Trove: New UI & graphics settings

The latest patch, “Blitz and Glitz Edition“, got released today. It is mostly new costumes (in the shop). But they also added the new UI to the game and some new graphics settings to test out. A few days ago, they had already posted a teaser for the UI and it did get some criticism. So, Avarem asked to test it out first and give feedback then.

Of course, I had to test the changes right away. Not the costumes, as I don’t care too much about costumes in Trove. But I wanted to have a look at the shiny new user interface!

New user interface

Here is the direct comparison. Old on the left, new on the right.

Here is my opinion: The icons seem to be much smaller than before. Looking at it closely, they probably aren’t. I guess because of the rest of the design, they just look small. What I really like is that the shortcuts are now listed above the actual icon which means that the icon itself isn’t hidden by white text. Yet, I am missing two clues that were very important for me when I had just started playing: The display of the “hub” icon (“Press H to get to the main hub”) and the two indicators above the “hub” button indicating whether you’re showing your adventuring skill bar or your crafting skill bar. I do not need those images anymore now, but I clearly remember that they helped me starting out in the game because I could easily see that I had the wrong action bar activated – after seeing that there are two different action bars to begin with thanks to those two icons in the middle. This is no big deal, it’s just something I would like to see there.

One thing I definitely criticize is that the amount of charges left for my healing potion (the “Q” skill) is still not easy to see. Those are 13 charges I have there, not 3.

I like the colours and the general look of the new UI, though. The quest/star bar on the upper right also looks nice, although it wasn’t bad before either. With the new colour, I think it stands out more, though, which could help especially newcomers to notice the star bar up there in the first place.

New UI: Crafting bar

New UI: Crafting bar

The picture above shows the UI with the crafting bar activated. The green background (seen on the icon at the “2” skill) highlights which button you have activated now. So I would place green blocks now with pressing my left mouse button. The “5” skill isn’t too ideal, though. It’s the non-activated grey blocks… I think. No, it’s actually “charcoal”. I’m not sure if it was easier to see before, but I am noticing now that it’s difficult to figure out what colour it is exactly unless you’ve got it highlighted or look in your inventory for the tooltip. Yes, while the skills in the action bar have tooltips when you hover above the icon with your mouse, the crafting bar does not have this feature. Another thing I would like to see.

So, in short: I would really like to see tooltips on the crafting bar as well as an easier to see number of remaining charges for my healing potion. I would also like to see the action bar indicators and the “hub” icon back. Other than that, I’m really happy about the new UI!

When you're in the middle of a fight, the dark red in front of the dark grey background is easy to miss...

When you’re in the middle of a fight, the dark red in front of the dark grey background is easy to miss…

Edited to add: After playing with the new UI, I noticed that I don’t notice my health dropping low with the new UI. The health bar is only half of the sphere now and the red is too dark to be noticed fast since the background is also quite dark. This is, of course, less than ideal. ;)

Graphics changes

“There are now some new graphics settings that are testable for high end users (coming soon to actual video settings near you).
Type /postbloom to test out bloom
Type /postssao to test out ambient occlusion.”

In case you want to test them: You can disable them again by typing “/postbloom off” and “postssao off”.

The Bloom setting:

The Ambient Occlusion setting:

I don’t think there is even one game where I like the bloom setting. I turned it off again after taking the screenshots. But I actually like the ambient occlusion. So far, it also works nicely on my PC, but I stood in the club world, afk while writing this blog post. ;)

The thing is: Those screenshots don’t show that much. Especially with bloom, I actually don’t see a difference and in game, I don’t see that much either. Ambient occlusion, on the other hand, looks very nice in game! On the screenshots, a lot gets lost again. But look closely at the glass house on the left.

Still, I don’t play Trove for its fabulous graphics, so this isn’t important for me either way. The user interface is the much more important change for me and I think I can certainly live with it quite well. :)

What do you think?

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