Atlas Reactor Giveaway: Grey’s Citadel Skin, Loot Matrices and more beta codes!

(Update August 22, 9 pm local time: This giveaway is closed. All winners will get their codes via email, so you won’t have to do anything. Just wait a bit…)

Trion has been very generous and as such, we did not only get codes for Rift, but codes for Atlas Reactor as well. In case you have not heard about the game yet, Atlas Reactor is a turn-based battle arena. It has the obligatory PvP mode, but it also has a nice PvE mode where you can either play against bots with other players or purely with and against NPCs. So even if you like such a game but do not like PvP at all, Atlas Reactor offers you the chance to enjoy it anyway.

Devilian Shimmering Devil Wings

Having said that, we are giving away 10 beta codes. Atlas Reactor has a “Free Mode” which is available right now already. Download the game and play it. However, there are some restrictions. Once you buy the game, you are free from all these restrictions. Or, if you use a beta code, you are free from these restrictions throughout the beta. So, even if those codes are not necessary to try out the game per se, they still add some very nice convenience (like being able to try out all freelancers right away). Once the game goes live, you will either return to the “Free Mode” restrictions or you can buy the game to get rid of them.

Please keep in mind that there is going to be a wipe before the game launches! But the skin will stay and you will receive these extra loot matrices again.

Atlas Reactor_Loot Matrix

In addition, we also have 10 Grey’s Citadel Skins and Loot Matrices to give away. The first is an “exclusive” skin for Grey, one of the freelancers in Atlas Reactor. The second is a reward you get for gaining a season level. Loot matrices can also be bought in the store in case you want your unlocks faster. As I wrote above, there will be a wipe, so your unlocks will be gone once the game launches. However, you will get the two loot matrix items again:

“Players who redeem these codes will get these Loot Matrix items again after the post-Beta wipe when Atlas Reactor launches.”

I am not sure how many Atlas Reactor players follow our blog and/or how many of our readers are interested in the game. So we will split as we did the last time: Write “Beta” and/or “Grey” in the comment field (you can try your luck with both prizes).

So, once again, there are the prizes:

  • 10x Beta Code
  • 10x Grey’s Citadel Skin + 2 Loot Matrix items

Rules and Important Notes

  1. One entry per person! Please stay fair! Your IP address gets logged when you comment, so we can see if you try to enter several times.
  2. Leave a comment with the keyword “Beta” and/or “Grey” to enter the giveaway.
  3. Leave a valid email address when commenting. It will only be used by us for contacting the winners and nothing else! Enter said email address into the “email” field, do not add it to the comment field as that one is public! We will send an email to the winners with the codes you’ve won.
  4. The codes are only valid until the first Monday of next month (September 5). It’s probably best for you to enter them right away at the official website.
  5. No debating about the outcome! We will randomly choose the winners.
  6. This giveaway will run from today until 22. August (9 pm our time!). Click the link to check for the time in your timezone.
  7. If you have not commented here before, your comment will have to be approved by me or bookahnerk before it becomes publicly available. Do not make a second or even a third comment. We will approve your comment as soon as we can! :)

Last but not least, good luck to everybody who participates!

(This post is part of Blaugust.)

Rift Giveaway: Racing Snails and Radar Corgis

Rift Racing Snail mount and Radar Corgi companion

Update (August 21): This giveaway is now closed. The winners will be announced shortly!

We just received more codes for the Racing Snail and Radar Corgis!

In total, we are giving away the Racing Snail as well as the Radar Corgi to 10 lucky winners! All you have to do is read the “Rules and Important Notes” below before participating.

It is also important to note that these codes will expire on the first Monday of next month which will be September 5. If you win these codes, please make sure to enter them on your Trion Worlds account website before that date!

Rules and Important Notes

  1. One entry per person! Please stay fair! Your IP address gets logged when you comment, so we can see if you try to enter several times.
  2. Leave a comment with the keyword “Snail!” to enter the giveaway.
  3. Leave a valid email address when commenting. It will only be used by us for contacting the winners and nothing else! Enter said email address into the “email” field, do not add it to the comment field as that one is public! We will send an email to the winners with the codes you’ve won.
  4. The codes are only valid until the first Monday of next month (September 5). It’s probably best for you to enter them right away at the official website.
  5. No debating about the outcome! We will randomly choose the winners.
  6. This giveaway will run from today until 21. August (9 pm our time!). Click the link to check for the time in your timezone.
  7. If you have not commented here before, your comment will have to be approved by me or bookahnkerk before it becomes publicly available. Do not make a second or even a third comment. We will approve your comment as soon as we can! :)

Last but not least, good luck to everybody who participates!

(This post is part of Blaugust.)

Sometimes it’s the little things… (Blaugust Post 13)

I already wrote about ArenaNet adding the possibility to name all your ranger’s pets instead of just the 2 to 4 active ones. It may be a little change, especially for someone like me who rarely ever even plays ranger, but it’s still one thing that stands out for me from their last update!

Another thing was just added by Trion. They have their own game launcher. For some, a nuisance, but I actually like it. I play Defiance, Rift, Atlas Reactor and Trove. So it’s nice that I log in there once and can then just choose the game I want to play without having to re-enter my password all the time! On top of that, they have now added the functionality to switch between several accounts: You log in with your first account, then click on “add account”, log in with another one and can then just switch by clicking the drop-down menu.

Trion Glyph Launcher

I also quite like the display names they gave me. That is, obviously, I chose “Paeroka” myself. But #8788 and #1110? That’s neat! Still, I hardly ever use my second account. So in theory, it doesn’t really matter much for me. But I like that I can switch between these accounts easily if I want to! My second account is mostly used to test their games with an account that hasn’t bought/unlocked much. The “true” free to play-experience, so to say.

Now I really wish ArenaNet added that feature as well. I do actually log into my second account there every day. I want the login rewards! Hmm… come to think of it, I should probably also log in with my second Rift account to grab these login rewards as well. :p Somehow, this never occurred to me until now.

Action RPGs and me (Blaugust Post 12)

I finally finished playing Torchlight 2 not too long ago. In general, I really liked the game. The pets are cute, but useful, although mostly to send them off sell your found items and bring back more health potions. The story was okay, the settings were great and the bosses were really well done! There was only one thing I did not like and that is the classes. Yeah, in a game where the focus is on fighting a ton of mobs, this is kind of bad, isn’t it? I sticked with the Embermage as it seemed to be the most interesting class, but I did get bored with it pretty soon.

Torchlight2_pet

Next up in my Action RGP gaming backlog is Van Helsing: Final Cut. I have just finished chapter 2 and if I understood it correctly, there are 9 chapters in total (or was it 12?). So there is still quite a lot ahead of me. I chose the Protector class and more or less force myself to stick with this game for now. The gameplay itself is great, the story is interesting and I love the ghost, Katharina. I just cannot warm up to any of the game’s classes. Other than the Protector, there is the Elementalist which is basically a mage. After playing a mage in Torchlight 2, I really want something else. Then there’s the Bounty Hunter, Umbralist, Phlogistoneer and Constructor. If there is one thing to say about the game’s classes it’s that they are not your traditional fantasy/steampunk classes – or class names, at the very least! Still, I did not really love playing any of these classes. Some classes have a cooldown on their main attack which is something I really cannot stand in an Action RPG which is why I chose the Protector now. Standard sword and shield and on the right-mouse button, I have a skill to rush into enemies.

Grim Dawn Shaman

In Diablo 3, my problem was the opposite. I liked too many classes and could not choose which one I actually wanted to play. So I would really like to replay the with another class soon. I also actually never got far in Diablo 2 and want to do that at some point. And there is also Victor Vran that I’ve only played the first tutorial mission or so. There was something with jumping up walls etc. which made the game very interesting, but I figured I should first finish Van Helsing before I really get into Victor Vran. Last but not least, Path of Exile is also pretty great – or so I’ve heard, as I never got far there either.

As you can see, I have lots of Action RPGs to play, right? There is no need at all to get another one to add to my already long list of these games. I told myself that and yet, somehow, Grim Dawn sneaked into my Steam library. I don’t even know how that happened! I must have miss-clicked when I looked at the game (hey, miss-clicks happen! Ask a certain German politician… :p). What sold me here was the classes. I chose Shaman now, but I’m not too far into the game, so I don’t know how good or bad this choice will be. But from the available classes, you can choose a second one. That reminds me of the good old Guild Wars. I haven’t yet made my choice on what second class I want to get. But as I said, there are a lot of other games and I really want to focus on Van Helsing first before diving into Grim Dawn. I guess the other games will just have to wait a bit more… And yes, I do realize that I have a problem and a very weak willpower when it comes to resisting these games… ;)

Quality of Life changes in Wildstar (Blaugust Post 11)

Carbine made a list of the top 10 Quality of Life changes that they will take a look at. I can see two that stand out for me already:

  1. Account-wide Toy Box
  2. Auction House and Commodities Exchange UI Improvements

In Wildstar, there are toys which are reusable little gimmicks, basically. Sparkling spurs, for example. These toys are definitely not necessary, but nice to look at or play with. The problem with them is that you need to store them somewhere. Some – or all? – are also bound to your character which means that every character has them in their inventory or in their bank. As much as I like having these toys, I do not use them that often that I really like the idea of having them fill my inventory. If they were like the pets or the mounts, it would be perfect: You unlock them with a character and can then click on a drop down menu to choose one. At least, the mounts work that way. For the non-combat pets, you unlock them, too, and then there is a mod that you can install which gives you such a drop down menu. Without the menu, you can still click somewhere in the interface. In any case, neither mounts nor pets clutter your inventory.

And then there is “Auction House and Commodities Exchange UI Improvements” – Those two features could really need a make-over. The functions themselves are pretty nice. For example, it warns you if you want to put something up for sale that’s less than you would get when you sold it directly to an NPC (also calculating in the AH fees and tax). However, every time I put something up for sale in the commodities exchange window, it scrolls back up to the very top again. I usually sell things sporadically, so there’s a lot of different items that I want to put up for sale. Having to find where I was in the list and scrolling to that spot again can be a bit annoying. I usually don’t want to sell just everything and try to keep the things I may need for my own crafting professions. And I skip those items that are only worth the vendor price. So sometimes, there is more scrolling than anything else. I would at least hope that “UI improvements” would cover this and make it all a bit less cluttered while keeping the functionality, because that one is cool.

Wildstar Commodities Exchange UI window

One thing I would really love to see – not just in Wildstar, but also in Guild Wars 2 – would be a little box to tick “only show useable”. Rift has this and it is so convenient when you’re looking for something you have not yet unlocked. For example, armor and weapon skins or dyes in Guild Wars 2. I just really don’t like having to scroll through everything and look at each tooltip or keeping an external list of items I still need.