While idly browsing the official Guild Wars 2 forums, I stumbled over the balance thread again. I had completely forgotten about this one. In fact, the only detail I did remember was that thieves will get a change in their initiative gain. So I had a look at the parts for the warrior (nothing of interest for me there) and the mesmer.
This post made me pause, though. Let me quote the relevant part:
I think this might give us 3 strong mesmer build archetypes.
What I find “meh” is that I fell in love with the confusion build, but it’s just not very effective in PvE and it doesn’t seem to be a priority for ArenaNet to fix this. On the other hand, especially conditions build probably give them a headache with the limits of condition stacks on mobs and the amount of huge group fights (aka zergs) they support with every living story step.
I haven’t played my mesmer much at all in the last few months, so I’m out of the loop when it comes to builds. I know I’m not a fan of shatter builds and I think I’d definitely prefer a phantasm one, but I haven’t yet found something that I’m really comfortable and happy with. But 3) seemed… like the odd one out. Mantra builds? What did they do that makes mantras viable? Or what will the balance patch change to make them be put on this list? And this is an honest question, because the last thing I’d heard was that mantras are lackluster and ArenaNet themselves said they were trying to find a way to make them better. So what has changed/is changing? I’ve always just avoided mantras up until now and pretended they didn’t exist. :p
I’ll definitely have to dig into this more as this would be another way of playing my mesmer that I have not tried yet. Maybe… maybe I will find something that makes me fall in love with my mesmer again.