The original price for the FATE edition is 54.99 €. If you ask me if the game is worth that much, then I would say no. But I also haven’t played through it yet, so I could be wrong… I am merely judging it by the features it has and well, it’s an RPG. So there is a story to experience. But I can’t see both of that being worth that much money. Thankfully, we aren’t talking about that price here, but about the price of a month of Humble Choice.
Speaking of my own experience with the game: Third time’s the charm, right? I can’t believe it has been more than 9 years since I first bought this game and I never got further than the first village, Gorhart, after the introduction part. Shame on me, really. I remember liking the game and the world that I had merely glimpsed at at that point. But apparently, it still wasn’t enough to keep me playing.
“Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.” (Description on the game’s Steam Store page)
In September 2020, Kingdoms of Amalur Re-Reckoning appeared… and I bought it because I remembered liking the game and figured that I would now, finally, get to experience it. Only that once more, I stopped playing pretty early on. The receipt shows that I paid 22 € for it (the Re-Reckoning FATE edition). I paid 23 € for the original game. Yes, I know… stupid!
Warning: If you’ve got a spider phobia, they seem to enjoy appearing suddenly with a short cut scene even. Consider carefully whether you can stomach that!
About the game: It doesn’t have set classes, so you can decide what and how to play after creating your character. Sadly, it’s not possible to make a gnome! I actually thought they’re dwarves at first, but no, it’s gnomes. You can create humans or elves – male and female each. Back to the classes: There are cards called “destinies” which give you certain bonuses. Those focusing on Might are related to what you would expect from a warrior class, Finesse for rogue or ranger, Sorcery for a mage. Later on, you also get mixed destinies that you can choose. I know I’m interested in the Might/Sorcery destinies. One is even called “Battlemage” which sounds like my kind of playstyle!
The difficulty of the game can be changed within the game as well which is a nice feature. Try a harder one and get back to casual if you prefer that.
Something about the world and the characters just makes me want to continue playing. If I didn’t already have it, I would have gotten this month’s Humble Choice just for this game. But when looking at the game more closely for this blog post, I have to admit: It’s no Skyrim! And I haven’t ever finished Skyrim either. But to me, Skyrim felt more open in what you can do (and you can have a house there – no such thing in Kingdoms of Amalur as far as I know). However, I really love the graphics and the way the world looks in Kingdoms of Amalur. So far, the story is also interesting, but I am not going to write about that because I don’t want to accidentally put any spoilers in here. Except for one: You start out being dead. And the fact that you end up… not being dead… is why you’re on the run from the bad guys. I think it’s well written so far and I really enjoy the character’s voice overs. There is your usual main storyline plus a lot of side quests to do. I like that the side quests are interesting and not only your usual “kill 10 wolves”. Travelling is easy as you unlock the waypoint when you enter a location for the first time. After that, it’s just clicking on the map to get there.
There are also skills you can level up like alchemy, blacksmithing or mercantile. And lockpicking, of course! The game also told me that pickpocketing and stealing are crimes that will get me arrested, so that’s in the game as well.
Let’s get to some nitpicking about the game, though:
- Your character is silent. When talking to somebody, the other characters are voiced while you just stand there and listen. A lot of games do it like that, but I’m never too happy with that. It seems unnatural!
- Other than your hitpoints bar and your mana bar, you also fill your fateweaving bar. Once it’s full, you can hit a button (I think it’s X) and deal more damage. But you are also asked to hit your spacebar as often as you can in a certain amount of time to gain extra XP. I am just not a fan of button-smashing like that.
- There are wooden crates all over that you can destroy and sometimes, they drop some coins. Technically speaking, I don’t think any villagers would like a foreign person like me to storm through their village destroying all their crates! It’s something that bothers me in all RPGs that have that.
Even though I like RPGs, I always seem to stop playing them rather fast. The reason can’t be that all of these games are bad – of course not – or that I am just too bad at playing them – although… – but rather that it always feels kind of lonely to me. Skyrim was a bit of an exception as it felt much more alive with all the characters going about doing their daily business. But even there, I felt like that and crawled back to my online games. I assume it is not necessarily the amount of people dancing naked on a mailbox that I miss, but rather the chat – yes, even a Barrens chat sometimes. Other people talking, making jokes, trading items with others, a conga line of pink charr walking past you (hey, I’ve got standards! The mailbox just isn’t good enough for me). That’s the sort of thing I miss.
So, as I said in the beginning already, I would get this month’s Humble Choice just for this game alone. Yes, even though I complain about things and never seem to be able to finish playing a single-player RPG. It’s still a good game! And if you’re a fan of this genre and don’t own this game yet, I don’t think you can go wrong with it.