Do I even like gaming?

Wildstar Beta

I first saw the Gamer Motivation quiz in Kluwe’s blog (I’m Not Squishy) and it looked interesting, so I took that quiz as well and this is my result:

So my primary motivation for playing games is immersion, followed by creativity. This is definitely right, seeing how I love MMOs and detective games. In both games, you are part of a world, a different one than the real world. And for me, it’s very important to like the general setting. It could be the best game on the planet, if it’s a setting I don’t like, then I don’t want to play it. A slightly different example is the Cthulhu-universe. We recently did a short P&P roleplay adventure (digitally, of course!) with friends and I really liked the general story and the interaction with the other characters. I also liked the system in general. But I don’t like the Cthulhu world. It makes me feel uncomfortable. And even though I enjoyed the time we played together, I will not continue with the next adventure. But we all did agree that we want to roleplay together more often again! Just in a different P&P game.

And creativity – I guess that’s quite obvious with me wanting housing (also, immersion!). I love housing in MMOs and it’s a very big flaw if they don’t have that. Guild Wars 2 and World of Warcraft, for example, are definitely lacking in that regard. And if there’s a new MMO announced and they say they have housing, that’s the only thing I need to hear to check it out. City-building games don’t really let me be that creative, but now that I think about it, it’s immersion again.

But when I look back at Kluwe’s post – the numbers are ranging from 16 to 76 %! Mine go from 3 to 32 %. So apparently, even immersion and creativity were a bit “meh” for me?

The secondary motivations range from 4 to 66 %. Finally some higher numbers! I was wondering what “Design” was all about and if that could be correct, but yes, it definitely is. It’s not about the game’s design, but designing my character in a way.

“Gamers who score high on this component want to actively express their individuality in the game worlds they find themselves in. In games like Mass Effect, they put a lot of time and effort in the character creation process. In city-building games or space strategy games, they take the time to design and customize exactly how their city or spaceships look.”

Well… I do do that with characters in MMOs. I’ve been going through breastplate after breastplate until I found the perfect style for my asura warrior in Guild Wars 2. But in city-building games, I tend not to do that too much. I’m most often busy enough with the game itself and I only put a few parks down to get a better environment rating. Fantasy stands for wanting to play a character in a different world. The site mentions Skyrim and Mass Effect as examples. So yeah, MMOs definitely fit in there. I also quite like having an alter ego in my city-building games, for example. El Presidente in Tropico (La Presidenta in my case, of course). Even though the character isn’t of much use, it’s just nicer being a part of the island by being addressed personally. The third one that’s higher is Community. This really is what it says: Socializing with others. I play Elder Scrolls Online, but never got far in Skyrim. I love roleplaying games, but if they’re single-player and not MMOs, I lose interest quickly. I don’t need to necessarily play with others, I just like having others around! Having the option of playing with somebody else and having the option of chatting with somebody else – that’s what I love! And I guess this also explains why it’s just 42 % and not higher.

Destruction at 32 % is kind of funny… that must be Trove meddling here! Or maybe not – the site says it’s about guns and explosives. So, it’s my charr engineer from Guild Wars 2 meddling. I vaguely remember the questions (I took the quiz yesterday), and I think there was a question about these weapons. If an MMO offers a class that can use guns and explosives, then yes, I quite like playing with it.

So altogether, there isn’t anything really surprising here. I was surprised by how low my scores were overall, however. But for me, one important motivation is missing: Relaxation, just “turning off” after a stressful day. But this may be a different game for every gamer, so it’s difficult to put that in here.