By now we have probably all read or at least heard about Colin Johanson’s ““Looking Ahead: Guild Wars 2 in 2013” posting. In case you haven’t, go ahead and read it. There are some really nice pieces of information in there.
One thing I love and hate are dungeon finder tools. While I appreciate the convenience we got with World of Warcraft’s dungeon finder tool, I think I still prefer a game not to offer it. It’s true that instead of having to look for other players through chats and waiting for half an hour to an hour, those tools make it much easier as you just queue and get into the dungeon once the tool has found a group for you. At the same time, those dungeon runs had become impersonal and I’ve seen flames that I hadn’t seen back in WoW’s “vanilla days” where no such tool was available. Every group member had gone through the same: Reading the chat, answering in the chat, whispering every available person in the zone to ask if they wanted to come along. So when you finally had a group together, you did not want to risk losing them by being impolite or unfriendly. Okay, some people still didn’t care. But in general, it seemed friendlier. Also, as you had had to wait around while looking for the 5th party member, you just started chatting with the others and got to know them.
Hearing that Guild Wars 2 will get an “LFG tool” did not make me happy… until I saw Ramon Domke’s reply on the German GW2 forums. A word of warning: His post is in German. Don’t bother clicking the link if you don’t know this language. I’ll tell you what he’s writing. :)
Looking For Group Tool: This will be a tool that will make it easier to find other players for a dungeon, but you will not be put into a group and teleported to a dungeon. He mentions the tool helping you find an appropriate group for you, but you will still need to talk to the other players. He also says that it will help you find players with a similar goal: speed runs, players new to a dungeon who want to see the cut scenes, etc.
Magic Find: Nothing new about that. He’s just repeating what Colin said.
Item spiral: They want to do horizontal progression instead of vertical progression. So instead of gaining levels and making the high level armor obsolete, the game will offer you a broader variety of skills or weapons. – I assume when he says “weapons”, he doesn’t mean better and more powerful weapons with more stats. Maybe that’s a hint that pistol/pistol mesmer will be possible soon… *dreams* ;) Hunter’s Insight also talks about this… I agree that I would really love to see my engineer with a hammer!
Legendary gear: As Colin said, they are going to add convenience to legendary gear in that you can switch the stat combination on the item without having to transmute stats from another item onto the legendary skin. They do not want players to have a power advantage over those without legendary gear, though.
Trade skills: Valuable are those items that are rare. So they had to find a way to limit the supply. They’re hoping for a stable market without flooding it with cheap new materials. Also, as players can’t farm 24/7 for the new materials (due to its “once per day” limit), they will not further encourage botters.
Most of what he’s saying is stuff that’s mentioned by Colin. The part about the LFG tool was new to me, though, and I really liked seeing that explanation. It shows that they know what the problem is with dungeon finders like the one in WoW. So let’s hope the LFG tool will be a good addition without all the issues that dungeon tools can bring.