I am still continuing with “Blogging 101”, but it was more behind the scenes at the beginning of last week. I went through our “About” page, but most of it was still accurate, so there weren’t too many changes. I did add a text widget in the blog’s sidebar with a link to said page, to make it more visible for new readers. I don’t know about others, but when I find a new blog, it’s usually because I had been looking for information or somebody else linked a specific blog post. If I like what that person says or how they write, I always look for an “about” section on their blog to find out a little bit more about who they are. The second action I do is look for their Twitter handle, as I like being able to follow them on Twitter. I usually do add blogs to my feedly account as well.
The second task of this week was to keep personalizing the blog by adding a background image, a header, a new widget. I did try adding a header with our blog’s logo in it, but it’s very basic and I am not a fan of the look. However, adding our logo in some way into the header images would free up space at the top of our sidebar where we currently feature our logo. There is certainly no need to have the logo displayed twice in our blog!
After that came tasks that could be “done together” again. We were first asked to comment in four different blogs in which we never commented before, then we were asked to write a post inspired by somebody else’s post and the last task of week 2 was to build a better blogroll. I still need to do the last two tasks. Throughout the week, I did not have the time to go through “random” blog posts of people I haven’t read before (or at least, never commented in their blog before), so it had to wait until yesterday. It seems that the beginning of the year is slow when it comes to blog posts about Guild Wars 2, Wildstar and Trove which are the tags I looked for here in my WordPress reader (I did say I would want to use it more, right? :) ). I eventually did find four blogs which partly were not completely “new” to me, but I am sure I never commented there before. And I also did find four blog posts where I felt I could leave a comment that had a bit more substance than “nice post!”… and since I really did like these posts, I figured I should share them with you here. Still, I do not count it as the “make a post inspired by somebody else”. I’m not going to summarize what is said in the original posts, but will instead just add my own thoughts here. If you want to know what the post is all about, please head over to the original blogs. :)
“Gambling In Guild Wars 2 (Ruined Me)” by MapleTaurus
Oh, who hasn’t yet tried out some way that could potentially earn you lots of gold in Guild Wars 2? Unfortunately, if you ask me, Guild Wars 2 is a bit too focused on “buy your rewards” which can be done either with gems (the real-money currency which you can indirectly buy from other players with in-game gold if you don’t want to spend real money) or via in-game gold. Either way, I have never dropped a precursor or anything else that is worth lots of gold. Too bad. I’ve gotten used to Guild Wars 2 being the only MMO where I just can’t find a fun niche to earn gold, so I’ll forever be semi-broke. It’s enough to slowly buy the dyes, so I guess I can’t really complain. Instead of having a legendary weapon, I have dyes. :p
“Old Year New Year” by Gracie
New Year Resolution: Blog more often! Check. Done that as well, let’s see if it works. :) At least, participating in Blogging 101 is a good start to the year as it gives me a few tasks not only to post blog posts, but also to clean up the blog a bit, refresh it with new blogs in my blogroll etc. I spent most of my holidays visiting family and friends – or having them over – so there actually wasn’t much time to play any computer games. What we did do was play another round of “The Dark Eye” (the pen & paper roleplaying game) with friends and Pandemic, the board game, with bookahnerk’s sister and her boyfriend when we were visiting them. This is a great game, by the way! It is a cooperative one where each player takes on a special role (e.g. the Quarantine Specialist). You either all win against the game or lose. Your goal is basically to prevent diseases from spreading all over the world and you win when you manage to find a cure for all four diseases before one of several other events happens. This, of course, is just the very basic rundown of how the game plays. :p Anyway, while we did manage to win when it was just us and his sister, as soon as her boyfriend joined, we kept losing. No, the poor guy did not play that bad. The game itself just becomes harder when more players are playing the game and we had chosen to play with an expansion that was apparently much too difficult for our abilities. ;)
“Syp on ‘good dungeon runs'” by Telwyn
As I commented on that blog post, I do have very fond memories of the old World of Warcraft dungeons (they were nerfed at some point where they became really easy to do). I mostly ran them with guildies and friends. At some point, me, bookahnerk and one of his friends ran through all the dungeons together as the lowest level we could enter and yes, only the three of us when those dungeons were made for five players. We were a tank, a healer and me, the rogue as damage dealer. I still remember after we’d gone into the Stormwind Stockades where they said: “And you as the rogue will apply poisons.” – I blinked… paused… then unmuted my microphone and said: “Poisons? What poisons?” – It turned out I had forgotten to learn them and they actually are quite a large portion of a rogue’s damage. Or at least, they used to be back then. I don’t know what it’s like now. Still, we were successful! And we had so much fun. We didn’t even notice the time when we played together. Nowaways, with less free time, we probably couldn’t do that as much as we used to do. But once in a while would be nice. However, this all changes when “PUGs” come into play. Or: Playing with strangers, especially over something as anonymous as the “looking for group”-tool. Don’t get me wrong here. I think those tools are good and should be in an MMO because looking for more players through the chats was basically a waste of time. It took so long just to get ready to get into a dungeon that by the time the group was full, chances were high at least one of your group members had to leave again. With PUGs, I wouldn’t want to spend hours and hours in a dungeon. I definitely prefer the cozy and comfortable atmosphere with friends. So while I do think the LFG tool is good, I also think dungeons should be accordingly fast and easy as to avoid frustration with PUGs. At the same time, I would want more challenge with friends.
“Screenshots Of The Year 2015” by Haffle
There isn’t much I can say about this post as it’s mostly about the screenshots that Haffle posted. I did really like the one from Lord of the Rings Online. I haven’t played this game in months, but as with most MMOs, I miss the art and the way the world looks! Lotro especially has such a pictoresque look to it. I could spend hours just watching the scenery and observe the moving clouds in the sky (or rather, the moving sky, but that’s a different problem that thankfully can’t be seen on screenshots :p).
This post by Haffle is also the one I will use as “inspiration” for my own post. The original task was to continue and make a post adding your thoughts and expanding on what the original blogger said, agreeing, disagreeing or asking further questions about the topic. This is not really possible with a “Screenshots of the Year” post, but if you’ve been around for a bit here in my blog, you will probably know that I love screenshots, so I really want to make such a post for my own gaming year 2015. :) At the same time, this very blog post here comments and expands my thoughts on all four blog poss