Tag Archives: PVE

Guild Wars 2: Regions by level

I was curious where I could go with my level and found it a bit difficult to spot the level range on the map. I know I can always “downlevel” to zones below my level. That means that the “1-15″ does not tell you to leave Plains of Ashford once you’re level 16 or 17. You can stay there as long as you want because your level will be adjusted to the current area you are in. You will not be levelled up in PvE, though! I have already set foot into a high level area with Flummi and she didn’t feel comfortable at all in there. Neither did the poor guy in Kessex Hills with level 16 when he was surrounded by level 24 mobs. Sure, you can enter with level 15, but you should be aware of your surroundings as the mobs can be much higher in level than you are in some corners.

Region Explorable zone Level range
Ascalon Plains of Ashford 1-15
Maguuma Jungle Caledon Forest 1-15
Maguuma Jungle Metrica Province 1-15
Shiverpeak Mountains Wayfarer Foothills 1-15
Kryta Queensdale 1-17
Ascalon Diessa Plateau 15-25
Kryta Kessex Hills 15-25
Maguuma Jungle Brisban Wildlands 15-25
Shiverpeaks Mountains Snowden Drifts 15-25
Kryta Gendarran Fields 25-35
Shiverpeak Mountains Lornar’s Pass 25-40
Ascalon Fields of Ruin 30-40
Kryta Harathi Hinterlands 35-45
Ascalon Blazeridge Steppes 40-50
Shiverpeak Mountains Dredgehaunt Cliffs 40-50
Kryta Bloodtide Coast 45-55
Ascalon Iron Marches 50-60
Shiverpeak Mountains Timberline Falls 50-60
Maguuma Jungle Sparkfly Fen 55-65
Ascalon Fireheart Rise 60-70
Maguuma Jungle Mount Maelstrom 60-70
Ruins of Orr Straits of Devastation 70-75
Shiverpeak Mountains Frostgorge Sound 70-80
Ruins of Orr Malchor’s Leap 75-80
Ruins of Orr Cursed Shore 80-80
Sea of Sorrows Southsun Cove 80-80

I have mostly played through the starting areas so far (sylvari and asura) and ran through the human starter area to grab a few waypoints. I really loved Skrittsburgh in Brisban Wildlands, but haven’t seen or been to much other areas there. Looking at this list makes me realize how much I have missed already and I am only level 23. There’s definitely enough content to run through the zones again with another alt or two… and then there are dynamic events which means I probably haven’t seen everything anyway. Very nice! This game is making me want to explore and do nothing else and it rewards me with everything I need to reach max. level.

I got the names, regions and level range numbers from the official wiki, so I hope the information given here is correct. :)

Additionally, if you ever get lost, have a look at GW2 Cartographers. It’s an interactive map that shows all the areas and where you can find them!

GW2: Will it really lack endgame?

Update July 13, 2012: There’s an interview on Twitch.tv with Eric Flannum and Colin Johanson where they’re talking about endgame in Guild Wars 2. :)

I have seen several people talk about whether Guild Wars 2 has an endgame and whether it needs one. Some articles/discussions are a bit older, others are newer.

Let me toss in my opinion and thoughts as well. First, I should clarify what I mean when I say “endgame”, that is, which definition I am going to use here now. I will ignore the PvP part of “endgame” because the discussions usually do not revolve around the PvP part but they are instead concerned about the PvE part. ArenaNet also treats those two areas differently as structured PvP, for example, does not even let you play with a low level character and you immediately start with your character being max level and having access to everything (traits, gear,…). As I said, PvE is different. Let’s say “endgame” means “doing something differently than what you are doing while levelling up”. If that is the case, then I guess Guild Wars 2 really is lacking “endgame”.

What we have in the PvE area are dungeons (story and explorable mode), events/dynamic events and meta events. All of which can be done at low levels already. Events can be soloable (while scaling up when more players are around) or specifically designed for groups which make them very hard to solo. What Guild Wars 2 does not have is raids, at least not in the “traditional” sense as we know them from World of Warcraft or Star Wars: The Old Republic. Those raids are typically seen as “endgame”: You level up to max level, and once there, you collect proper equipment, join 9 to 39 other players (numbers are arbitrarily taking from what it took and now takes to raid in World of Warcraft) and head into an instanced area where your group can fight against certain boss monsters. Since those raids take place in instanced areas, only you and your group can fight. It is basically a very structured environment. It is “save” in a way that no random person can join whenever they feel like it. You – or the raid leader, at least – decide who gets to go with you, which classes you take, which equipment level you allow in your group – by not taking those with lower equipment with you – and which skill level those players that you take have. Typically, you are connected through voice-chat and can direct tactics and strategies that way. If this controlled environment is the only thing you want to experience as “endgame”, then Guild Wars 2 will be disappointing for you. It will not have raids. The closest it has is dungeons for a maximum of 5 players.

One complaint about MMOs that I have seen several times is that the game worlds’ importance in MMOs is constantly diminishing. Once players have reached the maximum level, they disappear from the general game world and spend their time idling in the cities instead while waiting for the dungeon finders to put them in dungeon groups or they’re waiting for raids to start where, again, they disappear into instanced areas. The areas outside get abandoned because players are focusing on the “endgame” which means they are either preparing for raids by farming dungeons for better gear or they are participating in raids where, again, they’re often farming gear (some play for the fun of it, of course ^^). In this aspect, Guild Wars 2 does things differently. For one, you can visit the lower level areas because you’re automatically down-leveled when entering them which will probably keep the whole world interesting even at max level. But that’s another topic. The other thing is that while there are dungeons (and structured PvP which is instanced as well) in Guild Wars 2, they are not required for getting the best gear. You either do them because they are fun or you don’t do them. At the same time, with the lack of instanced raids, we can hope that the game world will see a higher population.

Without raids and without the requirement of farming gear, what will players do at max level? Basically, it’s the same that you’re doing while leveling up: Dungeons, events, the personal storyline (until it’s finished, of course), etc. I would assume – this is guessing, after all, as the game is not released yet – that dungeons and events will be the main attraction for people in PvE at max level. In my opinion, events is where the potential for long-term motivation in PvE can be found. And this is where I say that the success all depends on the game’s design and it leads to a few questions that are left (mostly) unanswered so far:

How good will the scaling be? The Wiki says that the “regular” events scale for up to 10 players which would probably mean that a group of 20 players will rush through them easily. The more difficult events, however, scale up to 100 players. Let’s say we’ve got a good organized group (together with whoever else is in the area and joins). How many events will be trivial for organized groups and how easy will it be to find the more difficult encounters?

Will those events have a satisfying complexity? How about the general difficulty (tied in with the “scaling” above)? How about certain strategies? I have always found boss fights with the “tank and spank” strategy to be very boring. It would be equally boring if the fights in Guild Wars 2 were all about trying to stay alive yourself while dealing damage.

This is what I have mostly done when I played Guild Wars 2. I paid attention to myself and my needs, tried to stay alive and deal damage and if I used a combo it was by accident and usually not planned. ;) Then again, no matter how we look at it, we are all still new to the game and have not played PvE in the high level areas. I would guess that most of us have seen what combos are but at least in my case, I have not yet memorized every detail about it and until I have, I will not be able to use combos efficiently. But I certainly do hope – and expect to a certain extent – combos to be very helpful and maybe even required in some cases in order to be successful during events. This is one aspect where we can see professions interacting with each other. We do not have healers or tanks anymore and while I think this is a great change, it also means that we should see having to interact in other parts of combat or else we would just be lots of solo players all doing our own thing while seeing the boss’s hitpoints go lower and lower. And that would be boring. I want support and combos to be required and timing to be essential because that will be part of the challenge. That, and, of course, interesting boss mechanics that require us to do more than trying to stay alive while damaging the boss (like the Shadow Behemoth where you need to destroy portals that appear).

For me, the big question is: How do the events work at max level? How complex will the fights be in general and how much strategy will they require? It probably won’t be easy to find that balance between being too boring and being too difficult, especially as every player in the region will be able to join the fights and we will not always have that controlled environment where everybody listens to the raid leader and does exactly what they are told to do. If strategy is required and if they find this balance, then I am sure we are in for a treat and I, personally, will not miss those old raids at all. For me, interesting endgame in Guild Wars 2 is not “doing what we have not done at lower levels” but it is “being challenged in group-type settings”.

All things considered, I would answer my question with: “Yes, it does have endgame, but it is different from the endgame we know from games like World of Warcraft”. If you ask whether the endgame will be good in general and, also important, good enough to keep us interested in the game for a longer time, then I would say that it probably still is a bit too early to answer that one. We have not seen those areas yet to properly judge this aspect of the game and either praise or doom Guild Wars 2′s endgame. Soon, however, we will be.

Guild Wars 2: A FAQ for new players

You may already know the first version of this FAQ. I decided to rewrite it, update it and put newer screenshots in. So here is the new version. A very special thank you goes to Tasha Darke for reading through it all. I was hoping for a few bits of corrected grammar but she gave me very valuable feedback on top of that!

This FAQ is mostly for those who have just recently heard of Guild Wars 2 and now want to know more. If you have been following the game for years or even just months, if you have pre-purchased the game and if you have already played it, you are welcome to read it as well, but you will find a lot of information that you already know.

Since the game is still in development a lot of things are subject to change (yes, believe it or not, ArenaNet is handling the Beta Weekend Events like a real beta and is still changing things around). Also, new information comes out every now and then which might outdate what you can read here. If you notice any of that – or just errors that I’ve made – please comment (with sources if possible).

I am going to use the same categories that I have used for my “Rift vs. Lotro vs. WoW” posting already.

If you only want a very short overview, the following will hopefully be enough. There are lots of links leading you further down my posting if you want more information!

Before we start, we need to get two questions out of the way (as suggested by Pyzlnar on Reddit):
“Yes, you can jump!” – and no, this game is not an Asian-grinder and it is not made by an Asian company. It’s made by ArenaNet who is located in Seattle, Washington, USA (though they do belong to NCSoft but they only work as a publisher here while ArenaNet is the developer and thus, actually makes the game). Guild Wars 2 will also feature an open world and will not be heavily instanced like Guild Wars 1 is. Again, thank you, Pyzlnar, for these suggestions. You were right, they’re clearly missing and should be the first two points in any GW2 FAQ. ;)

OMG! When’s the beta? How do I get in?
If you have pre-purchased the game, you are automatically invited to all beta weekend events planned to take place roughly once a month until release. Do not confuse it with a preorder, though. Pre-purchasing means you pay the game in full! Beta keys are also available through giveaways and competitions from a variety of fan and gaming websites.
Wait, what?

How much does the game cost? Which extra security against hacked accounts do they offer?
You will have to buy the game itself but there will be no monthly fees. Without monthly fees, the follow-up costs are basically voluntary as there will be a real money shop (called “gem store”), but stuff you buy there will not give you more power and thus, won’t be required for the gameplay. Gems, the shop’s currency, can be bought in the game’s auction house (here called the Trading Post) for in game gold. Nothing is known yet about security like authenticators. There will very likely be system for account restorations in case you were hacked.
More on costs and security

What can I play and how do I play? – Races, professions and combat mechanics
You will be able to choose from 5 races: Norn, human, asura, charr and sylvari. Each race can be each of the 8 professions (often also called “classes”) in the game: Engineer, Thief, Guardian, Warrior, Elementalist, Necromancer, Ranger and Mesmer.

There is no holy trinity anymore! “Holy trinity” refers to characters that tank (the foes focus on the tank and leave the other players alone), characters that heal and characters that deal damage. In Guild Wars 2, every profession is self-sufficient up to a certain point and you will be able to play with any combination of professions without having to wait for “another healer” or “a tank”. Professions can interact with each other through their skills and support others.
More about races and professions

What does the game look like?
In short: Gorgeous, artsy, picturesque if you ask me. As with all games’ graphics, this is very subjective. Have a look at the various screenshots you can find online and decide for yourself if you like it.
Pictures and videos outsourced to below in order to keep the part up here short.

What’s there to fight against (PvE)?
First things first, there will be no regular raids in this game as you may know them from WoW or SWTOR! Instead, dynamic events in the open world that scale for up to 100 players. There will be several dungeons to play which will each have a story mode and the more difficult explorable mode. There will be no standard quests for playing either. The closest you will get to regular quests will be your personal storyline.
More about PvE

Who’s there to fight (PvP)?
There are 2 modes of PvP – Structured and World vs World.
Structured PvP, also known as Conquest, is somewhat similar to battlegrounds (WoW) or warzones (SWTOR) except everybody will be max level and have all weaponry and armor available to them straight out of character creation. So no gear advantages. 2 Teams (hot join or premade) fight it out on different maps for Glory, a currency which can be spent on better looking equipment and other (as yet unannounced) rewards.
World vs. world vs. world (frequently abbreviated to WvW) is the second mode. Three worlds (servers) will fight against each other for guild recognition and bonuses which affect the entire world. Players cannot fight players from the same server,as there are no factions, and while characters are buffed to have the basic stats as a level 80 character, gear and traits are not levelled (but you do earn experience in WvW which means that you can level your character in WvW). Servers will rotate every two weeks.
More about PvP

Grouping and socialization
In Guild Wars 2, you will be able to join more than one guild with one single character (I assume you will be able to create more than one character. So don’t misunderstand this sentence ^^). If you want to read our opinion about it, go here. If you don’t, well that’s just as well. ;)
Grouping will be in the game but it will not be forced on you like it is in other games. For example, you can attack a mob that another player is currently fighting. As you both contribute to the kill, you will both get the same amount of experience points and loot that you would have gotten if you had fought the mob on your own! In other words: Kill-stealing will not be possible!
More about Grouping and Socialization

I want to be on my own sometimes (- or: What can do I solo?)
The first thing that comes to my mind is the personal storyline. When creating your character, you get asked a few questions and can choose between different answers. That determines the starting point of your personal story. Other choices later on will further determine how your story evolves. You can bring a friend along to your storyline. But it will essentially be your story.

Guild Wars 2 will also have achievements. So that’s something you can do. You can also roam the world on your own or play a lone wolf in WvW – though I’m not sure how viable the latter is, apart from escorting the odd caravan. ;)
More about stuff to do solo

Crafting
There are 8 crafting skills to choose from and you can have two at a time: Weaponsmith, Huntsman, Artificer, Armorsmith, Leatherworker, Tailor, Jeweler and Cook.
Every character can gather all resources provided you have the correct gathering tool equipped which can be bought from merchants for gold or karma. A resource node can be used by several players, so it is not possible to steal such a node from under another player’s nose.
More about crafting

Fluff
There will be mini-pets just as in Guild Wars 1. Activities have also been announced but there haven’t been any recent details on them. “Bar brawl” was one of the activities mentioned, for example.

You will also have a home instance which is an entire district in the capital city of your character’s race. The home instance automatically changes with your personal story but you can’t change anything yourself (like putting furniture in).

Also, you will be able to change the way your armor looks. And there will be 400 different dyes in the game. Each piece of armor has 1 to 3 areas that can be dyed.
More about fluff

That was the short version. Its bigger brother will follow now, which also includes links for further reading. Most of the information can be found on ArenaNet’s blog or in the official wiki for Guild Wars 2.

Click here to see the full entry

My gameplay experience at the EUFanDay

It turns out, we’re actually allowed to write about our game experience now! Three cheers to ArenaNet for allowing us to share our experiences with you! And there’s no need for them to worry either because except for two tiny things, I enjoyed myself immensely in the game and all in all, I can’t wait to get my hands on the real game. So, in case you’re curious about my gameplay experience, I’m going to try to memorize what I did and thought about the game. ;) The short of it is: I played a norn through their starter area, I played structured PvP, I played through a dungeon and I experienced the downscaling in the open world. The classes I tried were mesmer and warrior.

Before we started playing, we told each other which race/class we want to play once the game releases. Nobody mentioned the poor norn (you can probably guess which race I am going to play first… ^^). Ironically, the first thing we did was play the norn starter area. ;) This race is too big for me. The characters and the starter area are well-done. The norn themselves just aren’t what I like playing myself. So, as soon as I had the chance, I switched to playing a female charr. Much better! I tried both the mesmer (melee-style!) and the warrior. I can say that I have no idea which of those two classes will be my “main character” in the end. But I guess that’s what “alts” are for. ;)

I played the norn mesmer with a sword and a pistol. It was nice being right at the mob in melee combat. I never had the feeling that I was squishy. All in all, the mesmer has some nice tricks up her sleeve. I had called an illusion (who looks exactly like my character) and then got kicked away from the mob. After calling this illusion, you have a few seconds to click on this same spell again and switch positions with the illusion. So, if your illusion is still close to the mob and you get kicked away, activate this skill and you switch positions with it and can continue meleeing the mob. Or, well, player if that happens in PvP. ;)

Anyway, as I said, I switched from norn as soon as I had the chance. So once we started playing structured PvP (no WvW because we were only 25 people and that would’ve been a bit boring), I played a female charr warrior. I did mention to Stéphane how the female charr’s breathing sounds reminded me of Darth Vader. Weird noises, really. But I guess I’ll either get used to it (and my headphones did have a strange sound to them… tinny, in a way) or maybe they’ll change it if more people think so. ^^ I liked everything else about the female kitteh. She’s cute, cuddly, furry,… ;) The warrior class was lots of fun as well. During the PvP, I ran around with a gun. I had a hard time remembering all skills, so I refrained from switching to my melee weapons. Of course, that meant I didn’t play as effectively as I could have. ;) Still, I had lots of fun, even though I always need lots of time until I can find my way around on the different maps. We played Battle of Kyhlo (for gameplay videos, you can have a look at our youtube-channel where we uploaded several videos from last year’s GamesCom about people playing on this map. We do not have any current videos because we weren’t allowed to film it) and Forest of Niflhel.

The next day, we played the Ascalonian Catacombs dungeon. Once again, I missed something. I thought I couldn’t switch my weapon sets and only had one: Sword and shield for my warrior. For my traits, I had chosen some that gave me more defense and hitpoints. I wanted to make sure I don’t die immediately, so that it gave me more time to react. We played the story-mode and it was… easy. Again, fun. But easy! We hadn’t been in there for long when our 5th group member had to go (it was the second day, so I assume he had to go in order to catch his flight). We continued with just four players and still, it was easy! Of course, “easy” doesn’t mean we went through there without dying. We all died a few times (that is, we were in downed state several times and a few times, we also died). We also had a wipe at one of the bosses.

What I like is how you can play through the story-mode with a PuG (and we were kind of like a PuG, after all. With us sitting further away from each other, there wasn’t much discussing a tactic, etc.) and don’t need to worry about wiping countless times before giving up completely frustrated. As we were only four people, we didn’t even try the explorable mode. Stéphane said that if we did try this one out, we would endure pain. Lots and lots of pain. When glancing over to my right, I saw Tasha Darke and her group die countless times in the explorable version. They tried their best but eventually, gave up. So there is certainly a huge difference between playing the story-mode and the explorable mode. And that’s the way it should be, if you ask me. If you just want to go through the dungeon to experience the story and be able to say that you’ve done and seen it, then the story-mode is perfect for you. If you want and need the challenge, then continue with the explorable mode! And since you get downscaled to the appropriate level if you’re higher level, there is no way to go back to a low level dungeon and just run through it without paying attention. If you’re above level 30, you will get scaled down to 30 when you enter this dungeon.

Speaking of downscaling: I took my level 30 warrior to the charr starter area and was downscaled to level 13. I was alone for a while and did one of the events there. Then a group event started. I figured I should try it. Yes, I was downscaled to level 13 but surely, being a level 30 in reality should give me an advantage? And I had a shield and had taken a trait to not receive as much damage! Bravely, my kitteh jumped into the fight. When the mob was at around 50% (ok, probably closer to 60 or even 70 ^^), I died. While running back from the waypoint where I got resurrected, I saw that another player had arrived. Together, we killed the mob. I was pleased about that. The downscaling (at least from 30 to 13) worked very well! And if there is something like a stat-cap, then I highly doubt that being a level 80 downscaled to 13 would have given me any advantage. I then inspected the area further and saw a skill point challenge on the map. After arriving, I found myself surrounded by level 17 – 18 mobs. I looked at the lower left corner: Yep, still level 13 effectively. I looked back up at the mobs: Nope, not a chance. None at all. I died, again.

My kitteh licked her wounds and strolled over to the lake to test out the underwater combat instead. This one feels just like the normal combat. Except that you use different weapons and thus, have different skills on the left side of your skill bar (the right side wasn’t affected, I think). Sometimes, it’s a bit difficult to see where the mob is exactly that you’re attacking (you can move up and down which just makes it a bit harder to spot the mobs). But other than that, it was as much fun as the combat was outside of the water.

What I’ve seen seemed like a solid game whose gameplay was fun for me. Apart from the weird female charr breathing sounds, I found one other “not-so-great” thing: When playing with lots of other players, there was a lot going on on the screen. Lots and lots of graphic effects from spells/abilities from all around you. If they could tone this a bit down, I’d be very happy. Other than that, I didn’t have anything to complain about. There’s only one thing that’s even worse now than it was before: I don’t really feel like playing any other MMO at the moment. I’d much rather continue exploring the world of Guild Wars 2 right now (preferably with asura… *insert dramatic sigh*). Then again, I do still have single-player games left to play through. So there’s plenty to do while waiting!

If you have any questions about my gameplay experience, feel free to ask!