to the different race pairings. For example, dwarves and greenskins. So there you were, a level 5 player in the dwarf/greenskin T1 area. You could either do your PvE – regular quests or public quests (events) – or hop into the RvR lake which was marked on the map with a brownish border. When you entered the area that was marked as RvR, you got a warning and had a few seconds time to run back in case you did not want to get flagged.

This is what I miss most in my current MMOs. The ease of joining RvR when you wanted to (PvE and PvP was on the same map in each zone) and do PvE if you wanted to do that. There were clear borders (on the map, at least, not in the world per se). Joining was as easy as setting a foot into the area.

Guild Wars 2 Mini Lion CubAll this long-winded history of my gaming habits is just here to explain what I love about “world PvP”. For some reason, Guild Wars 2’s WvW hasn’t sticked with me yet. I’ve been in there a couple of times (almost literally) and I enjoyed my time there, but it seems to be so distant from the rest of the game that I find it hard to get in there, but yesterday, ArenaNet talked about the upcoming WvW area Edge of the Mists, and it makes me want to get into WvW!

The problem here is: As much as I love melee and swords in PvE, I do not like playing melee in PvP. So, the warrior is basically out. I did think about taking my mesmer there, but I really dislike that she’s so slow… or I’d have to get builds that make use of the focus which is a reliable way of getting some swiftness. On the other hand: Maybe this weapon IS the perfect one to use in WvW?

All I know is that I want something tricky to play. The warrior is too straight-forward. I absolutely loved playing a frost mage in World of Warcraft’s Burning Crusade. That mage was about controlling, freezing, slowing, the enemies. Making sure they can’t hit you. Something like that would be great. And this is why I’m rambling about this topic. Maybe some of our readers can help me here. Which profession would resemble such a playstyle in Guild Wars 2? Maybe the engineer? Anything tricky that isn’t melee… it’s okay if it’s not easy to play. I get used to it… I hope. ;)

My favourite profession in Guild Wars 2

Before Guild Wars 2 had been released, I had already narrowed down my choice to play either mesmer or warrior. After the game had been out for a few months, I looked at the topic again and the mesmer had come out on top. Some of you may already know it, I am actually not playing the mesmer much anymore. My warrior is my main and I do all the high level content almost exclusively with her. But it’s not really the mesmer’s fault per se, instead, it’s more an issue with conditions not stacking above 25 and me not liking shatter builds. But I digress.

I was looking for a new profession to level to 80 on my main account. My guardian is now level 65, but she’s on my “German account” (the one I play on a German server). I really like the elementalist, but I couldn’t find a weapon combination I liked. The necromancer is cool as well, but again, I just could not settle for a weapon set. And then I tried the thief and after a bit of research, I found a build that’s supposed to be good for levelling. Don’t ask me about that build, I forgot to bookmark it and have since decided to just go with my guts. ;) The point however, is that I fell in love with the thief.

And then I realized it: My favourite “profession”, “class”, whatever you want to call it, isn’t the mesmer or the warrior. It’s also definitely not the thief or the elementalist. It’s much simpler: I fell in love with each of those professions as soon as they were holding a sword in their hands! Yes, it’s apparently that easy. Give me a one-hand sword and chances are high I will love playing the class. With one exception (in Guild Wars 2’s case): the ranger. There was too much leaping, evading, aimlessly moving around…

In general, I love the movement the sword gives you in GW2. The guardian has a teleport skill to get to the enemy fast, the warrior can leap, the mesmer can call a clone to the enemy and swap positions, the thief has shadowstep. On top of that, combat usually feels dynamic and fast. This is why it needs to be a one-handed but not a two-handed sword. I have never liked combat with two-handed weapons, no matter which game.

So, am I alone with that? Loving a certain… playstyle, I guess, so much that it doesn’t really matter which class you play, as long as there’s this little something that they absolutely have to have.

Choosing between the mesmer and the warrior: Which one wins?

Update: The following post is from before the game’s launch. I wrote about this topic again after having played both professions for a bit longer. You can find the post here.

In case you’re new to my blog: I’ve been to the EUFanDay in Brighton where we got to play Guild Wars 2. After our return, we were allowed to write about our game experiences. So I’m not breaking an NDA here by writing about my time in the game and my thoughts about the warrior and the mesmer class. You won’t find any deliberate beta leaks (it’s sometimes hard to know where somebody got their information, especially on the game wikis or the various websites listing the classes’ skills) in our blog! But enough of that. On to the great big horrible dilemma: Should I play a mesmer or warrior (as my main character)?

You may wonder why it’s even a question because those two classes are really different. But now that we don’t have roles like tanks, damage dealers or healers anymore, it’s really a question of which playstyle you prefer. And no, it’s not even as easy as melee or ranged as both the warrior and the mesmer are capable of both. Though it’s physical DPS with a rifle or longbow for the warrior while the mesmer has a scepter, a staff or a greatsword for ranged magical damage. Yes, a greatsword. And since there are no auto-attacks, this means that the mesmer doesn’t actually hit enemies with the greatsword.

What I like about the warrior-class in general is that they’re usually… well, not exactly “easy to play”, but straight forward. They jump right into the battle and are generally not as fast to die than, say, a cloth-wearing mage class. And I do tend to get my character into trouble regularly by running forward without looking around the corner first. ;) So a warrior-class is usually the better choice for me as it leads to less frustration. While I was in Brighton, I tried out the warrior, of course, and the mesmer. So what was it like playing them? I played the mesmer for the first few levels in the Norn starter area. And I played a warrior in structured PvP (level 80, of course) and in a dungeon (level 30). I know this doesn’t make both classes 100% comparable. But I did get a general feeling of how it could be like to play those classes.

The warrior was more or less the standard that you would expect if you have played such classes before. I was told by two others that the warrior can dish out quite a lot of damage when played with a two-handed weapon (I was dumb and didn’t realise I could have two weapon sets once she was set to level 30. This was no upscaling, by the way! We had an NPC that allowed “members of the press” to level their character to 30 immediately, which obviously was too much input at once for me ^^). I went for my usual routine: Sword and shield! Together with traits/skills that gave me health regeneration, less incoming damage etc. I must say, I didn’t die that often during our dungeon run. I also don’t think I was in downed state too often (I didn’t count, of course). All in all, I was happy with her. She jumped into the fight and dished out damage. Occasionally, she could stun the enemy for a second or so (if I remember correctly, that even worked on bosses! What didn’t work was a knockback on some bosses. But my memory could trick me here ^^). What I loved, however, was the active blocking. I could activate this skill and block incoming damage for a few seconds while waiting for my healing skill’s cooldown to run out! Lifesaver in more than one situation, let me tell you. That was just a short overview of what I experienced. It was… as I had expected. A brute playstyle, always in the middle of the fight, never hiding or backing down. Well, dodging away but only to jump right back into the action! Guild Wars 2-style, of course! So yes, I had a lot of fun playing her. You do notice that the combat is different than in a lot of other MMOs. So even the warrior class, as straight-forward as it was, wasn’t boring to play at all. And that was just one weapon set (and just imagine what I could have done if I had realised I could use two weapon sets… silly me). There are so many other weapons to play with – and, of course, other traits and skills to choose.

The mesmer, one would think, is the kind of class I wouldn’t enjoy: She’s a cloth-wearing class that has a melee sword in her hand. That can’t go well, can it? But, amazingly, it did! At least for the few levels that I played her! Now she’s not as brutish as the warrior. She’s a mesmer, after all, elegant and skimpily dressed. You never play alone as a mesmer as you can have up to three illusions with you! ;) There are two kinds of illusions: The first one is called a “clone”. Those look exactly like you do. The second one is a “phantasm”. They are see-through and thus, easy to differentiate from you. They also have different weapons than your character (you can find more information on the official website). But you can’t control them in a way a pet class can. Which is good for me because while I like the control, I’m also usually annoyed with the whole micromanagement. You can, however, switch positions with an illusion for a few seconds after calling one (depending on the skill). Now, if your enemy (mostly thinking about PvP here) has you as their target, you won’t just disappear from their target when you call an illusion. However, if you’re in the middle of a fight and somebody else from the other side appears, it will certainly be fun hiding in between the illusions. Okay, I admit, I have no idea how difficult – or easy! – it will be later on once we’ve all got tons of experience under our belt. But I assume it’s great to have this moment of confusion for yourself.

As I said, I played my mesmer with a sword and a pistol. The pistol gave me two skills. One is a shot that gives a debuff to three different targets. Well, it gives three different debuffs, to be more precise. And the other is a phantasm with a pistol. I have to admit, I never paid attention to how much damage each of my illusions did. I only know that I was intrigued by this playstyle. It’s certainly not comparable to how a warrior jumps into the middle of a fight and still survives due to brute force. The mesmer relies on tricks (switching positions, going invisible for a bit, teleporting, etc.). The end result, however, is the same: Both attacked in melee, which I love doing, and survived, which is a nice side-effect, isn’t it? ;)

So, which one does win? It’s hard to say right now. I know that when I first heard about the mesmer, I was intrigued because it reminded me of my frost mage back in Burning Crusade’s WoW. But after playing the class, I know it’s even better. It’s a mix of that frost mage (playstyle-wise) and a melee class (if played with a sword) and it almost sounds like it was made just for me! I’ll definitely also create an asura warrior. But I guess the asura mesmer will be my main character. I like melee but I’ve been looking for a class like that frost mage (back in BC, the playstyle in PvP did change since then, unfortunately) and I’m just excited about trying out the mesmer and I do hope this class will give me what I’m looking for… which is a melee-capable class with lots of annoying tricks up its sleeve (and no, thief is out of the question because I’m too impatient for stealth).

Now that the mesmer’s out: Which class do you want to play?

Guild Wars 2 has finally revealed its 8th class which, I’m sure, most of you already know by now. :) In case you missed it, here’s the mesmer on the official GW2 website (and they also posted a link roundup for the mesmer to see all the reactions and interviews they did!).

Now we know that Guild Wars 2 will allow us to play the engineer, thief, guardian, warrior, elementalist, necromancer, ranger and mesmer.

Did the reveal of the mesmer change your mind about which class you want to play first? Were you hoping for another class or is the mesmer all you ever wanted? Or are you now hoping your favourite class will make a return in an expansion? ;) In my case, I’d at some point hoped that the dervish will be introduced again but I knew this wouldn’t happen because the scythe wasn’t listed as weapon in the game (we did know which weapons will be in the game before we knew about all of the classes).

But my favourite class in Guild Wars is the warrior and there’s always some kind of warrior in games like these. ;) Besides, warrior was one of the first classes that were announced. By now, I’m just not sure anymore this is the class I actually want to play. My main concern is that the class is “too easy”. They did say that it’s the least complex class to play and since there are no tanks in this game, I guess its primary role is DPS.

I know that I don’t like the sneaky classes that first have to get into the back of the enemy before they attack – I definitely lack the patience for such a playstyle. And I get bored when all a class can do is deal damage. *yawn* I want to be useful to the group besides having a high DPS. I want to have some kind of support. I don’t, however, like the guardian too much. Don’t ask me why! ;)

Maybe a ranger would be nice as well? I tend to prefer ranged classes for having a better overview of the battle, especially in PvP. Then again, having a pet that needs to be micromanaged can get quite distracting. I’ll have to see how it works here in Guild Wars 2. Pet pathing is always an issue as well. I hope they can do it well. So far, I’ve been the least annoyed with it in WoW (well, once they made them able to jump down cliffs with my hunter instead of slowly and happily running down the paths we’d just tried to avoid… helloooo, Wailing Caverns). Warhammer was… ugh. Not too well. But I played an engineer and her turrets never moved, so I didn’t have a problem with that there. ;) I deleted my first loremaster in Lotro pretty quickly when after running around in the meadow and frolicking, my bear was gone. There had been no obstacles, nothing. It hadn’t been stuck. I now know that when your character gets a movement bonus (passively on items, so it’s always there), your pet apparently doesn’t get it. So after a while, it’s so far behind you that the game ‘puts it away’. And ArenaNet did write that you need your pet (That was in the Q&A on Reddit – which you can see in a nice-to-read-version here).
I quote:
Q: I it possible to play a ranger without the pet and manage on par with other classes?
A: No, as soon as you enter combat your pet comes out. Trust me, you will want them. :)

So I have to see for myself whether they did a good job with the pets or not. ;) But the part about “your pet comes out” when you enter combat sounds like it’s usually not there? Or maybe you can, if you want, put it away but never during combat. Either way, if it works automatically, then there’s no need to worry about your pet following you around all the time. On the other hand, not having it out is also a bit sad. I know I was sad when WoW changed it because I loved having my troll hunter on her raptor mount with her raptor pet next to her and now you can’t have your pet out anymore when you’re mounted. Anyway, WoW was also when I tried PvP with such a pet class and I had so much fun in Warsong! The crowd control and micromanagement – despite disliking it during PvE settings – was great in PvP.

The third class that’s now on my list is the mesmer. I like what I’ve seen so far and the utility this class brings sounds like fun. The teleporting from place A to B especially. Being able to play aggro ping-pong with yourself? Yes, please! ^^