There is this draft sitting here in our blog where I listed all the known facts about the upcoming expansion for Guild Wars 2 and where I have already started adding some thoughts. However, I don’t like just shoving something out there only because it’s the one topic everybody talks about right now. I need time to phrase my thoughts – or even actually realize what it is that I am thinking. :p
Since I’ve last worked on that draft, some more information has come out. Additionally, I have read through the transcription of the announcement again and pondered for a bit more. By now, I cannot even tell you what I think of the expansion. I am not hyped. I am not super excited. But I am looking forward to it. How much depends on quite a lot of details.
For one, I am sorry to admit, but I don’t like the combat in Guild Wars 2. Well, some parts of it. I miss being a healer so much! I miss having a clear role in a group (even “support” or “control” would be nice). And I miss actually seeing what the enemy is doing, what I’m doing and what the other players are doing (see the screenshot above ^^). Anyway, what I found is that while I really don’t like combat in Guild Wars 2, I also really love combat in Guild Wars 2! :p It all depends on the context and the setting. I still strongly believe that just with a few small changes, the marionette fight would have been perfect. On the other hand, I really do love playing pvp in Guild Wars 2. There, if you ask me, the combat system makes so much more sense! Especially in sPvP where there are no big zergs. This is where the system shines.
Having said that, I wish for more things to do that do not involve combat in the PvE side of the game. Fishing, archaeology (something from WoW), minions like in Rift (not really a game, but something to click…) or the pet battles in WoW – hey, what about Polymock? Any of these things would make me very happy! Instead, we are going to get the mastery system.
And here is where I need more information.
What we do know about acquiring mastery points is this:
The WvW ability system is a bit of a parallel for what we’re trying to accomplish with masteries, so you can use that as a concept. We want to provide that same concept and evolve it even more with PvE. It’ll complement everything that you’re doing: combat, exploration, lore, building, crafting… all of those components will have elements that are supported by it, with combat being the most important one when you think about true, meaningful progression. (Source)
Exploration and lore have potential, but again “combat being the most important”. So, we’ll see.
The one thing that did get me a bit excited were the guild halls. However, this is also the feature that doesn’t seem to get much coverage at all at the moment. I assume (note: subjective impression here :p) that ArenaNet hasn’t actually implemented much of that feature yet. We do get to see a very short scene of guild halls in the trailer which shows them being built in fast forward mode. I hope that they will be more than our home instances and that they will be meaningul and customizable (again, not like home instances).
I would also be excited about the Revenant, but I have to try out the profession first in order to tell you whether I like it or not. In theory, I should absolutely love the necromancer in Guild Wars 2. I love everything about it – in theory. But once I try to play it, I close the game and walk away from the PC within a few minutes. I don’t know what it is, but I cannot play it.
So there you go. My opinion in a nutshell: It sounds like a solid expansion and has everything that people expect from a “classic expansion” (in Guild Wars 2-style, of course, with no new level cap or new tier of armor), but it has nothing that gets me “over the moon”-excited either – wait, there are two things:
- The soundtrack! The one song we got to hear is amazing!
- The world design. The one aspect of Guild Wars 2 where I never ever had anything negative to say. The art team is awesome if you ask me.
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