When I try to imagine how the naming rules, server architecture, guild limitations and the character slots may be handled in Guild Wars 2 I always reach the point where I have to take into account how it was implemented in Guild Wars, why it may have been done like that and what the benefits … Continue reading Guild Wars: Character slots, naming rules and their possible transition
E3 is over and some new videos, cinematics and information about Star Wars: The Old Republic and its content were released. While I absolutely understand the hype when I watch those very detailed cinematics and enjoy every glimpse of story they do contain, I am also a little worried about the low amount of information … Continue reading SWTOR release on the horizon & my thoughts about it.
Apart from my general enthusiasm about the content that has been announced so far, my main argument about why somebody should be interested in Guild Wars 2 keeps being, simple and mundande: the payment model. I don't get tired from pointing out that the costs, as long as the game doesn't turn out to have … Continue reading Why should I buy Guild Wars 2?
Guild Wars and me: Not always best friends. My first contact with Guild Wars was a few years ago and did not go that well, which may be up to the circumstance that it was a preview weekend close to the release of Factions and I got lost with my level 20 character, all his … Continue reading Guild Wars 2: Hopes, expectations, worries and comparisons – Introduction