Updated in November 2015: Welcome to Guild Wars 2, new players! :) With the exception of the image of Lion's Arch, this guide is up-to-date. *** After you have created your character, you will be in a short tutorial. This is in an instanced area where switching is not possible yet. Play through it first … Continue reading How to switch between the starter areas in Guild Wars 2
With the recent addition of Wayferer's Reverie to Guild Wars, we have been able to revisit some special places in Tyria before the majority will leave for Guild Wars 2. That together with the incoming screenshots for our Charrlie Giveaway (which, by the way, is open for participants until Saturday morning!) made me browse my … Continue reading Saying Goodbye to Guild Wars (For Now!)
No matter which MMO I play, I always end up with a rogue-like class. The fragility, agility and trickiness of this class-archetype is what I enjoy playing the most! I may by far not have the skill to play them flawlessly but I love that you can theorycraft and plan so much with this archetype. … Continue reading Guild Wars 2 Thief – How traits effect skill tooltips
Finally our new pack members arrived! Okay, they arrived about two weeks ago but it took them that time to settle in and they had quite a story to tell. Their travel route was planned by their tactical headquarters like it was done for all their brothers. Many contacts with trusted guides of the logistic … Continue reading Adventures of a Charr pack – There and back and there again!
When I try to imagine how the naming rules, server architecture, guild limitations and the character slots may be handled in Guild Wars 2 I always reach the point where I have to take into account how it was implemented in Guild Wars, why it may have been done like that and what the benefits … Continue reading Guild Wars: Character slots, naming rules and their possible transition
E3 is over and some new videos, cinematics and information about Star Wars: The Old Republic and its content were released. While I absolutely understand the hype when I watch those very detailed cinematics and enjoy every glimpse of story they do contain, I am also a little worried about the low amount of information … Continue reading SWTOR release on the horizon & my thoughts about it.
Apart from my general enthusiasm about the content that has been announced so far, my main argument about why somebody should be interested in Guild Wars 2 keeps being, simple and mundande: the payment model. I don't get tired from pointing out that the costs, as long as the game doesn't turn out to have … Continue reading Why should I buy Guild Wars 2?
Guild Wars and me: Not always best friends. My first contact with Guild Wars was a few years ago and did not go that well, which may be up to the circumstance that it was a preview weekend close to the release of Factions and I got lost with my level 20 character, all his … Continue reading Guild Wars 2: Hopes, expectations, worries and comparisons – Introduction