Gamescom 2022: More game demos

Ah yes, Gamescom 2022 is here and with that, we’re getting game demos again! I’ve set my eyes on trying out more than just these three demos. But since I’ve already played through them and I may have to format my PC (haven’t done that in ages…) due to some weird blue screens of death, I figured I’d already post my impressions for these three.

A Bavarian Tale: Totgeschwiegen

All the people speak English, but it sounds like Arnold Schwarzenegger. I know he’s Austrian and this game takes place in Bavaria, but the dialects aren’t too different from one another (Bavaria is bordering on Austria as well). For me, it just sounds awful… this typical German-English dialect. Part of the settings are in German, oddly enough. If the game was voiced in German, as it takes place there, this would make sense, then it would feel less comical to me and I could probably get into it more. I switched to the German language client, but there is no voice over. I don’t know if it’s not in yet or if Steam didn’t download correctly.

You have a brezel bar – basically a hunger bar that declines over time, but its icon is a brezel and that’s the first food you get to eat in the game. The story starts with you having to get into a town or village and guards not letting you in. That’s something that I’ve seen a few times already and it’s a bit boring to see. And before you can find a way to get in, you need to finish task A which leads to task B which leads to task C… unfortunately, my patience runs thin here and I’m no longer interested. I’m sorry, but the game’s description says something about investigating murders. It doesn’t say that I’m to collect 10 mushrooms for a boy and then find a wanted poster and then collect 4 sticks for the boy. It’s too slow of a start to hook me, which is a shame because the game does manage to create a really nice atmosphere altogether (once I got rid of the German-English voice over).

A Bavarian Tale: Totgeschwiegen
A Bavarian Tale: Totgeschwiegen

Jennifer Wilde: Unlikely Revolutionaries

I was drawn in because of Oscar Wilde. The game is apparently based on the comic of the same name. I love the music of the login screen (1920s Charleston song). I didn’t encounter any more songs within the game other than some background music, but I only played the very beginning of the game, after all. You can choose what the main character, Jennifer, says by pressing the up or down arrows on her thought bubble. You can also walk around in a scene and click on items that are highlighted and there are also puzzles to solve. This game did get me hooked fast and I would really like to continue investigating the murder now! I’ll be watching for the game’s release and reviews but I left with a very positive impression!

Jennifer Wilde: Unlikely Revolutionaries
Jennifer Wilde: Unlikely Revolutionaries

Moviehouse

This game reminds me a lot of Mad Games Tycoon (1 and 2) only that you’re making movies here instead of games. Unfortunately, it’s lacking the charme that Mad Games Tycoon has. There is the more or less static square in the middle with the staff trailer and the filming location next to it. This will change and get bigger and look better once you start earning a lot of money! But your employees are represented only by an image of their face. I prefer being able to build rooms and see my employees walk around, work, etc. Other than that, the gameplay is solid and it’s not too easy – or I didn’t understand something properly, as I was constantly trying to find somebody to distribute my movies and the money I got was just not enough to cover my costs at all. I’m going to stick with my video game producing game simulations, but overall, Moviehouse looks decent and it may become a really nice game when it’s finished! I just prefer having the Wuselfaktor and seeing my employees walk around.

Moviehouse
Moviehouse

 

So, 1 out of 3 games on my “I want this!!”-list. But the other two games weren’t a waste of time either. They’re just not for me.

 

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