NaBloPoMo 2014

NaBloPoMo_NovemberJust as I did last year, I have joined November’s National Blog Posting Month (NaBloPoMo) again. Just as last year, I would not have the time for National Novel Writing Month, so I’m going to substitute it again with this initiative.

I had wanted to make this “announcement post” yesterday, but then the Trove developers published their unlimited access key and I figured that it was more important to spread the word than to tell my readers about NaBloPoMo. I find it quite funny that last year, I did the same. I had published a different post on November 1 and only talked about NaBloPoMo on November 2. ;) I sense a pattern there! You may also go back to November 2013 and see what the last post was… you may or may not expect something similar for the end of November this year, depending on how busy we’ll be by then in real life.

I still remember how last year, I didn’t think I could make a blog post every day without using some lame short posts with no real content, but in the end, everything had turned out fine.

Of course, November is also going to be the busiest month at work with several projects and a research meeting that I am organizing with colleagues. All exciting stuff that, unfortunately, keeps me from gaming and blogging sometimes. ;) We will see how it’s going to turn out.

You can expect me to write about the usual stuff. I have been playing Rift and Trove a lot more than Guild Wars 2 recently which is why the focus has turned towards those two games here in the blog as well. However, I haven’t left Guild Wars 2 and I don’t intend to do so! I am also looking forward to the return of the living story and while I do know that the game will very likely not get the features that I want in an MMO (like housing – I’ve got Rift and Trove for that urge now :p), I am expecting some cool fights because for me, the combat system is still where Guild Wars 2 shines the most. Being able to move while fighting, having to use dodge and all that. I also miss fights like the marionette one (yes, despite its flaws it was by far my favourite… especially when the people on the lanes did manage to fight together and coordinate).

 

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