Humble Freedom Bundle

Not too long ago, I thought about donating money again as I usually do – well, often around Christmas as that’s the time that organizations advertise the most and this reminds me that I want to donate. :p But for some reason, I forgot this year. And then I saw the Humble Freedom Bundle. “Doctors without borders” is the organization that I thought about supporting. Perfect timing! Now I could donate money and get something in return!

There are too many games in this bundle to list them all here. Stardew Valley has been on my wishlist for quite some time already, though. There are also some ebooks of which “R in a nutshell” had caught my attention.

I spent maybe twenty minutes in Stardew Valley yesterday and before I launched the game for the first time, I was certain I’d be lost and playing it for hours. But… I got bored within a few minutes. It feels too much like a Facebook game to me. Now this may not do the game justice, I know that, but that was my first impression. We’ll see if I give the game a second chance. But in the meantime, there are so many other new games… most of which actually interest me even less. Still, it doesn’t feel like wasted money, because it’s money I would have otherwise spent without getting anything.

Several of the games are puzzle games which never “interest” me in the way that I don’t usually go and buy them on purpose (with a few rare exceptions). But if I’m in the right mood, I actually do enjoy puzzle games once in a while. World of Goo, for example, is a game I really liked! I have it on my tablet, though, so it’s not a new game for me.

super hexagon 2 seconds in

I also tried Super Hexagon and got to 9:22 – seconds, I might add. 9 seconds! Then it’s game over. Every single time. IF I last that long. Maybe I should try again when I’m not that tired.

I think I’ll just go read a book now. ;)

Rift Valentine’s Day Giveaway: Win 2 Racing Snail mounts!

Update (Feb 14): This giveaway is closed. Congratulations to the winners Loverboy, Moiran, Jason, LL, Latextussi, Pilzsucher, Norman J Miller, Kaiodan, Hagrid & zyngor! Expect the codes via email within the next day.

Valentine’s Day is approaching fast and we’re giving away 10 x 2 codes for the Racing Snail mount!

Rift Racing Snail Mount with heart

Yes, that’s right: Every winner will receive 2 codes. One for yourself, and one to give away to somebody else – your partner, friend, guild mate etc. Of course, you may also give away both codes to friends if you already have the mount. :p There is just one condition: Do not under any circumstances sell these codes! They are meant to be given away for free!

Entering the giveaway is simple: Read our general giveaway rules before commenting. Then leave the keyword “Valentine’s Day” in your comment to this post here.

To be on time, the giveaway is open for just two days! It will close on February 14, 2017, at 9pm German time. Winners will be drawn as soon as possible after the deadline. Real life may happen, so please allow me some time to get the codes to you. :)

Please note that these codes will expire February 28, 2017. When you win a code, please make sure to redeem it at the Trion website before that deadline!

Paeroka’s Ponderings: Racial skills?

Paeroka's Ponderings featured image for columnI have recently tried hopping into Elder Scrolls Online again and as I want a fresh start, I looked up guides and possible builds for the classes, to get a feeling for which class I may want to play. While I did that, I noticed that several posts about builds (e.g., this one or this one) come with suggestions which race you should pick as they have different advantages and disadvantages when combined with a certain class or in some cases, with a certain playstyle of a certain class.

I like racial skills in general as they give a little bit of flavour for your character, but I also know that in the grand scheme of “balance”, they are very difficult to implement.

Guild Wars 2 has racial skills, but they cannot be used in structured PvP! Every race has several skills they can use. I know that at some point, I used one of the elite skills to call a golem, but I have not used any in quite some time. With the game’s restriction to just a limited amount of skills, you tend to use the best ones available for your build and these are usually not the race-specific ones – there is even a recent discussion about these skills in the forums. Personally, I do not even notice the skills exist most of the time, because I focus on my class’s skills instead. So yeah, being able to call a golem as an asura is fun, but both my warrior and my mesmer have more important skills to use than these and it’s just this little bit of flavour. I could call a golem if I wanted to, you know?

GW2 Asura with golem

Rift has racial abilities, too. The linked list is not up-to-date for dwarves, though. At some point, Trion removed damage from falling, so their racial ability was changed to give them the “Dwarven Breakfast“. This one saves me a bit of gold as I need to buy less food to regenerate health between fights. Of course, if you’re a better player than me and know how to avoid damage from simple mobs in the world outside, you may see this as even less important. The other races’ skills are mostly about increased movement speed, but none of them can be used in combat. The second set of racial abilities is an increased resistance towards one of the elements. E. g., a dwarf gets +20 water resistance. My level 70 dwarf cleric currently has 5631 water resist, so this +20 seems negligible. It may have been more impactful when the game first released. But it is only for defense, so nothing that ever affected your offensive power.

I remember years ago, in World of Warcraft, the Undead had a racial skill that was considered very handy in PvP: Will of the Forsaken. Getting out of Fear (you cannot use any skills for a few seconds except for skills that remove this effect) is just a really cool and important thing in PvP fights and it used to give immunity to such effects for a few seconds on top of breaking the current spell on your character. Blizzard has nerfed this racial skill, but it’s still nice to have! In general, I remember there being lots of heated discussions about the racial skills, mostly for PvP environments, but some were also quite useful in PvE. In PvE, it was mostly relevant if you were looking to min/max your character – still, not a lot of people chose dwarf even if the racial skills were nice to have. :p Since I haven’t been actively playing in any competitive way, I do not know how important racial skills are in World of Warcraft, but I did also find a more recent discussion about them and it looks like most players are not influenced by these skills when creating a new character, but a few actually are. Which lets me to conclude that the way Blizzard is still handling the racial abilities is worse than how Trion and ArenaNet implemented them in their games. If you ask me, racial abilities should never be more than just flavour and it should not be mandatory to choose a certain race if you want to maximize your damage output!

Now let’s take a look The Elder Scrolls Online again: I have found this reddit thread from about a year ago where some say that race is a stronger factor in PvP while others say it’s more important in PvE and somebody says it doesn’t matter because fights are too easy anyway. :p This thread from May 2015, this thread from July 2016 and also this thread from December 2016, have players discuss back and forth whether it makes a big difference or whether choosing what you like should be more important when creating a character, but as I mentioned above: Guides for certain class builds actually list recommended races!

I thought about playing an Argonian sorcerer, but when I read that I will miss out on 10 % max magicka, it sounds like a lot. Or when people say something to the effect of “well, you can play an Argonian, but…”, it just makes me not want to do that. If I turn out to be just a mediocre player and chose a less-than-optimal race, I would feel bad playing with others. So, a possible mediocre skill level should probably at least be paired with an optimal race (for me personally, not saying others should do that as well). Apparently, making an Argonian sorcerer is not a good choice. In fact, if you want a meleeish sorcerer, go with Redguard, if you want a caster sorcerer, go with high elf. If you want a healer sorcerer, go with Breton. So you better make your choice – not just about class and race, but also about how you want to play said class – before creating your character!

Elder Scrolls Online Breton Sorcerer

Needless to say, I am still torn and have created several characters, but I am not sure which one to try now. I love melee characters that have some utility/spells to use and my favourite races in Elder Scrolls Online are Argonian and Orc… But I also don’t want to be laughed at by other players for choosing the worst possible combination. Even if it turns out not to be a big deal at all, I greatly dislike feeling this insecure and if you ask me, racial skills should never even have such an impact on players in the first place!

P.S: Orc as stamina sorceress is what I am going to try. It did come up as suggestions when I researched for orc-class combinations and it is one of my two favourite races, so it seems “safe” to choose.

I regularly have rants and ramblings in my mind, but never really know if I should post them, so “Paeroka’s Ponderings” is where I will try to give these rants a place. Sometimes they will make sense, sometimes they won’t.

Urban Empire: First Impression Review

I got the game, Urban Empire, as a Christmas present from bookahnerk. It released on January 20, so there was quite some aniticipation built up there. I had watched a few streams about the game and read a few articles from gaming websites (and a German gaming magazine), but I didn’t read too much about the game’s mechanics and how to actually play the game. I have played through the campaign once (with a time-victory, meaning I stayed mayor for all five time eras that the game has), so I figured it’s a good time to share my impressions with you now.

Urban Empire

First things first: The developers stress that it’s a city-ruler, not a city-building game. And that part is certainly true! You plan city districts and choose the percentage of residential buildings, businesses and industry in that district plus you can add a few things like water, electricity or special buildings like a park (which adds a bonus to health) or a clinic and so on (each with a monthly cost associated, of course). Once you are done with one district proposal, your city council gets to vote. If the majority of them votes “no”, the district will not be built – you can try again and alter some of the settings, though. Or you just pay for the district out of your own pockets. As mayor of the city, you do get money every month and can use it for things like this or spying on political parties that are part of your government.

Urban Empire

You can choose between four different families to rule as mayors throughout the five time eras that the campaign has. I chose the Kilgannons as my mayors. What I liked were some random events related to my chosen family that were happening in the first two eras. It was mostly about what my offspring did and I had to react or make a decision. E.g., I wanted to send my daughter to university but it was not possible yet in the fictional country of Swarelia, where my city is located, at the time. So I chose to send her abroad which made her upset. But these events made me bond with my mayor and his family. At some point, these events stopped and I was not given any more options or decisions on what to do with family members. I was not even told about any of my family members anymore. With every change of the era, a new offspring gets put into the mayor office. So with one era-change, there he was: some relative that I had never even heard of before but he was the new mayor now and I had no choice there. Maybe I am too used to roleplaying games where I can choose my character and customize them somewhat. Still, I would have really liked to hear about that person before and get to know at least a little bit about them before having to play as that character. Or better yet, with the change of the era, give me a decision which relative to choose as the next mayor!

Urban Empire

During the first two eras, the city council can’t do anything to get rid of you. That is, they can’t vote you out! But they still do vote on almost every decision you make! Going completely broke would probably let you lose the game either way… I did get into huge debts twice, but both times, I asked in Vienna where I asked for more money and got it, so I could continue. In other words, I have no idea what has to happen in order to lose the game in the first two eras.

Urban Empire

Other than placing districts, you also choose inventions. You do not research these inventions themselves, but merely research to have the inventions imported to your city (or so it said in the tutorial). Every research is tied to a certain era, although you can advance faster (or slower!) than the time eras (so you can research era 2 inventions even though you’re still in the first era time-wise). Researched inventions also unlock new issues/edicts and upgrades to your city. From time to time, political parties want you to start a vote on certain edicts and you can either agree or disagree with them. In either case, they do get voted on by the political parties afterwards. I would assume that my decision changes the “goodwill” of the political parties depending on whether they agree or disagree with the issue.

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The goodwill shows whether political parties will favour me or not… and I can “spend” goodwill to plead with, demand or threaten a political party to agree with me on an issue (or to vote for me in the upcoming elections). I do not know what happens if you’re at the maximum of -10 goodwill. I was at that point quite often with several political parties at which point I always chose “threaten” to make them vote for me, because eh, there was nothing to lose. However, despite being at -10, I do not know what negative implications this had. I didn’t feel or notice any, at least. You can plead with, demand or threaten a political party once a month, so that’s what I did before elections took place. It was a close call sometimes, but with one exception, I always won the election. One time I didn’t win the election and I could click on “overrule” to stay mayor. You pay such an overruling with prestige points and I had gotten so many of them without spending any that it was no big deal. The result was that all political parties lost respect for me which means that they had less goodwill towards me. Which brings me back to the point of not knowing or not having felt any negative consequences of being at -10 goodwill.

Placing the districts was a fun part. Yes, I admit, I’m a fan of city-building! Once all districts were placed, there was nothing to further expand the city. Well, other than increasing the density of my districts depending on demand (e.g., reducing the residential areas in a district but increasing industry because we had a need for much more industry but not for residents), at least. I had a spot left where I could have placed another district, but the game told me the area is too small for a district. So I had two options: Destroy at least one neighbouring district to rebuild it a bit smaller, so I could probably squeeze in another district – or just let it be as it didn’t matter anyway. I had a surplus of income, residents were reasonably happy, security, environment, health etc. were all acceptable. So why change anything? I had gotten to that point at the beginning of the 4th era which means that for the rest of the game (era 4 and 5), I let the city council come up with issues or sometimes initiated a vote on issues or edicts myself because they improved the city or gave me some more income (depending on what was needed to balance it out again) and waited for the end of era 5 to get that time victory.

Two more features got unlocked in the later eras: Twin Cities which lets you choose a city and get some bonus in return. I chose Sydney which gives me +2 fun but it costs 50k. And Business Delegation which lets me send a delegation to a city for several months and gives me bonuses to a certain industry I choose.

You actually do have a lot of stats to look at. For example, which districts have how many middle class or working class residents. But to be honest, I did not have a reason to look at these stats. And believe me, I love stats! I just want a reason to pay attention to them and make decisions based on them!

I liked the first two eras of the game, but after that, it became “click click click, wait for votes, click click click, then threaten and demand with the political parties who would not vote for me until they would…” and nothing really mattered. I had positive income with my city and even if I didn’t do anything and didn’t change anything, all went well. I’ve never felt this indifferent about “winning” the game (with a time victory), because it was just so boring getting there. I basically sat it out with one exception: I did go through all my districts and upgrade the road networks and I think I got more income afterwards as transportation volume increased. But other than that, districts didn’t complain if they didn’t have gas, water or electricity. Everything worked well anyway which let me stay inactive for most parts.

Urban Empire

My conclusion for now is that I cannot recommend the game for full price. For me, it doesn’t offer enough as it gets boring at some point. However, I still think it’s a great concept and the first two eras are fun and engaging! It’s a solid base and not a “lost cause” if you ask me, and maybe the developers will add features in the future that make the game more engaging and feel the effects of making – or not making – choices in the later eras.

TL;DR: Urban Empire is a city-ruler game with – in my opinion – great potential which is not (yet?) living up to it.

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Atlas Reactor bonus flux code

Update January 25: The bonus flux event is over, so the code doesn’t give you any more bonus flux!

First things first: I do not get paid to write about this game! I did, however, receive a code for 100 % bonus flux that lasts from now until January 24. Since this code has unlimited uses (but it only gives you 100 % bonus flux until January 24!) and can be shared freely, I decided to put it here for everybody to use. If I thought the game was crap, I wouldn’t do so. :p

Code for 100 % Bonus Flux: M2WMMPYCPXP2YJ9YNQGM (unlimited uses, promotion ends on January 24)

Please note that these codes do not stack, so if you already entered such a code from another fansite, it will not give you a bigger bonus.

If you’re interested in Atlas Reactor and want to know what “fully free to play” means, you can read about it in this post. Or, you know, just download the game and try for yourself. It is free to play, after all – and here is the refer-a-friend link from bookahnerk which directs you to the official sign-up page (you can also just manually go there if you don’t want to use this code, of course!).

Atlas Reactor Charr Freelancer Rask