Category Archives: Other Games

Getting started in Trove: A few helpful tips

With the game’s officially launching this July 9, I thought it could be helpful to provide a few tips to get you started! Especially since you can already create an account and start playing right now if you want to!

In general, Trove isn’t a very complicated game and the tutorial explains a lot already. But as with every new game, some things can be confusing or unclear in the beginning.

Trove Barbershop

My character as an undead

First things first: You only have one character slot! Accordingly, you should choose your name wisely. This will be the name that others will know you by. But don’t worry about the different classes (there will be 11 different ones when the game launches). You can easily switch between those classes. Also, cosmetics can be changed for every class. Your Knight can be a white-skinned male with a mohawk and your Candy Barbarian can be a lady with ponytails – or an undead if you prefer that look. Not everybody is bothered by that, but I cannot create male-looking characters, because my character name is “Paeroka” and it just sounds female to me. I like having fitting names for my characters. Others aren’t bothered by that in which case you can ignore this paragraph. :p

Speaking of different classes: Equipment stays equipped with the class when switching to a different one. So, that really great sword on your Knight can only be found when switching to the Knight. If you want to use it with another class, you have to unequip it first. There is no “binding” of equipment, though, so unequipping something from a character is done with just a single click and you can even trade the item to somebody else if you want.

One thing I worried about when I first tried out was Trove was my cornerstone. I had placed it somewhere in the world where it had looked nice, but then realized that I would probably not find it again when I had left it to explore the surroundings. However, your cornerstone is not put on a static place. It moves with you and you can “call” it whenever you see a free cornerstone base. Just click on the sign with the question mark and your cornerstone will appear!

Trove_Monocle

My character as candy barbarian in her cornerstone

If you’re wondering why you should even bother about the cornerstone: When you placed it in the world and then you die, you get resurrected there instead of at the spawning point of that world. So, placing it near you every now and then isn’t a bad idea. Also, you can place a lot of useful items in there like the deconstructor that lets you deconstruct items to get materials.

You can join up to 5 clubs. Clubs are like guilds in MMOs. You can only represent one club at a time (the club name appears behind your name), but you can read and write in all your clubs’ chats and access all of your clubs’ worlds. If you’re just starting out and plan to have a little club with just a few friends, you can certainly do so. At the same time, having this little club and finding an already established club that lets you use all the convenience items (crafting stations, portals and so on), are not mutually exclusive!

Trove_Welcome ScreenWhen you log into the game, you will see a big Welcome screen. This one also shows you which bonus is active on which weekday. If you’re a casual player who doesn’t get or want to play that often, use those bonuses accordingly. E.g., wait for Mondays to harvest things you planted in your garden as you will get more loot harvested this way. On Wednesdays, you get extra glim from adventuring. This is the glim you get from riding through grass with your mount, for example. I personally try to do my daily (doing dungeons for extra cubits) in the Fae Forest regions as they sometimes have dungeons with an abundance of glim around them. I just ride through it all and then do the dungeon.

Trove Fae Forest and Glim

A dungeon in Fae Forest with lots of flowers (which drop Glim when you ride through them)

Often times, I find myself getting distracted when roaming the map to find dungeons. All that ore! I need to have it! But seriously, I have hardly ever run out of Shapestone (the purple ones) so far. Infinium, however, is quite different. Most of the time when something I wanted to craft required Infinium, I had to go get some. And this seems to be the general rule: When you need something, it definitely won’t be anywhere to find. So my advice to you would be to not get distracted and harvest all the ore when you’re actually on your way to do something else, but as soon as you see Infinium, make an exception and grab it!

Trove Infinium

Shapestone ore (pink ), Formicite ore (blue) and Infinium ore (yellow ) – listed in increasing rarity

And speaking of grabbing: There is no stealing from others! Everybody close to you has a chance of getting loot when you kill a mob. Everything you harvest (plants, glim, ore) goes to their inventory as well – that is, both of you get the same amount of loot each! And everybody gets XP for killing mobs. On the downside, this can lead to people following you around and not doing anything, but I have hardly ever had that happen. In most cases, the other players and I fought together and mined together peacefully and happily.

One word of advice for when you want to afk: Don’t do so in seemingly save spaces. Every now and then, a Shadow Invader will spawn randomly and it has only one target: You. These mobs drop from the sky, by the way (and in my personal experience, they tend to do so exactly in that moment when you decide to quickly go grab a coffee in the kitchen or open the door for the mail). You can usually hear them arrive, though, because they make quite some noise when they spawn.

Trove Personal Chest

Personal Chest UI (the lower half hiding behind the chat will be fixed soon)

When it comes to storage space, there are four different kinds of chests. One is the Personal Chest. As the name suggests, this is only for you! Nobody else has access to your storage. When another player clicks on a Personal Chest, they will only have access to their own stored items. The Club Chest and the Club Officer Chest are for fellow club members and/or officers. So be careful when placing items in there. Again, only those belonging to your club will have access to those stored items. Last but not least, there is the Community Chest. This one lets every single player access the same storage. So only put something in there if you want to donate it to whoever accesses the chest next and decides to take it. This chest is not for trading items. Use the Trading Post to do so.

Last, but probably not least, a rather new addition to the game are the “Challenges“. You can only participate when you have reached mastery level 30+, so this isn’t exactly a tip for beginners. But when a challenge is active, it lists classes that get a “bonus”. A challenge asks you to complete dungeons in a specific biome. When you do that with a class listed with a “bonus”, your count goes up by 3 for each dungeon completed instead of only 1. If you want to know more about challenges, read this guide on Waiting for Rez.

Bookahneer’s Geekwatch (June 2015)

Guild Wars 2 Bookahneer's GeekwatchWelcome to Bookahneer’s Geekwatch! This is the place where we take a look at all those little pieces of gaming news that have attracted our interest and talk about what’s recently been in the spotlight of other fansites.

Dragon Season is in need of a few donations in order to keep paying for the website. There is a longer explanation on what is being paid with the donations on the donation page. Of course, nobody should ever feel obligated to pay for anything! But if you like what we(*) are doing and you feel generous, we would greatly appreciate your help! As explained on the website, all money will only be used for running the website and for giveaways. No writer or administrator gets paid! After all, most people that I know who write for a fansite or a gaming blog do not do it to earn money. In fact, most of them spend money on this hobby and do not earn anything from it. Dragon Season is no exception and the last thing we want is having to add advertisements on the page in order to pay for the site’s bandwidth…

(*)I say “We” because I am a writer for Dragon Season. I haven’t written much, but I am helping with the organization and well, I do have this blog here to maintain as well. :p

trove-logoIn 15 days, Trove will officially launch! The game is currently still in beta and yes, there are still bugs around. The developers have shared a “hit list” of what they want to fix before July 9. As far as I can see, all the bugs that I noticed are on this list. I am still very optimistic about this game’s launch as the game has consistently and quite swiftly gotten better with every patch. Other than the bug fixes, they also apparently want to stress test the server and are asking all players to join them on June 25 (12:00am PDT – 11:59pm PDT (GMT -7)). As you can see, the stress test will last for 24 hours. In case you are wondering, copy and paste “12 am PDT” to google.com to see it in your local time. If you do try to log in (either successfully or not, depending on the server’s state), you will be eligible for a Flask coin which you can use to unlock a healing flask or an emblem (adding an effect to your heal) and 5 Piñatas – the latter is only for the players above mastery level 30. However, keep in mind that right now, everybody can create an account and join the game. So if you’ve been curious about it, why not give it a try on stress test day and get this nice Flask coin! Also, both the flasks and the emblems can be unlocked with in-game currency, but it’s still nicer to get one for free. ;)

GW2_Logo_kl_transparentGuild Wars 2 has received quite a big patch this week and Lion’s Arch has finally been rebuild. As I previously took screenshots of Lion’s Arch: in beta, after release, when it was burning, once it had burned down and the last one was to recap what happened – including screenshots of Lion’s Arch with various holidays decorations, you can expect to see the screenshot gallery get expanded with pictures of the new look! I wish I had the time to do that right now… in the meantime, here is one. Just one… Ahem.

GW2 Rebuilt Lion's Arch June 2015

Last but not least, the list of games I’m currently playing will be a tiny bit longer now that the Steam Summer Sale has come and gone. The first game we bought was Nidhogg (2-pack, because this game is boring when played alone) and the next day, bookahnerk left to buy a second controller. You can play the game with the keyboard, but I found it much clunkier than the controller (and I’m usually a fan of keyboard controls). We ended up playing the game on his birthday party that day with friends and they had a lot of fun! They even started a tournament, but then… I don’t actually know what happened as I’d just gone to the kitchen to refill the food. I think they ended up not being able to decide peacefully for one tournament format and then just dropped the idea and moved on.

NidhoggWe both also bought “Craft the World” – a Terraria-like game with dwarves. How could we resist? And on the last day, I got the Tropico 5 expansion “Waterborne” and Life is Strange Episode 1. I don’t know yet if I like Life is Strange or not. The first encounter with the game had to be stopped quite fast, as while it has a third person perspective, you cannot scroll out far enough and my stomach did not like it that much. I’ll give it another try soon. I previously said that I had wasted my money on Tropico 5, but I have to take that back. While I did waste some money by buying the game immediately when it got released (as I could have gotten it for much cheaper if I had waited), I at least do enjoy playing the game now and have been doing so for quite a bit these last few days. Other than that, we both behaved and managed to hold back – or rather, there weren’t that many games that we really wanted. Our wallets are quite grateful for that, of course, and will now have some time to recover until the next big sale starts…

Trove will launch on July 9

Every player probably knows at least one of those games who seemingly stay in open beta for an eternity. Some wondered whether Trove will be one of those games. However, Trion Worlds have now announced that beta will end on July 9 when Trove will officially launch. And that is not all, it will also come to Steam that day!

The biggest question now is: Is this game ready for a launch? – To which I would say: Oh yes, it is! It has received several new features like fishing and the sky world in the past few weeks. Some new classes have arrived, the user interface has received an overhaul. We even got some quality of life changes (when crafting something, the game does not only look in your inventory bags for needed items, but also in your personal storage chest).

The most annoying bug I’m currently experiencing is that my pirate captain does not stop auto-shooting when a fight is over… or during a fight, even. This can be a problem when you need to use a healing potion and the game doesn’t let you, because your character is doing something else. However, this was introduced only recently and I’m pretty sure they can fix it again fast. It does not seem to appear with other classes. And hey, if that is the big issue (talking about issues that make the game harder to play or even unplayable, of course!), then the game is in a pretty good state, right?

Trove_Quest complete

I deliberately left out “lag” and “latency issues”, because as they also announced, we will also get servers located in Europe. If I understood them correctly, we will not get separated from the other players. We will just automatically be placed on maps located closer to our physical location (that is, to servers located in Europe). But you can join friends on their maps and I strongly assume that this function will work just as it does now. And since they specifically say “EU adventure worlds”, I guess this excludes the hub – and it definitely excludes the club worlds. So, international clubs won’t have anything to worry about here.

With the end of the beta, we will apparently see the start of a new beta, too! The PvP feature will be introduced to us players. If you don’t like PvP, don’t worry. It sounds like they will rather make it like a mini game that you can participate in if you want, but you will not be forced to PvP at all! If you ask me, “serious PvP” would not even work in Trove. The game just isn’t made for this, nor balanced around this feature, so everything but a mini game would be too much. But offering something (as a voluntary action) for those who do want PvP? Why not? :)

Either way, I am excited for July 9, even though I don’t think I should, because nothing will change for me. There will be no wipe, so everything I already have will still be there and other than patches introducing new things, I will not get anything new either. By the way, this also means that if you want to jump into the action and get started with Trove right away, you absolutely can! It is free to play, it will stay free to play and you can create an account and start playing whenever you want.

Anyway, even though there is nothing “new” for me coming, I like to see that they take this “brave” step and push their baby out into the real world among all the other “grown-up” games that have exited beta. It just makes it feel more serious.

Folk Tale – Is it worth it now?

This week (until May 8), Folk Tale is on sale for 13,79 € on Steam and you may wonder: Is it worth that much money?

For me, games that interest me start being “worth it” below 15 € if they’re new(ish) and below 10 for older games… very old ones below 5. Don’t ask me why, that’s just an arbitrary number that my brain decided is a good anchor.

First things first: Folk Tale is in Early Access on Steam. It has been in development for a very long time (okay, “long” is subjectively used here) which is also because the developers changed the direction of the game and are making it a sandbox game with editors for us players to use and create our own maps and scenarios.

Folk Tale Logo

My readers may remember seeing the topic of “Folk Tale” pop up here from time to time. In fact, it seems that I write about this game about once a year (June 2013, February 2014 part 1 and February 2014 part 2 – and then May 2015 now). The thing is: I actually cannot tell you what has changed in the meantime! I did not have the time to follow its development last year, then I decided to just wait for it to get released and then I got interested in it again this year, but still lacked the time to play with the editor mode. I have been watching the livestreams on Twitch every now and then, but those mostly happen right after I have come home from work and I just cannot concentrate too much at that point and usually just listen to the game’s background music and to the developer’s accent while preparing dinner. :p

Additionally, quite a lot has been added actually and been tweaked with. What I do know is that apart from lots of work on the editor, the old tutorial is gone and a new one is being introduced. You can read more about this in their latest developer blog post.

I have not tried it yet, so I figured when I saw this game is on sale, that I should give the tutorial a try to write about my experience here. You know, just in case you are trying to decide whether to buy it or not and want somebody’s opinion. I am going to warn you, though: My opinion is not meant as a “you should buy it” or “you should not buy it”. Please do not take it as a review or anything of the sort. It’s just my own opinion that you can use to make a judgment of your own if you want to.

The tutorial map has voice over already and it slowly guides you through building a functioning village. I admit, when I first played Folk Tale back in 2013 with the old tutorial I was a bit disappointed. The game I had seen in the tutorial was fine, but when I had first read about the game, I had imagined it to be more similar to Cultures. A gaming series that I will forever hold dear! I spent way too many hours – while studying – playing the game. Okay, maybe Cultures (the first one, not the sequels) was a taaad slow sometimes. ;) Still, I loved the graphics and the game design. So, Folk Tale was good, but did not quite fit that niche. The sandbox direction changed that, though. It feels almost exactly like Cultures and I really love that!

The first thing you do is place a supply waggon, so your villagers have a place to put all their important supplies (the usual: stone, wood, food). After that, you gather a bit of wood and food to get you started. Then you place a woodcutter hut, a fishing hut, a hunter’s lodge and, of course, fields, a windmill and a bakery. Once again, this is exactly what I did in Cultures… or Banished, for that matter.

The soundtrack is really nice to listen to, even for a longer amount of time. I know too many games where the music sounds nice, but the loops are too short and it starts to get on my nerves in no time. With Folk Tale, I can have the game open in the background and just enjoy the songs for a while. Including the birds’ chirping when you’re on a map. ;)

The graphics are more on the comic than on the realistic side and I have to admit, I actually prefer that over the realistic graphics. The voice overs, as far as they are available already, are also really good. Your villagers only have two voices, though: Male and female. I don’t know if more voices will be added.

The economy is in there already with chains like fields, windmill, bakery and well as well as a hunting lodge plus a butcher. Villagers produce and use goods and they can be happy as well as unhappy. If they become too unhappy, they will leave the village leaving you with nobody to work for you.

But building and micromanaging your villagers’ needs is not all there is in this game. It is not like Banished where you focus on building with nothing else. In the tutorial, you are soon introduced to pesky kobolds that you need to fight against with your villagers. So be prepared to train your villagers to defend – and expand – their village! This is another similarity to Cultures where you could train militia as well as equip them with certain items (more so in the sequels than the original Cultures game).

And just after I had typed this and fought against the kobolds successfully, the tutorial asked me to place down a blacksmith. The only problem is: There are apparently more enemies in the fog of war and arrows appeared that shot down my building before it was even built. The resources to build said building were already spent, though. I also then got a message that my villagers were under attack. By clicking on the notification icon, I was taken directly to the action and only saw my villagers walk back towards the centre of the village. I have no idea what attacked them, but thankfully, no villager got seriously harmed either. ;)

With not enough stone, I had to find some and ask a peasant to collect it manually since the tutorial has not yet asked me to build a stonecutter’s lodge. Some people may not like that, but I actually do. This made the tutorial far less boring than some “on the rails” tutorials. On the other hand, if a tutorial goes too fast and overwhelms you with information or if the controls are hard to handle, then I also get frustrated easily if something goes wrong in the tutorial.

Folk Tale_SwampAnyway, this is enough about the tutorial. What else is there to do at the moment? There are a few maps you can choose with indicators of their difficulty (ranging from easy to hard). I have not tried them out, but the swamp one looked interesting, at least. Well, it’s a swamp region where you can settle with your villagers. Not too inviting, but I still liked the look of it.

Right below the “New Game” button, you can find the editors. You still have the map editor that’s been in the game for a longer time already, and then there is the character designer. The latter is funny to watch, especially with voice animations turned on, but other than that, it doesn’t serve a purpose yet, I think.

Folk Tale Location Editor

The Location Editor

The map editor still looks similar to when I last played with it. However, I am completely lost when it comes to the controls in this editor. Thankfully, Games Foundry (the developers) make heavy use of the Steam forums and you can actually find a subforum for this editor there complete with guides etc. Since I already wrote about this part and do not want to read up on the controls again now, I will not write about this again here. But I do feel the need to add that my old post about this editor doesn’t do it any justice anymore, I think. Just by looking at the kits (each kit contains several items you can place that all belong to that kit’s theme), I can already say that a lot of things have been added. When I worked on a map, there were maybe three kits to choose from. Now I counted 33 kits. Some with only a handful items in there, some with more than 100.

Folk Tale WorkbenchOne more feature has been added to the map editor: The workbench! Now this is a feature that I would really love to understand and be able to work with right away! Of course, it took me several minutes now to figure out how to even open this feature. :p As with many other things, there is a guide available from the developers. It is quite easy, actually. You just press “Y” when you’re in the editor. With the workbench, you can create quests and world events, apparently. This will eventually enable all players to create their own maps and missions with goals to reach etc. I am already looking forward to seeing what all the creative people out there will create.

All things considered, I still do not regret having paid money for this game almost two years ago. True, the game is still not finished and yes, I wish it was. :p I am still confident, though, that they will finish this product and that I will enjoy it once it is here, because over the course of the last two years, it has slowly but surely become more and more the game I had at first hoped it would be one day. And once again, the reason why I am confident is that there are constant updates – not just patches that progress the development, but also communication from the developers. You can watch the livestreams on Twitch (or on demand if you missed one) where one of the developers shows you what they are working on and even answers questions that the chat asks (which means that you can ask questions, too!). So if you don’t know whether you want to invest in this game, head over there and watch the videos. You can read through the Folk Tale forums on Steam or read more about the game on the official website.

Games in unexpected places

Part of Koblenz

Part of Koblenz

This weekend, bookahnerk and I had been on a short vacation to Koblenz. The town itself was okayish, but nothing really great. We had primarily chosen it because it’s right next to two big rivers: The Rhine and the Moselle. Unfortunately though, the weather wasn’t too nice either. I can imagine that in summer with lots of sun, the place is gorgeous!

Now you may wonder why I’m babbling about my offline life as I usually don’t do that – but it will become gaming-related in a bit (though offline-gaming, but gaming nonetheless).

On Saturday, we had decided to take a trip to the Ehrenbreitstein Fortress. You can get there by taking the cable car. That probably saved us about trip by foot of about an hour or even more. Also, the view was awesome! The fortress itself was a bit like a maze, at least for somebody like me who does not have the greatest sense of orientation. It was also impressive to look at. Several parts of the inside had different exhibitions (link in German only. Sorry!). One was devoted to the regional wine – unfortunately, the wine tasting was not open. :p Another exhibition was about archaeological findings from the area, some dating back to about 2000 B.C. There was also a rebuild flat (hover your mouse over the panorama to see part of the flat) from when people used to live there in the 50s (post war, that is). This was more depressing than anything else, because as we were walking through the various parts of the fortress, you could always hear – and clearly see – the air dehumidifiers. And yet, you could see, feel and smell the humidity everywhere. This is definitely not a good place to live at (on the other hand, it most certainly was better than no roof above your head at all). And I also do not envy the people working there today.

Anyway, the exhibitions and the place itself were still nice and we did not regret taking the trip (did I already mention the cable car with its amazing view? ^^). But now comes the unexpected part. So far, we had seen the history of the place and the region. Then I turned around a corner and stared at a 1,50 m high Playmobil figure. What the… It turns out that Playmobil turns 40 this year and of all the places they could have chosen, a Playmobil exhibition was set up in this very fortress.

Playmobil_Figures

I remember Playmobil from my childhood, but I confess: I was a Lego fan! I think it is a bit like the “Star Wars or Star Trek” question with almost everybody having a favourite (Star Trek here, by the way). Also, my parents had gotten Lego for my brother and I got to play with his Lego, too, and then get some of my own and they refused to also buy me Playmobil. I had a few things, but nothing big, from relatives or friends of the family who hadn’t known that we collect Lego instead. :p What I preferred with Lego is that you can build everything that you can imagine. A red Lego piece can be part of a gigantic mushroom, a racing car or a spaceship. A red Playmobil roof will always be a red Playmobil roof. On the other hand, the Playmobil figures, both the humans and the animals, were much nicer to look at, more realistic than the little round yellow thingies that Lego had. I always wished I could combine those two.

So there we were staring in awe at all the different models, reading about the history of Playmobil. It was certainly interesting and while walking through the exhibition, there definitely was no difference between the children who probably have lots of Playmobil at home right now and us adults who were walking around, pointing at things going: “Oooh, I had that!” or “Oooh, I would have loved to get that if it had been available when I was a child!” It’s just that in the middle of this fortress with its century-long history, it seemed a tad out-of-place to be there. Still, nice! And I like when “gaming” in whatever form sneaks up on us and reminds us that we all like good games no matter how old we get.

One Day… I will play you…

I caught myself saying this very sentence several times in the last few days. I have also seen several people say that they won’t buy any more games on Steam unless they have at least played x other games that they bought in the past. How successful are we with that, eh? ;)

In my case, Trine 3 triggered that sentence, but it actually didn’t start nor stop there. The Trine series is a very odd one for me. I remember a guildie (Damagedself, actually) telling me about Trine 2 and that I should give it a try. I am not a fan of platformer games, though. Other than with the Gameboy, I never really played them. And even back then, I was more a fan of the setting, the world than the game itself. Anyway, I did give it Trine 2 a try and I clearly remember that after a few minutes, I was jumping up and down, squealing, telling bookahnerk how I needed to have that game because it’s awesome! I loved the music, I loved the art design, I loved creating boxes with the wizard, Amadeus. It was totally not the game I would usually play, but it was a game I had fallen in love with. I did buy the game not long after and even played it for a bit. I also own Trine 1. Still, up until this day, I did not play either of those games much.

The music and atmosphere in Trine 3 seem to be exactly the way it was in Trine 1 and 2. One Day, I will buy and play this game!

Torchlight I and II are also on my list of “One Day…”-games. I actually got into playing Torchlight I again recently and really enjoyed myself until that one evening last week where I bought weapons from the gambling vendor, got a really great rifle and… accidentally sold it again. I could not re-buy it anymore as the available stock had changed in the meantime. Now I’m broke and with my old crappy weapon still. But before I delve into Torchlight II together with bookahnerk, I am determined to finish Torchlight I. So… One Day…

Another recurring game on that list is “The Secret World”. I love almost everything about it. The only part I really do not like at all is the combat. Unfortunately, as with every other MMORPG out there, combat is an important part of the game (why is that, by the way? Do we really have to focus on combat so much?).TSW_scenery2

Defiance and Skyrim are on my list as well, but both are in the backseat for different reasons. I tried out Defiance, the game, before I had seen the first episode of the TV series. I did not like it too much, although I am always looking for a nice science fiction MMO to play. Then Netflix arrived here in Germany and I saw that they have the first season of Defiance available. I started watching it, more out of curiosity than anything else and I really enjoyed it and liked the world it is set in as well as some of the characters. So for this very reason, I would like to get into Defiance, the game. So far, no luck. Still, it is behind The Secret World for me. Skyrim is the game I want to love, but don’t. Mostly for technical reasons, actually. What annoys me most of all now is the clunky user interface and the lagging mouse for which I have not found a fix that works yet. I just always wonder: Is a game worth my time (especially with so many others on my list) that I cannot enjoy unless I dig through mods first? Still, One Day…

Skyrim_Gechi_2

I am not alone with such a list, right? I’m pretty sure every gamer out there has games that One Day, they will get to play… maybe…, but for one reason or another, that day just keeps getting rainchecks.

Coming to Trove next: Welcome Screen, Meownts & Budgies

Trove’s development isn’t slowing down. Here you can find the written notes from last Friday’s livestream. You can also watch the video on Twitch. Everything they showed during the livestream (as opposed to merely mentioning and talking about it) will go live this Tuesday!

The video settings will find a place in the user interface, so you won’t have to memorize what to type in order to activate them. I just wish they would add that to the club interface as well. Anyway, another time, I suppose. :)

Trove Graphic Settings

Graphic Settings

As Avarem mentioned in the last “AMA” in the Twitch chat, they are going to add more things to buy with glim. I am usually around 10k glim, so 60k sounds like a lot of new stuff but not too much to be overwhelming. You literally get glim by just riding through the world (the grass and flowers on the ground can be harvested when you ride through it with your mount and it drops glim) or fished up. So, no matter whether you take time out of adventuring to go fishing or if you just go adventuring (which will always have you on a mount because it’s much faster to travel this way), you will earn glim! I am mostly looking forward to the new mounts.

So far, we have had a lot of dog-mounts, the Pemblocks. Finally, the cat-lovers among us will get their mounts as well: Meownts are entering Trove! They will basically work like Pemblocks do. You need the basic mount (“Pemblock” or “Meownt”) to craft the special versions. So when you drop your first Meownt (or Pemblock), you will have to make a choice whether to keep the basic version as a mount or use it in the crafting station to craft another version, e.g., the Permafrost Meownt.

Trove Permafrost Meownt

Permafrost Meownt

For me, the biggest addition to the game will be the new Welcome Screen. It won’t just say “Hello! Good to see you again!” it will also tell you about the bonuses that will be active on every single weekday. This is a new feature. So far, we can get 500 cubits by doing the star-quest every day and that amount is raised to 1000 on Saturdays and Sundays. Additionally, we will get different bonuses on the other week days: Mondays will be +20 % for harvesting (this is related to the gardening profession). Tuesdays, you will get +50 % ore when out in the world mining. On Wednesdays, you will get 100 % more glim from adventuring. This is important: It is NOT more glim by fishing, but by riding through the world on your mount as explained above. On Thursdays, monsters will drop more special crafting items (bleached bones, faerie dust and so on) as well as adventure boxes. The items within the adventure boxes will have the same drop chances as on any other days. And on Fridays, you will get 50 % more shards from doing Shadow Arenas and Dark Hearts (those are in the sky biome).

Trove Welcome Screen

Welcome Screen on the live server after the patch (April 28)

So far, when I did not have much time for playing Trove, I saved my gaming time for Saturday or Sunday to get more cubits. But now, with the new bonuses every day, I can choose which bonus I want and try to get some gaming time in on that day. The only downside I see is that if, for example, you always have to work late on Thursdays, you will always miss out on that bonus as the bonuses are specific to certain days. But in the long run, these may not even make such a big difference.

Trove Pink Budgie Buddy

Pink Budgie Buddy

The new Welcome Screen will also show you what kind of Adventure Boxes are currently dropping. The new ones (probably also releasing this Tuesday, I assume) are Budgie ones which can contain a Budgie mount. No longer are those Rift-only. :p The general drop rate for Adventure boxes will be reduced come next patch, by the way, but as mentioned above, the drop rate will be increased on Thursdays. So if you’re really only after the Budgie and have limited play time, try to get gaming time in on Thursdays. Of course, I brought up the example of work and Thursdays because that is the one day during the week where I have to work longer and won’t have that much time to game. :p But yeah, I don’t think this will be a big issue. One day, I will have my Budgie!