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Blaugust 2018 (Post 1)

Blaugust... again. But not like the previous ones! As Rakuno pointed out, a mere 5 posts will qualify you to say "I did it!". That's not bad at all - not that the previous Blaugusts were bad, but I generally don't participate when I already know I will fail. So, with the number being officially … Continue reading Blaugust 2018 (Post 1)

Rift September Giveaway: Racing Snails and Radar Corgis

This giveaway is closed. We'll send the codes to the winners soon (meaning: In the next one or two days. Sorry for the delay!) Another month, another chance for you to win some awesome corgis and snails! Since we are in the Trion Worlds Creator Program, we are getting codes for Rift on a regular … Continue reading Rift September Giveaway: Racing Snails and Radar Corgis

The end of Blaugust 2016 (Blaugust Post 18)

I have decided to "stop" with Blaugust. As always, it is a great initiative, but as I initially wrote, I will have to see if it interferes with my other duties, most of all my Real Life. The good news is: It's not really interfering. The bad news is: There's this pressure on my mind … Continue reading The end of Blaugust 2016 (Blaugust Post 18)

GW2: The beginning… – Looking back 4 years (Blaugust Post 17)

Guild Wars 2's fourth anniversary is coming up in a couple of days. The headstart began on August 25, 2012. Gaile asked for screenshots from the launch weekend on the official forum and I figured this is a great opportunity to get nostalgic here in this blog as well! I still clearly remember getting up … Continue reading GW2: The beginning… – Looking back 4 years (Blaugust Post 17)

Cities Skylines: Natural Disasters (Blaugust Post 16)

A few days ago, I had seen that Cities Skylines will get another expansion and that they planned to announce it at gamescom. On Wednesday evening while chatting with bookahnerk, I said to him: "I am interested, but nothing more. As much as I like the game, it just can't keep me playing. I guess … Continue reading Cities Skylines: Natural Disasters (Blaugust Post 16)

Atlas Reactor Giveaway: Grey’s Citadel Skin, Loot Matrices and more beta codes!

(Update August 22, 9 pm local time: This giveaway is closed. All winners will get their codes via email, so you won't have to do anything. Just wait a bit...) Trion has been very generous and as such, we did not only get codes for Rift, but codes for Atlas Reactor as well. In case … Continue reading Atlas Reactor Giveaway: Grey’s Citadel Skin, Loot Matrices and more beta codes!

Rift Giveaway: Racing Snails and Radar Corgis

Update (August 21): This giveaway is now closed. The winners will be announced shortly! We just received more codes for the Racing Snail and Radar Corgis! In total, we are giving away the Racing Snail as well as the Radar Corgi to 10 lucky winners! All you have to do is read the "Rules and … Continue reading Rift Giveaway: Racing Snails and Radar Corgis

Sometimes it’s the little things… (Blaugust Post 13)

I already wrote about ArenaNet adding the possibility to name all your ranger's pets instead of just the 2 to 4 active ones. It may be a little change, especially for someone like me who rarely ever even plays ranger, but it's still one thing that stands out for me from their last update! Another … Continue reading Sometimes it’s the little things… (Blaugust Post 13)

Action RPGs and me (Blaugust Post 12)

I finally finished playing Torchlight 2 not too long ago. In general, I really liked the game. The pets are cute, but useful, although mostly to send them off sell your found items and bring back more health potions. The story was okay, the settings were great and the bosses were really well done! There … Continue reading Action RPGs and me (Blaugust Post 12)

Quality of Life changes in Wildstar (Blaugust Post 11)

Carbine made a list of the top 10 Quality of Life changes that they will take a look at. I can see two that stand out for me already: Account-wide Toy Box Auction House and Commodities Exchange UI Improvements In Wildstar, there are toys which are reusable little gimmicks, basically. Sparkling spurs, for example. These … Continue reading Quality of Life changes in Wildstar (Blaugust Post 11)