It’s been 8 months since I wrote about my first impression of Folk Tale. The game is still an Early Access game on Steam and it’s still in alpha state. You still cannot really play anything other than the tutorial. This sounds bad, right? But it actually isn’t, because this isn’t the whole picture! Some things have been added and more is waiting around the corner. You can now load and save in the tutorial (this was a pretty big issue when it first launched, so it gets its special mention here)! Also, the Location Editor Preview has been released just a few days before Christmas. I briefly mentioned it here in January. While it does not let you play the game, it lets you create maps. For some people, this is even better than actually playing a game. ;)
In January, Games Foundry released a dev blog post with a rough road map of what’s coming in the next few months. The current version is 0.2.2.1. According to the post “When is the next patch?” on the Steam forums, patch 0.3.0.0 will be here in April 2014. That’s still a bit to go, but we’re getting mini patches in between. I’m not sure what exactly to expect from the Tower Defense Mini Game… so I’ll just wait and see.
All in all, it seems to be taking them quite long to get the actual game out and I can understand that people are getting impatient with it. We did know release wasn’t around the corner when the game launched on Early Access, but it’s been 8 months now. Still, I am usually an impatient person, but here, I’ll patiently wait until the day it is ready and play with what they give me in the meantime – and I’m having fun! But more on that in another blog post.

During all those months, Games Foundry has never been quiet. And that’s probably why I can be patient. I’m impressed with how often we are getting blog post updates and with the amount of information we are getting. When you’re looking at these blog posts, you know exactly what they have been up to, what is coming next and even approximate times when the next thing will hit the playable alpha client. On top of that, as can be seen in dev blog no. 20, they also explain what kind of changes they have made in the background. To be honest, I highly doubt I would have ever noticed them going from a grid-based system to a tile-based navmesh system, because I’m just lacking the knowledge about those things to even realize they exist. ;) I also didn’t even know that this information would actually interest me, but it did! It’s great to get such background information on why they are doing certain things in a certain way and how this will affect us.
Just as I closed the last post about Folk Tale, I will again answer the question:
“Do I recommend it to others?”
The answer hasn’t changed: It depends. I feel like I’m participating in the building process and I like that. The best part, though, is that it’s 100% public. Go follow the blog posts and watch for new posts on their Steam page, but do not buy it if you’re not sure you want to! You won’t miss a thing and you do not need to buy the game yet to read any those updates. On the other hand, buy it if you want to support the developers. And since we have gotten the Location Editor Preview: Consider getting it if you love creating maps, terraforming a little place for your dream village. Or check back in April to see what that mini game is that they have talked about.
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