[Civ VI] Long Live the Queen! – Turns (341-350)

It’s been quite some time since I last played our succession game – and Rakuno handed the reign over to me quite some time ago as well. I really don’t know why real life insists of getting between me and my games all the time!

Anyway, Naithin had the idea to start a Civ VI succession game and I jumped at the chance to participate! The rules, short and sweet (you can read all of them here): We’re playing the Civ VI base game without expansions or DLCs, so all participants can play. We have a player order which determines who gets to play after whom. When it’s your turn, you play for 10 turns and then the next person takes over the game and continues.

The participants are:

  1. Naithin
  2. Rakuno
  3. Paeroka
  4. Tessa (aka Endalia)
  5. Krikket
  6. UnwiseOwl
  7. Rambling Redshirt
  8. Kanter

You can follow the game progression in each of our blogs! Please see Naithin’s post about the game for the links to all previous blog posts as he seems to be keeping track there. And in case you want to play along and see how your version of our game develops, you can find the save games here.

Previously in Long Live the Queen…

I did read through what happened when the others played, but to be honest, I can’t really summarize it. I remember that… there were quite a lot of turns with nothing happening. We advanced in science and culture, as is to be expected. Naithin had thought up a plan on how to proceed and left his thoughts in his blog post for us to see and ponder. You know what? If you want to read a summary, go check Rakuno’s post. He has a really nice one right on the top of the post.

Cleopatra is still our best buddy and we now even have a research agreement and an alliance with her. But of course, she did not offer all of that to us out of goodwill. She actually founded a city south of our cities. I think we can generously ignore that. The reason we didn’t build a city there ourselves was that we deemed this region so below our own standards, we would have never asked any of our citizens to go live there (except maybe for the iron resource…)! I bet you can’t even get a decent cup of tea down there. Oh, and Gilgamesh still hates us and makes threats about war. We do get the chance to declare war on him if we want to, as he attacked the city-state Valetta, which we’re the suzerain of.

And that’s when my reign begins. Or “bookahnerk’s reign” rather. We decided to change things up this time. Usually, he acted as an advisor or a simple spectator. But this time, I will be the advisor (and the person reporting about what happened in the game) and he will get to make the decisions! We both looked at the game and to be honest, we have no idea what we’re doing but we’re trying to continue the focus on a science victory. Two of our cities are building spaceports already and they’re focused on production. So that’s all set.

Gilgamesh denounces us – nothing new here, right? We politely ask him to leave. Mobilization completes and we can now use formation – apparently, this lets us put together three units of the same kind. In Eridu, we build an industrial zone because it has four mines, but this city isn’t really relevant to us anymore apparently. We are also asked to add a red policy and choose the one that gives us lesser maintenance cost for our units. Instead of 52 gold per turn, we now get 106. More money is always good, right?

In the next turn, we get a recon unit from a barbarian encampment that we destroyed. Spoiler: One turn later, a new barbarian encampment will spawn there. Second spoiler: The encampment is still there in turn 350. They’re rather strong, so we haven’t managed to get rid of them yet.

Pedro comes begging… erm, well, officially he makes us a trade offer: a Great Work (the Chalice) against The Assumption of the Virgin, which gives one less tourism. At the same time, he also asks for the captured spy, Gilberto. On top of the inferior Great Work, he would give us 20 gold plus 2 gold a turn for 30 turns. So, 80 gold basically. How much do tourists spend in our cities when they come visit our great art? This doesn’t really seem worth it. We also don’t know if it’s a good idea to give him a spy… probably not. Refused!

Bristol, the city that is far far away from everything else, is getting an entertainment complex. Hey, if they’re already cut off from all civilization, let them have a little bit of fun, at least! The game asks us to place a spy which is a rather difficult thing for us to do, as we both have zero experience with this mechanic in Civilization VI. We decide to move him to London. While we wait for the next turn to start, we can see Egypt destroy Gilgamesh.

We decide to let London focus on Research. Gilgamesh offers us a trade that we don’t want to accept. There is no need to strengthen him with resources in his war against our friend! Of course, Cleopatra makes peace with him in that turn. Still, we don’t want to give him anything, no matter what. Bookahnerk still asks him for Kish, knowing full well we won’t get it. Meanwhile, the spy arrived in London and bookahnerk placed him on the Holy Site as he can apparently defend a few more places there as well. London is clearly the place to be this time of the year. An archeologist was sent there and a Great Person was used there as well to generate a lot of tourism – or something like that – which puts us at almost twice as much tourism as France. So, come to London!

In turn 346, we have finally researched computers! Now our people can play Civ as well! We aren’t happy with Pedro attacking one of “our” city-states, Valetta. But do we hate it so much to get into a war? I doubt we can get anything good from that at this point.

Catherine offers open borders for 8 gold. Eight gold sounds like an insult. So, no. Our borders are worth a lot more than that!

Another Great Person shows up who can give us 3000 production towards the Space Race project! In Stoke-Upon-Trent, we will have the spaceport built in about two days. So sending the Great Person there will mean it can be put towards pushing the first part for the project once the spaceport is finished. So, if Tessa wants, she can start producing the first part and move us one step closer to victory! And with that, we hand over the game to Tessa! You can find the save game file here.


  1. Closing in on that science victory!! Still not sure we have enough turns left in the game to get it, but hoo boy we should give it a shot! :D


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