Tag Archives: charr

A charr and her swords

I was taking screenshots for another blog post and this is just too good to have it sit in my folder until the day I may finally write said blog post.

GW2 Charr with two swords

Giveaway No. 2: Two GW2 Charrlies

Update: This Giveaway has ended. Please be patient while we’re going to decide who’s going to be added to both drawing pots and drawing the winners. We will make a post announcing both winners later today!

Here is our second part of the post-GamesCom giveaway. We got two Charrlie plushies which is really great. Unfortunately – or fortunately for you, depending on how you’re looking at it – we already have two. If you look at the picture on the left, you can see that my own Charrlie did not want to accept the newcomers! Thus, we are looking for new owners for those two (the packaged ones, of course).

Please read the following rules carefully to see what you need to do in order to enter our giveaway and have a chance of winning one!

1. We want you to comment and present us a scenery screenshot – that you took yourself, of course. Preferrably from Guild Wars (1 or 2). If you can’t give us either, then any screenshot of any MMO will do. As with our previous giveaway, we would hate to exclude a new Guild Wars 2 fan, so that’s why we give everybody the chance to enter. While we love Guild Wars, we will give every screenshot an equal chance!
With “scenery” we mean that we do not want to see the UI or the chat. We want to see something of the game world (a sunset on the beach would be a classic).

2. Leave a valid email address when commenting. It will only be used by us for contacting the winner and nothing else! The best way to do that is to enter said email address into the “email” field. We can see that address but nobody else will be able to see it (if you instead put it into the body of your comment, everybody will see it)!

3. From all screenshots, we will choose the ones we like the most (no definite number. If there are lots of great entries, then we’ll choose lots) and out of that pool, we will randomly draw the winner of the first Charrlie plushie.
ALL other entries (best + rest minus first winner) will then be put into the random drawing of Charrlie no. 2.
That means that if we really like your screenshot, you’ve got a higher chance of winning a plushie.

4. The winners will be contacted by email. Please reply within 7 days and give us your real life address, so we can send the plushie to you. Do NOT leave it in the comment field! If you do not reply within 7 days, we will choose another winner.

5. One entry (and one screenshot!) per person (IP addresses are always logged by wordpress.com when somebody comments)! We reserve the right to exclude entries when we think you’re trying to cheat by entering multiple times. Stay fair, please. :)

6. No debating about the outcome! We will draw randomly and everybody who presents us a scenery screenshot has a chance of winning. :)

7. The Giveaway is open for comments/participants until Saturday, August 25, 2012, 9am Berlin Time (this should give you the time for your time zone).

8. Last but not least, a word of warning: We usually prefer digital giveaways, because you can be sure that the winner receives their prize. Obviously, we will send the t-shirt via snail mail as the t-shirt doesn’t fit through the internet. We really hope you will receive your t-shirt and the post behaves, but we can’t guarantee it. I doubt it really has to be said, but there you go. As you can tell, we do not trust the post system too much. ;)

Last but not least, if you’re wondering where or how to upload the picture, read the following instruction (written by Tilion from DragonSeason):
1) Go to http://tinypic.com/ and select Browse.
2) Find your picture from your PC at the pop-up window. Once you select it, click Upload Now.
3) Fill in the CAPTCHA code that will appear on your screen and click once more Upload Now.
4) Once you’re through with that, copy the Direct Link for Layouts that has been given to you and come back here and leave a comment.

My gameplay experience at the EUFanDay

It turns out, we’re actually allowed to write about our game experience now! Three cheers to ArenaNet for allowing us to share our experiences with you! And there’s no need for them to worry either because except for two tiny things, I enjoyed myself immensely in the game and all in all, I can’t wait to get my hands on the real game. So, in case you’re curious about my gameplay experience, I’m going to try to memorize what I did and thought about the game. ;) The short of it is: I played a norn through their starter area, I played structured PvP, I played through a dungeon and I experienced the downscaling in the open world. The classes I tried were mesmer and warrior.

Before we started playing, we told each other which race/class we want to play once the game releases. Nobody mentioned the poor norn (you can probably guess which race I am going to play first… ^^). Ironically, the first thing we did was play the norn starter area. ;) This race is too big for me. The characters and the starter area are well-done. The norn themselves just aren’t what I like playing myself. So, as soon as I had the chance, I switched to playing a female charr. Much better! I tried both the mesmer (melee-style!) and the warrior. I can say that I have no idea which of those two classes will be my “main character” in the end. But I guess that’s what “alts” are for. ;)

I played the norn mesmer with a sword and a pistol. It was nice being right at the mob in melee combat. I never had the feeling that I was squishy. All in all, the mesmer has some nice tricks up her sleeve. I had called an illusion (who looks exactly like my character) and then got kicked away from the mob. After calling this illusion, you have a few seconds to click on this same spell again and switch positions with the illusion. So, if your illusion is still close to the mob and you get kicked away, activate this skill and you switch positions with it and can continue meleeing the mob. Or, well, player if that happens in PvP. ;)

Anyway, as I said, I switched from norn as soon as I had the chance. So once we started playing structured PvP (no WvW because we were only 25 people and that would’ve been a bit boring), I played a female charr warrior. I did mention to Stéphane how the female charr’s breathing sounds reminded me of Darth Vader. Weird noises, really. But I guess I’ll either get used to it (and my headphones did have a strange sound to them… tinny, in a way) or maybe they’ll change it if more people think so. ^^ I liked everything else about the female kitteh. She’s cute, cuddly, furry,… ;) The warrior class was lots of fun as well. During the PvP, I ran around with a gun. I had a hard time remembering all skills, so I refrained from switching to my melee weapons. Of course, that meant I didn’t play as effectively as I could have. ;) Still, I had lots of fun, even though I always need lots of time until I can find my way around on the different maps. We played Battle of Kyhlo (for gameplay videos, you can have a look at our youtube-channel where we uploaded several videos from last year’s GamesCom about people playing on this map. We do not have any current videos because we weren’t allowed to film it) and Forest of Niflhel.

The next day, we played the Ascalonian Catacombs dungeon. Once again, I missed something. I thought I couldn’t switch my weapon sets and only had one: Sword and shield for my warrior. For my traits, I had chosen some that gave me more defense and hitpoints. I wanted to make sure I don’t die immediately, so that it gave me more time to react. We played the story-mode and it was… easy. Again, fun. But easy! We hadn’t been in there for long when our 5th group member had to go (it was the second day, so I assume he had to go in order to catch his flight). We continued with just four players and still, it was easy! Of course, “easy” doesn’t mean we went through there without dying. We all died a few times (that is, we were in downed state several times and a few times, we also died). We also had a wipe at one of the bosses.

What I like is how you can play through the story-mode with a PuG (and we were kind of like a PuG, after all. With us sitting further away from each other, there wasn’t much discussing a tactic, etc.) and don’t need to worry about wiping countless times before giving up completely frustrated. As we were only four people, we didn’t even try the explorable mode. Stéphane said that if we did try this one out, we would endure pain. Lots and lots of pain. When glancing over to my right, I saw Tasha Darke and her group die countless times in the explorable version. They tried their best but eventually, gave up. So there is certainly a huge difference between playing the story-mode and the explorable mode. And that’s the way it should be, if you ask me. If you just want to go through the dungeon to experience the story and be able to say that you’ve done and seen it, then the story-mode is perfect for you. If you want and need the challenge, then continue with the explorable mode! And since you get downscaled to the appropriate level if you’re higher level, there is no way to go back to a low level dungeon and just run through it without paying attention. If you’re above level 30, you will get scaled down to 30 when you enter this dungeon.

Speaking of downscaling: I took my level 30 warrior to the charr starter area and was downscaled to level 13. I was alone for a while and did one of the events there. Then a group event started. I figured I should try it. Yes, I was downscaled to level 13 but surely, being a level 30 in reality should give me an advantage? And I had a shield and had taken a trait to not receive as much damage! Bravely, my kitteh jumped into the fight. When the mob was at around 50% (ok, probably closer to 60 or even 70 ^^), I died. While running back from the waypoint where I got resurrected, I saw that another player had arrived. Together, we killed the mob. I was pleased about that. The downscaling (at least from 30 to 13) worked very well! And if there is something like a stat-cap, then I highly doubt that being a level 80 downscaled to 13 would have given me any advantage. I then inspected the area further and saw a skill point challenge on the map. After arriving, I found myself surrounded by level 17 – 18 mobs. I looked at the lower left corner: Yep, still level 13 effectively. I looked back up at the mobs: Nope, not a chance. None at all. I died, again.

My kitteh licked her wounds and strolled over to the lake to test out the underwater combat instead. This one feels just like the normal combat. Except that you use different weapons and thus, have different skills on the left side of your skill bar (the right side wasn’t affected, I think). Sometimes, it’s a bit difficult to see where the mob is exactly that you’re attacking (you can move up and down which just makes it a bit harder to spot the mobs). But other than that, it was as much fun as the combat was outside of the water.

What I’ve seen seemed like a solid game whose gameplay was fun for me. Apart from the weird female charr breathing sounds, I found one other “not-so-great” thing: When playing with lots of other players, there was a lot going on on the screen. Lots and lots of graphic effects from spells/abilities from all around you. If they could tone this a bit down, I’d be very happy. Other than that, I didn’t have anything to complain about. There’s only one thing that’s even worse now than it was before: I don’t really feel like playing any other MMO at the moment. I’d much rather continue exploring the world of Guild Wars 2 right now (preferably with asura… *insert dramatic sigh*). Then again, I do still have single-player games left to play through. So there’s plenty to do while waiting!

If you have any questions about my gameplay experience, feel free to ask!

Adventures of a Charr pack – There and back and there again!

Finally our new pack members arrived! Okay, they arrived about two weeks ago but it took them that time to settle in and they had quite a story to tell.

Their travel route was planned by their tactical headquarters like it was done for all their brothers. Many contacts with trusted guides of the logistic division were arranged all the way. Who would have guessed that ours would be misled and betrayed by the last one, who led them close to their target direction but got cold feet and secretly retreated with them. I absolutely hope that he got at least severely punished by his pack when they noticed!

Luckily, the Charrs were able to make it back to the headquarters alive and our trusted informant there was able to locate the problem. So they turned around immediately and went for another try while we manned our lookouts and alarmed everyone involved that we could reach to make sure to have a more competent guide this time.

Another week passed and they finally made it, broken down and tired of course from traveling that route a third time and very angered after realizing how close they were the first time. After having a night-long meal and some rest, we secured the area, found a treasure the locals had rumored about for generations and got in contact with a treacherous and greedy little species that seems to live around here. And so we and our new pack members stand on watch, day and night at our new home.

View their story here!

Spoken in more human pictures:
The first time the package got returned to NCsoft England due to a stupid and/or lazy delivery guy who marked me as an unknown resident after 3 years of living here! We got in contact with NCsoft support after 3 weeks without a sign of the package and had to wait for further processing till the 28 days provided for postal deliveries had passed. After those we continued our communication and both sides checked their postal contacts and tried to track down the package. While that was in progress, the package returned to NCsoft whose support immediately contacted us and asked if we wanted them to be delivered to us again. We cannot stop thanking the support for their great help!

This time they made it all the way! Thanks to the nontransparent way the responsible German delivery service works, we will never know for sure if it worked out now due to the extended address information we used this time, another/more intelligent/adaptive delivery guy or if the charrlies used their claws and forced him this time.