Tag Archives: Playstyle

Weapon Master…

We have successfully moved and most of our stuff is in the new place. I have also been ill for the last three weeks – yes, my timing is impeccable. However, now that most things have settled, it is time to call for an end of our summer break and you’ll see me blogging here more often again. :)

Some time ago, I wrote about my favourite “profession” which is actually not a profession per se, but a weapon and a specific playstyle (especially in Guild Wars 2): The one-handed sword.

I’m very close to 10.000 achievement points and had a look at the various categories to see where I could get some more points when I found the weapon master tab. As I said in that post, I really love the sword, but I had no idea how much I love it, especially considering that I actually do have five professions at level 80 already!

GW2_Weapon Master

Pondering about which profession to choose…

WoWScrnShot_041710_184501When I wrote about my favourite profession in Guild Wars 2, I was looking at the topic from a pure PvE point of view. This entry is about WvW now.

I used to play World of Warcraft on a PvP server and I always hated it. As soon as I got the chance to get away (because I founded a guild with friends on a PvE server and later transferred to join a guild that bookahnerk had been with back in Ultima Online who are also on a PvE server), I left and never looked back.

The ironic part is that I actually love open world PvP. However, and here’s the big caveat: There have to be “safe” zones and going to either (PvE or PvP) zone has to be optional. I want to decide when I want to PvP or PvE! I do not want some random player who passes by to make that decision for me. Especially since that usually meant players that were much higher in level or had much better gear and thus, much better chances than me.

Defending a tower.

Defending a tower.

I found out how much I enjoy PvP when I played Warhammer Online. For those who don’t know: The game has 4 tiers, which are basically four level ranges. Each tier had different zones that belonged to the different race pairings. For example, dwarves and greenskins. So there you were, a level 5 player in the dwarf/greenskin T1 area. You could either do your PvE – regular quests or public quests (events) – or hop into the RvR lake which was marked on the map with a brownish border. When you entered the area that was marked as RvR, you got a warning and had a few seconds time to run back in case you did not want to get flagged.

This is what I miss most in my current MMOs. The ease of joining RvR when you wanted to (PvE and PvP was on the same map in each zone) and do PvE if you wanted to do that. There were clear borders (on the map, at least, not in the world per se). Joining was as easy as setting a foot into the area.

Guild Wars 2 Mini Lion CubAll this long-winded history of my gaming habits is just here to explain what I love about “world PvP”. For some reason, Guild Wars 2’s WvW hasn’t sticked with me yet. I’ve been in there a couple of times (almost literally) and I enjoyed my time there, but it seems to be so distant from the rest of the game that I find it hard to get in there, but yesterday, ArenaNet talked about the upcoming WvW area Edge of the Mists, and it makes me want to get into WvW!

The problem here is: As much as I love melee and swords in PvE, I do not like playing melee in PvP. So, the warrior is basically out. I did think about taking my mesmer there, but I really dislike that she’s so slow… or I’d have to get builds that make use of the focus which is a reliable way of getting some swiftness. On the other hand: Maybe this weapon IS the perfect one to use in WvW?

All I know is that I want something tricky to play. The warrior is too straight-forward. I absolutely loved playing a frost mage in World of Warcraft’s Burning Crusade. That mage was about controlling, freezing, slowing, the enemies. Making sure they can’t hit you. Something like that would be great. And this is why I’m rambling about this topic. Maybe some of our readers can help me here. Which profession would resemble such a playstyle in Guild Wars 2? Maybe the engineer? Anything tricky that isn’t melee… it’s okay if it’s not easy to play. I get used to it… I hope. ;)

Seriously now, mesmer or warrior?

GW2 Combat MesmerBefore the release of Guild Wars 2, I had already asked myself whether I wanted the warrior or the mesmer profession for my main character. Oddly enough, I am not the only person wondering about this choice as I have regularly seen readers come to our blog because of the very same “dilemma”. The game has been out for several months now and I figured I would revisit this topic. Keep in mind that for me, the subjective measure of “fun” is the most crucial deciding factor and “min/maxing” or “doing the most damage” is a lot less important. So your mileage may vary, but perhaps I can still help you get a feeling for those two professions.

GW2 Combat WarriorWhen a game hasn’t been released yet, I look at which classes/professions I have liked playing in other games to judge which class/profession I may like in the new game. My usual routine in MMOs is to choose such a character to play to max level first, but on my way there or after reaching max level, I realize that the character actually is not the one I want as my main and switch. In World of Warcraft, I had a warlock then switched to (frost) GW2 Combat Mesmermage. In Warhammer Online, I had a Black Orc (though an odd choice for me at the time as I had never been a fan of melee or tanky characters until then) and then switched to shaman. In Lord of the Rings Online, I had a runekeeper and then switched to a warden (at that time, this choice was a lot less odd as I had since realized that I actually love playing tank classes). And in Guild Wars 2, I started with my mesmer and once she was at level 80, I switched to my warrior.

I don’t want to keep you in the dark, however, my favourite profession is the mesmer! My warrior had a short time of being my favourite but she quickly lost to the mesmer again. So, what is it about the mesmer then that makes her that much better? Let’s have a look at their playstyles.

GW2 Combat WarriorWith my mesmer, I primarily play with a staff and a sword/pistol combination. With the warrior, I usually play with a sword/axe and rifle combination. As you can see, both professions offer me the choice of playing close to or further away from the mobs. The difference here is that with the mesmer, I usually start at ranged with my staff and if the situation allows, I switch to the sword, teleport to the mob (“Illusionary Leap”) and hit in melee. With the warrior, I start by jumping towards the mob (“Savage Leap”) and if I find the situation too dangerous, I switch to the rifle and start kiting the mob.

GW2 Combat MesmerThe pistol in my mesmer’s off-hand may not be the best choice, but it is fun and stylish. I wish she could use a pistol in her main hand as well! On the other hand, I love going into melee every once in a while. It just feels more energetic and dynamic as a whole. Being a clothie, one would assume that the mesmer can’t survive in melee, but she can! “Flurry” is great for that as it gives her immunity to damage for a few seconds. “Magic Bullet” stuns the first target and dazes the second one for 2 seconds each. I play a condition-build and also have “Signet of Domination” equipped which, when used, stuns again for 2 seconds. And if all that doesn’t help and I need to get some distance, I switch to my staff, click “Phase Retreat” and teleport myself away from the mob. So far, I haven’t had much problems fighting against veterans, even with adds.

GW2 Combat WarriorMy warrior uses “Healing Signet” with my warrior which gives her passive health regeneration that manages to outheal poison. Very convenient if my skill to remove conditions (“Signet of Stamina”) is on cooldown. I love the signets with my warrior. They give me lots of passive goodies without having to worry about activating them all the time – unless I want to. But apart from that, there isn’t that much tricky gameplay with her. This is very likely due to my chosen weapons/build, but it is also because I miss the mesmer’s illusions. There is certainly less confusion (quite literally) for the enemies, and it feels lonely. I also regularly find myself thinking “kill it faaaaster” when there’s a dangerous situation (like a veteran with additional mobs coming in and my health going down faster than it regenerates) whereas with the mesmer, I just think “oh, this gets interesting now” and I find myself looking at which skills are still on cooldown and which skills I can use. E.g., can I heal, then stun/daze, then use damage avoidance until I can heal again? And if my own skills are on cooldown, I can destroy my illusions and use “Diversion” or “Distortion”.

GW2 Combat WarriorLong story short, I enjoy the gameplay of the mesmer a lot more than that of the warrior, even though sometimes, especially in dungeons, it can get frustrating because switching to melee can get too dangerous. You really need to know what the mobs can and can’t do and you need to judge when to jump into the middle of the combat and when to stay away. The warrior, on the other hand, allows you to go crazy even in melee, but she feels less complex.

Ask Nerdy Bookahs

It’s time for another “Ask Nerdy Bookahs”. We have looked at the questions in the search terms that led people to our blog for which we know we do not have fitting entries and we’re trying to answer those questions now.

Do I need to have played Guild Wars to play Guild Wars 2?

Technically, no. There is nothing holding you back from purchasing Guild Wars 2 and playing it if you don’t own Guild Wars 1. But I assume that this question is not about the technical aspect of setting up an account, entering game codes, etc. but rather about the lore behind it. Guild Wars 2 is based on an established lore, it has a history of more than 250 years (Guild Wars 1 takes place 250 years before Guild Wars 2). There are two (soon three, I assume) novels connecting the story of Guild Wars 1 with Guild Wars 2 (“Ghosts of Ascalon” and “Edge of Destiny”). At the end of Guild Wars 1, there were hints pointing towards the happenings of Guild Wars 2 (sylvari, the awakening of the Elder Dragons, just to name a few).

Having played Guild Wars 1, I cannot say how good or bad Guild Wars 2 is in introducing you to the world and its story. I would say that reading “Edge of Destiny” would be a great starting point. But two of our friends started Guild Wars 2 without having played Guild Wars 1 or having read any of the two novels and neither of them complained, with one exception: They both did not really understand what the “sylvari” are. Reading through the wiki entry that I linked would be a big help there, especially if you decide not to play a sylvari yourself. The other races just aren’t properly introduced to what sylvari are.

Other than that, I think you’re perfectly fine without knowing anything about Guild Wars 1 and the history between those two games. If you still want to be up-to-date on the lore, check the lore videos from Wooden Potatoes. They are a bit fast but brilliant!

How do you gather in Guild Wars 2?

GW2 Mithril Orichalcum Harvesting toolsYou’ll need to get the appropriate gathering tools. Those can be bought from a merchant. There’s one kind for gathering plants, one for chopping wood and one for mining ore. And then there are different “qualities”. The higher the area, the higher the gathering tool needs to be. Fortunately, they are compatible downwards. Copper ore, for example, can be found in the low-level area, but you can buy the highest mining tool and still mine copper with it. The gathering tools have special slots, so you won’t have to replace them with your weapon when you want to gather something. Once you equip those tools, you can finally gather all those items you’re running into. Just be careful when you enter a new area. If you gather “ruined…” items, then that means that your gathering tools are too low-level for that item.

How long does it take to reach endgame in Guild Wars 2?

That depends on what “endgame” is for you. There is structured PvP which basically means PvP in instanced areas (like scenarios in Warhammer Online or battlegrounds in World of Warcraft). sPvP, as it’s often shortened, can be accessed from level 1. Once you’re in sPvP, all characters are level 80 with the same level of equipment and access to all skills, etc. So if all you are interested in is sPvP, then you would not need to level any character at all. Just create one and have fun playing sPvP!

Levelling from 1 to 80 doesn’t take too long, though. And once you’re 80, all areas of the game are open to you. The great thing about the game, however, is that you can always go back to lower level areas where your character is getting downscaled. While you will be a bit stronger than a regular character at the lower level, the areas will still be challenging for you. Speaking of strictly “level 80 content”, there are areas that are designed for level 80 and you probably shouldn’t go there with a much lower level (you’re not getting upscaled in the PvE world, after all).

But as I said, levelling doesn’t take too long. It took me 6 months to reach max level in Lord of the Rings Online and that was with Siege of Mirkwood as the latest expansion. In comparison, it took me about a month to reach level 80 in Guild Wars 2.

Can you play through Guild Wars 2 solo?

Yes and no. You have your “personal storyline” with quests that will lead you to instanced areas and you’ll be the only person in there unless you want to take other players with you. Outside of those, you can play “solo” as in you don’t need to form a party with other players. But the game itself is designed in a way that you will not be completely on your own. You get full experience points and loot for any mob that you’ve hit often enough (that is, more than once usually), no matter how many others have hit the mob as well. In other words: There is no tagging a mob like you know from games like World of Warcraft. You will also have skills that give you and “allies” buffs. “Allies” means friendly players and out in the PvE world, all other players are “friendly players” and will be effected from such buffs, even if you’re not in a party with them. You also get experience points for rezzing other players, so it’s not unusual to have people stop in their track and come over to help you get back up.

There are also events taking place in the world (“group events”) or skill challenges that will be too difficult for just one person alone. So every once in a while, you will need the help of another player if you want to do them. They are not required, though, to advance your character.

To sum it up: Yes, you can play solo and do not need to form a group. But no, you will probably not be alone and fight mobs completely on your own and you will get help from other players more often than you probably do in other MMOs.

How can I take a screenshot with having my character visible?

GW2 Lions Arch Horn

See the horn at the bottom of the picture?

Sorry, but you can’t. Not without workarounds, at least. I seriously do hope they are changing that soon, as it’s very annoying.

One tip: Type “/sleep”, then hide your interface (I’ve rebound the key for hiding/showing the user interface to “#”, by the way, as it is much easier to remember than the default key combination), position the camera accordingly and you can take a screenshot without your character. Unfortunately, this is much more difficult to do with asura than humans, for example. Charr can be tricky as well if you’ve chosen one with long horns.

Can you have more than one character in Guild Wars?

If you buy one campaign in Guild Wars (1), you’ll get 4 character slots: 2 for the account itself, 2 for owning the campaign. Every campaign (there are three campaigns: Prophecies, Factions and Nightfall) adds 2 more character slots leaving you with 8 character slots total. The game has 10 professions which means that if you want to have one character of each profession, you’d have to buy two additional character slots.

Guild Wars 2 comes with 5 character slots and offers 8 different professions. So in order to play all professions, you’d have to buy 3 additional character slots in Guild Wars 2.

Do you have a breath bar in Guild Wars 2?

Nope. Once you get underwater, you will automatically switch your headgear to a breathing apparatus allowing your character to breathe underwater just like she would above. This item works just like other items in that it has stats and you can exchange it in higher levels for items with better stats. But they will all work in letting your character breathe and you will not need to watch any breath bar. Swim and dive for as long as you like!

Why do you want to be a blogger?

Good question. I guess I just like talking and writing. ;) It’s a nice hobby, one I do for fun but not for money. I’ve become part of a community and have met several people who also write about games. It’s just something that I really enjoy doing and if it comes with the benefit of getting to know other people from all over the world, it’s perfect for me.

Guild Wars 2: Regions by level

I was curious where I could go with my level and found it a bit difficult to spot the level range on the map. I know I can always “downlevel” to zones below my level. That means that the “1-15″ does not tell you to leave Plains of Ashford once you’re level 16 or 17. You can stay there as long as you want because your level will be adjusted to the current area you are in. You will not be levelled up in PvE, though! I have already set foot into a high level area with Flummi and she didn’t feel comfortable at all in there. Neither did the poor guy in Kessex Hills with level 16 when he was surrounded by level 24 mobs. Sure, you can enter with level 15, but you should be aware of your surroundings as the mobs can be much higher in level than you are in some corners.

Region Explorable zone Level range
Ascalon Plains of Ashford 1-15
Maguuma Jungle Caledon Forest 1-15
Maguuma Jungle Metrica Province 1-15
Shiverpeak Mountains Wayfarer Foothills 1-15
Kryta Queensdale 1-17
Ascalon Diessa Plateau 15-25
Kryta Kessex Hills 15-25
Maguuma Jungle Brisban Wildlands 15-25
Shiverpeaks Mountains Snowden Drifts 15-25
Kryta Gendarran Fields 25-35
Shiverpeak Mountains Lornar’s Pass 25-40
Ascalon Fields of Ruin 30-40
Kryta Harathi Hinterlands 35-45
Ascalon Blazeridge Steppes 40-50
Shiverpeak Mountains Dredgehaunt Cliffs 40-50
Kryta Bloodtide Coast 45-55
Ascalon Iron Marches 50-60
Shiverpeak Mountains Timberline Falls 50-60
Maguuma Jungle Sparkfly Fen 55-65
Ascalon Fireheart Rise 60-70
Maguuma Jungle Mount Maelstrom 60-70
Ruins of Orr Straits of Devastation 70-75
Shiverpeak Mountains Frostgorge Sound 70-80
Ruins of Orr Malchor’s Leap 75-80
Ruins of Orr Cursed Shore 80-80
Sea of Sorrows Southsun Cove 80-80

I have mostly played through the starting areas so far (sylvari and asura) and ran through the human starter area to grab a few waypoints. I really loved Skrittsburgh in Brisban Wildlands, but haven’t seen or been to much other areas there. Looking at this list makes me realize how much I have missed already and I am only level 23. There’s definitely enough content to run through the zones again with another alt or two… and then there are dynamic events which means I probably haven’t seen everything anyway. Very nice! This game is making me want to explore and do nothing else and it rewards me with everything I need to reach max. level.

I got the names, regions and level range numbers from the official wiki, so I hope the information given here is correct. :)

Additionally, if you ever get lost, have a look at GW2 Cartographers. It’s an interactive map that shows all the areas and where you can find them!

GW2: Will it really lack endgame?

Update July 13, 2012: There’s an interview on Twitch.tv with Eric Flannum and Colin Johanson where they’re talking about endgame in Guild Wars 2. :)

I have seen several people talk about whether Guild Wars 2 has an endgame and whether it needs one. Some articles/discussions are a bit older, others are newer.

Let me toss in my opinion and thoughts as well. First, I should clarify what I mean when I say “endgame”, that is, which definition I am going to use here now. I will ignore the PvP part of “endgame” because the discussions usually do not revolve around the PvP part but they are instead concerned about the PvE part. ArenaNet also treats those two areas differently as structured PvP, for example, does not even let you play with a low level character and you immediately start with your character being max level and having access to everything (traits, gear,…). As I said, PvE is different. Let’s say “endgame” means “doing something differently than what you are doing while levelling up”. If that is the case, then I guess Guild Wars 2 really is lacking “endgame”.

What we have in the PvE area are dungeons (story and explorable mode), events/dynamic events and meta events. All of which can be done at low levels already. Events can be soloable (while scaling up when more players are around) or specifically designed for groups which make them very hard to solo. What Guild Wars 2 does not have is raids, at least not in the “traditional” sense as we know them from World of Warcraft or Star Wars: The Old Republic. Those raids are typically seen as “endgame”: You level up to max level, and once there, you collect proper equipment, join 9 to 39 other players (numbers are arbitrarily taking from what it took and now takes to raid in World of Warcraft) and head into an instanced area where your group can fight against certain boss monsters. Since those raids take place in instanced areas, only you and your group can fight. It is basically a very structured environment. It is “save” in a way that no random person can join whenever they feel like it. You – or the raid leader, at least – decide who gets to go with you, which classes you take, which equipment level you allow in your group – by not taking those with lower equipment with you – and which skill level those players that you take have. Typically, you are connected through voice-chat and can direct tactics and strategies that way. If this controlled environment is the only thing you want to experience as “endgame”, then Guild Wars 2 will be disappointing for you. It will not have raids. The closest it has is dungeons for a maximum of 5 players.

One complaint about MMOs that I have seen several times is that the game worlds’ importance in MMOs is constantly diminishing. Once players have reached the maximum level, they disappear from the general game world and spend their time idling in the cities instead while waiting for the dungeon finders to put them in dungeon groups or they’re waiting for raids to start where, again, they disappear into instanced areas. The areas outside get abandoned because players are focusing on the “endgame” which means they are either preparing for raids by farming dungeons for better gear or they are participating in raids where, again, they’re often farming gear (some play for the fun of it, of course ^^). In this aspect, Guild Wars 2 does things differently. For one, you can visit the lower level areas because you’re automatically down-leveled when entering them which will probably keep the whole world interesting even at max level. But that’s another topic. The other thing is that while there are dungeons (and structured PvP which is instanced as well) in Guild Wars 2, they are not required for getting the best gear. You either do them because they are fun or you don’t do them. At the same time, with the lack of instanced raids, we can hope that the game world will see a higher population.

Without raids and without the requirement of farming gear, what will players do at max level? Basically, it’s the same that you’re doing while leveling up: Dungeons, events, the personal storyline (until it’s finished, of course), etc. I would assume – this is guessing, after all, as the game is not released yet – that dungeons and events will be the main attraction for people in PvE at max level. In my opinion, events is where the potential for long-term motivation in PvE can be found. And this is where I say that the success all depends on the game’s design and it leads to a few questions that are left (mostly) unanswered so far:

How good will the scaling be? The Wiki says that the “regular” events scale for up to 10 players which would probably mean that a group of 20 players will rush through them easily. The more difficult events, however, scale up to 100 players. Let’s say we’ve got a good organized group (together with whoever else is in the area and joins). How many events will be trivial for organized groups and how easy will it be to find the more difficult encounters?

Will those events have a satisfying complexity? How about the general difficulty (tied in with the “scaling” above)? How about certain strategies? I have always found boss fights with the “tank and spank” strategy to be very boring. It would be equally boring if the fights in Guild Wars 2 were all about trying to stay alive yourself while dealing damage.

This is what I have mostly done when I played Guild Wars 2. I paid attention to myself and my needs, tried to stay alive and deal damage and if I used a combo it was by accident and usually not planned. ;) Then again, no matter how we look at it, we are all still new to the game and have not played PvE in the high level areas. I would guess that most of us have seen what combos are but at least in my case, I have not yet memorized every detail about it and until I have, I will not be able to use combos efficiently. But I certainly do hope – and expect to a certain extent – combos to be very helpful and maybe even required in some cases in order to be successful during events. This is one aspect where we can see professions interacting with each other. We do not have healers or tanks anymore and while I think this is a great change, it also means that we should see having to interact in other parts of combat or else we would just be lots of solo players all doing our own thing while seeing the boss’s hitpoints go lower and lower. And that would be boring. I want support and combos to be required and timing to be essential because that will be part of the challenge. That, and, of course, interesting boss mechanics that require us to do more than trying to stay alive while damaging the boss (like the Shadow Behemoth where you need to destroy portals that appear).

For me, the big question is: How do the events work at max level? How complex will the fights be in general and how much strategy will they require? It probably won’t be easy to find that balance between being too boring and being too difficult, especially as every player in the region will be able to join the fights and we will not always have that controlled environment where everybody listens to the raid leader and does exactly what they are told to do. If strategy is required and if they find this balance, then I am sure we are in for a treat and I, personally, will not miss those old raids at all. For me, interesting endgame in Guild Wars 2 is not “doing what we have not done at lower levels” but it is “being challenged in group-type settings”.

All things considered, I would answer my question with: “Yes, it does have endgame, but it is different from the endgame we know from games like World of Warcraft”. If you ask whether the endgame will be good in general and, also important, good enough to keep us interested in the game for a longer time, then I would say that it probably still is a bit too early to answer that one. We have not seen those areas yet to properly judge this aspect of the game and either praise or doom Guild Wars 2’s endgame. Soon, however, we will be.

Guild Wars: The end of the Hall of Monuments

On Wednesday, I finally reached 30 out of 50 points in the Hall of Monuments. So for me, this part is finished and I don’t think I’ll ever take a look at it again. Don’t get me wrong, I love the idea and that they gave us something as a reward in Guild Wars 2. However, it’s just not my usual playstyle. Especially when it comes to Guild Wars.

Let me elaborate… I think I have mentioned it before that when I started with Guild Wars, I used this game to get away from annoying people. Most of them were from World of Warcraft at that time. ;) There I was, happily fishing in the Barrens, when I would get a message from somebody asking me to join raid X or come to instance Z. I declined and they wanted to know what I was doing in the Barrens (I played Alliance, though not by free will). Most people I knew in the game were understanding, but some were confused by my choice: Why would I prefer such a boring task over going raiding? The answer is easy: Because I do. What Guild Wars offers me is great: The whole content is open to me without requiring playing with other people. The most important part here is: I can play with others, but I don’t have to!

When the Hall of Monuments was announced, I thought it was a great idea. But I soon realized that in order to get all 30 points, I would have to stop playing the way I did (trying out the different classes, for example) and start focusing on things that give me points. So instead of levelling all characters to 20 like I had originally intended, I now had to do something that gave me enough platinum to buy elite armor. It led to me quitting the game, more or less. Whenever I logged on and felt like doing something, I had the feeling that I was wasting my time and should rather do something that gives me HoM points (a bit like the raid and the fishing above, only that my own wish to get those HoM points equal the raid leader here ^^). This may sound whiny and complaining but it isn’t. What I want to say with this is that instead, bookahnerk started farming areas for platinum (and using the German out-of-game auction house) and he gave me whatever he could, so that I could buy the things I needed (like the elite armor) to get those HoM points. He has reached 30 quite some time ago, by the way, but after that, he helped me reach them as well. I still did things myself, of course, but he helped me out so much because he knows I really wanted those HoM points (I really wanted the Rockfur Raccoon!).

And last week, I was only missing two more points. I had everything I needed for the Vabbi armor, I just had to get my necromancer’s behind over there. On top of that, I needed one more elite armor, so we chose the cheapest one and bought that as well. Then the last thing I needed was three more hero armor pieces (I had farmed the first ones myself, by the way. Everything that had to be achieved by playing, I did myself!) and so, bookahnerk joined me and helped me play the last few missions through Eye of the North. Here I am now, with 30 HoM points and after reaching those, I have started playing the game again. Because now, I play because I want to and I can do whatever I want to do without feeling like I was wasting my time. Oh, and my future ranger will have that cute cuddly spider as a companion!

I really loved seeing the Great Destroyer! I had tried my best not to read too much about the story in Eye of the North and I tried not to connect the dots between this and what we know has happened and will happen until Guild Wars 2. Seeing all this now makes me even more excited about Guild Wars 2. I am really curious to see how the story will evolve and what we will do to advance it. Or, more likely, what the game designers will allows us to see and do that will further develop the story. ;)