Tag Archives: Game Community

Bloggy XMAS 12: Connecting with friends through games

Blogg XMasThis post is part of “Bloggy Xmas” – an event where bloggers who signed up were assigned one day to provide a blog post about “Gaming and Community” and write about it.

At first, I didn’t know what I would want to write about, but then it hit me: I actually already had a draft sitting in my endless pile of unfinished drafts that fits the topic. It’s not that I didn’t like it, I simply forgot it was there.

Before Guild Wars 2 got released, we had wondered whether we wanted to create our own guild or join another one. We had also considered whether to make a German guild (seeing how we are Germans and us German-speaking folks often get their own set of servers to play on) or an international one. We ended up joining Dragon Season instead. With the exception of Lord of the Rings Online, we had previously always been in German guilds in MMOs. My game clients had usually been set to “English” (if that was the original language the game was made in), but within the game, I had played on German servers with German people. It’s not just because it’s easier to communicate if you’re all native speakers. It’s also because you do share a common culture and Germany itself isn’t such a big country. If you get to know people that you like, meeting them in real life isn’t usually too difficult to do.

So, being in the international (with mostly EU folks, as GW2 does separate their player base like that) guild that Dragon Season is, meeting people from the guild is much more difficult to do. We were lucky to meet a few fellow guildies at gamescom last year, but that’s about it. Still, you want to do more than “just” playing the game as you’re doing that every day anyway. Talking on voice chat is one thing and always fun. But what we do in the guild is to have a guild party at least once a year.

A few weeks ago, we had our summer party in Guild Wars 2… yes, it was just a few weeks ago, as we actually did it when it was autumn already or close to autumn. :p As is always the case with such things, a few people could not be there, but all in all, I would say it was a success as usual. I did not have as much time preparing as I would have liked, though.

We always celebrate by doing a few games and handing out prizes to the winners. Unfortunately, games always restrict you in what you can or can’t do compared to the real world. For example, I would love to put the prizes in wrapping paper to have a few extra seconds of the winner wondering what it is. But the games themselves are quite limited as well, as everybody who has ever tried to organize some or participated can probably imagine.

Costume Brawl

GW2 Guild Party 2014After having done three of those parties, I have found that costume brawl is actually a fun way to battle for a prize. There may not be much skill involved, but it’s fun to watch, at least. Some costume brawl items come with extra skills, though, especially the ones bought on the gem store. Also, some people may not have costume brawl items to participate (if that is the case, here is our only slightly old guide to get them without spending gems). So, I put down the cauldron that I can summon with the broom from the witch’s outfit (bought in the gem store). I love the cauldron, because everybody who just passes by can click on it, gets transformed and can participate in costume brawl. There are five possible transformations and this makes it a little more even.

Our rules for costume brawl: You become a costume brawl champion if you have scored 25 points. That champion then has to run to a predetermined spot to be declared the winner in our game. I chose to do it that way, because with the POWs and BAMs, it’s sometimes hard to spot who became a champion first. That way, they not only need to become a champion, they also need to realize they did and get their character over to the spot. Much easier for us to judge who is the winner. It may be a problem in larger groups or if you put the predetermined spot far away from the group, because some characters walk faster than others with special skills or items. So far, this hasn’t been an issue for us.

Find the NPC

This year, we did not play “Find bookahnerk” as we usually do. Bookahnerk could not actively participate in the guild party due to some exams he had had to study for. In the past, he went to a certain spot or a certain NPC in the town we were having our party in (Lion’s Arch and Hoelbrak were used for this). I gave out one hint (e.g., when we had our party in Lion’s Arch: “The sour loser…“) and the participants had to find the NPC and /bow at it. This is done, so we know for sure they aren’t just passing the NPC without knowing it’s the one they are looking for. Bookahnerk standing near the NPC also helps the participants because they know they are in the right spot – and it helps me to see who is there first without having to go there myself. Of course, nobody is allowed to party with bookahnerk or they can see his position on the map. It is also advised to turn off your commander’s tag if you’ve got it. ;) The downside of this game is that as long as the participants are looking for the NPC, communication is limited. You can use map chat or guild chat – but the latter only works if every participant is also in your guild and the first one means taking over communication space with people who may not be interested in what you are doing.

Trivia game

The classic game we always play is the easiest of them all: A trivia quiz. I think of questions I can ask, usually related to Guild Wars 2 in some way. Some are funny, some are lore-related, some belong to the “real life part” of the game – e.g. “When did Guild Wars 2 get released?”. The tricky part here is how to gather the answers. In-game mail gets restricted after sending two mails. So, if you have more than two questions at a time, you need to pause for quite a while in between. If you tell people to just use “say”, it’s less fun for everybody as one person shouts the right answer while the others may still be trying to guess. Another issue is typing speed. Some people can just type faster than others and I don’t really like having to exclude people from winning because they type slower than others. Latency may be an issue as well. So, no replying in “say”. I chose whispers during our last party and for me at least, it worked quite well. I sometimes missed a whisper, but altogether, it did not cause any issues: I have one extra chat tab only for whispers, so scrolling up, I could see all messages. Because of the aforementioned reasons, I also don’t take the first correct reply for the winner. Instead, I say that the first four or five correct replies will get thrown into the pool and the winner will be randomly selected. I know people have not been happy about this in the past, but I like to think it’s more inclusive and gives more players a chance at winning something.

Guess the NPC

GW2 Guild Party 2014This quiz also works quite nicely with NPCs: Instead of having players run to an NPC that I hinted at, they only need to tell me the NPC’s name. This also doesn’t limit you to NPC standing in the same map (so in order to avoid issues with people getting onto the same map again when they return). Last time, I changed that game a bit and gave out hints with decreasing difficulty. I started with some very vague hint: “We do not know that NPC’s hair colour.” – The next hint limited the possible answers a bit more: “The NPC is a human.” – For this game, I let players write in “/say” who they think I’m talking about. One guess per player per hint. So, when a new hint is given, everybody can write one more guess. This makes it a bit easier, as everybody can see the guesses that were already said and they know which NPC is not the correct one.

The problems with games is most of all the awkward limitation Guild Wars 2 poses on its players when it comes to communication. 2 mails only within a short amount of time and then you’re blocked from sending more mail for what seems like an eternity. Another issue I’ve ran into in the past was that I was muted from the public chats, because I had been too spammy, apparently. Of course, organizing and hosting the party and its games means that I write a lot in /say and getting muted quite frankly sucks. The alternative would be using a voice chat, but this would exclude those who cannot use voice chat for whatever reason and the random guests who were just passing by and decided to stop and play with us. Additionally, this is about building a community within a game.

In closing…

Playing games together would be much easier and probably also more fun if we could all just sit together in a room and do so. However, being in an international guild with players from lots of different countries, this is simply not an option. The second best is trying to work with what a game is giving you in order to play together and have fun. Guild Wars 2 could probably have a bit more to help with that, but it does have enough to make it a worthwhile and fun evening.

I think having guild parties like this does help to feel just a little bit closer together, even if we’re actually really far apart from each other. It’s by far not the same as being in the same room and playing a game like spin-the-bottle or whatever, you can still do something fun together. For me, these are always important events as they also remind me of why I have chosen this particular guild and why I’m still in there and help keep it running.

Get ready for Healing Over Time!

In a bit less than two hours (at 10am GMT), Healing Over Time will start. This is a charity event, run by several guilds who will be playing and streaming multiple games for 24 hours! You can see who is participating on their official website.

You may have already heard of such gaming marathons. They are often pretty much the same: A person or a team of people plays for 24 hours, streams it, asks for donations and often hands out prizes should they get to certain donation milestones. HoT is a bit different from most that I’ve watched as they are not just “one group” but rather, Sam, the organizer of the event, managed to get 8 gaming communities to join. Seven of them will be streaming. Our guild, Dragon Season, had been invited, too, but unfortunately, nobody from us is able to stream for such a long time. Either because of technical reasons or as in my case, the inability to stay awake for 24 hours. As much as I would like to do that for charity, I’m just not capable. You will see Tilion, me and bookahnerk in the chats of MYST’s streams, though, and we may also join in for a few of the games. Where HoT does not differ is that they, too, will have some prizes to hand out (just have a look at the list of supporters!).

As is usual with such marathons, the participants do get breaks, of course. ;) You can see the schedule as well as a list of the games that are going to be played here. Relics of Orr, Subterfuge and Viking Nation are going to start 3 hours later (at 10am EST) than the rest since they are US-based. Of course, they will also be playing and streaming for 24 hours once they have started!

Now on to the most important part: Why are they doing that?

For charity! But to be more specific, their goal is to raise $5000 for Child’s Play, an organization that provides children in hospitals and in domestic abuse shelters with gaming equipment, so they can play, have a little bit of fun and forget about their worries at least for a little while. If you want to know more, you can read all about their goals here.

I’m proud to participate and help out in such an event!

Foostival 2014: Interview with Ramon

Foostival_Interview with Ramon

Update: Check out the corresponding gem cards giveaway (EU-only). Open until March 31! This is the interview from Foostival with Ramon Domke, the German community manager of Guild Wars 2 (click this link for the Guildnews version and this link for the Wartower one – the videos are identical!). It was done completely in German and even though nothing spectacular was revealed, it is still fun to listen to it and we thought it may be a good idea to translate it and share it with the rest of the community!

On the left, you see Johannes (Lord Walek) from Wartower. The guy on the right is Alex (Sputti) from Guildnews. The one in the middle with the pretty pink shirt is Ramon. Prior to Foostival, they had asked their communities to give them questions they can ask Ramon Domke, who is the German community manager for Guild Wars 2. Alex asked his community for more personal questions, so most of those below are from him.

I decided not to translate everything they said literally. The video is more than one hour long, so I assume you can understand why I didn’t do that. ;) I tried to stay as close as possible to the answers Ramon gave while summarizing and translating them. Sometimes, they are closer to what was said literally. I’ve also added a few comments in ((brackets)) where necessary (like the changes of the reveal dates for the features pack or when I wasn’t sure I got the correct translation).

Ramon starts with the warning that there will be one sentence in three variations that you will be hearing in his replies pretty often (and he assures us, he hates it as much as we do):
1) I can’t say anything about that.
2) We’re not talking about this yet.
3) Nothing is ever off the table.

He tries to answer the questions as best as he can.

1. Loot and reward system: Will there be changes e.g. in dungeons and fractals? Champion runs get better rewards than other things in the game.

He can’t promise which direction the changes will take, but there will be changes. Different content should be rewarded similarly. There is a “loots and rewards” team looking at how different things are rewarded, so changes will definitely come. He can’t say if they’ll be viewed positively or negatively in the beginning.

2. Will there be changes in the skill system or how the enemies behave? So far, damage is more important than anything. Support is more of a burden to the group.

Ramon knows this feedback. They have just released the first information about the features pack and those are the first steps towards this direction where eventually different builds should be equal. On the other hand, with the open world content, they try to implement different game mechanics to make different builds strong.

3. What does Ramon think about the professions’ balance?

He’s not too keen on speed runs or getting the most gold per hour played. He most often plays with friends and can play with less effective builds, but he can understand that there are issues, especially with PUGs where they say “You either have this build or you can’t come!”

4. Are they still working on a solution to limited condition stacks?

There are lots of developers and are trying to find a solution, but the last things they tried out resulted in the server infrastructure to go down. There was too much tracking of e.g. stacks of different lengths. It’s not off the table.

5. New profession/weapon combinations: Are they planning this?

He wouldn’t exclude the possibility of this, but nothing will come in the next weeks or months. There will be the features patch next and then they will continue the living story.

Or more skills per weapon? E.g. switching between/choosing skills?

That is an interesting idea. If they can implement this reasonably, then why not. Either through a different weapon or by giving one weapon more skills. It would maybe be easier to just put in a new weapon.

6. What was the reason for only now giving free retraiting?

They looked at different systems – not only about retraiting. And they thought: Who is disadvantaged the most? When retraiting, then it is the beginners, who don’t have that much gold yet. They need to travel to a city, then retrait and travel back. That’s 10 silvers which is a lot for a beginner. Or you want to try out something. You’re out in the world fighting a veteran, you die and think: What can I do? You can now try different things without having to travel. It’s a much more interesting game now. The answer is: because they want to make the game better and because they grow together with the community.
He gives the example of Guild Wars 1. On the back of the Prophecies box was an example build with a warrior. It was completely ineffective. Developers had put it there as an example build, but the players who brought in new build ideas every day developed the game along.

7. What does he think about the upcoming warrior trait where you get more attack speed with two one-handed weapons ((dual-wield agility)) and if he knows how it stacks with quickness?

He does not know if it stacks. But he is also “such a boring warrior” with two one-handed axes, so he doesn’t haven an issue with this new trait.

8. Is more group-content planned?

Definitely, but it depends on how you define “group-content”. 5-party instanced content? Or “raid-like” in instances with e.g. 20 people. GW2 tries to have lots of content in the open world. Yes, they try to put group content in there. They try not to have it “too zergy”, so that even with a huge group with 150, players can interact and fight together.

9. Will there be more world bosses like Tequatl?

He definitely does not want to exclude that possibility.

10. Are they thinking about putting the bigger bosses that need lots of coordination onto special maps? So that those who do this content don’t disturb those who want to level in that zone.

He refers to the last few bullet points on the April 2014 Feature Pack release and tells us to wait for those to be revealed ((Facilitating Friendly Play Parts 1, 2 and 3 which will be shown April 2 – April 4)). This question will be answered in detail in there.

11. What does Ramon think of the ending of Season 1?

He looks at it like it was a TV series. He doesn’t have a problem with the ending. It’s like a cliffhanger: Lots of the questions that appeared with Flame & Frost have been answered so far, but more and more loose parts appeared and not all of those have been answered. He saw a planning document for season 2 and there will be answers to all open questions. In this document, you can also clearly read: “E. is… (name of a person)“. What they learned is that it is important that players can see there is a common thread throughout all parts.

12. In general, how did he like Scarlet?

Scarlet was a bit of a crazy kale. She fulfilled her purpose and even if she wasn’t liked, she still caused emotions.

13. What does ArenaNet think about dungeons with more than 5 players? Maybe making dungeons scalable?

Nothing is off the table, but they’re trying to bring big and interesting encounters to the open world. They want to design this content in a way that people who are just passing by can form a group and do it, but it should also be challenging enough, so players aren’t standing there hitting “1” repeatedly.

14. Will there be more content on Southsun Cove?

He can’t say anything about this ((I assume because he doesn’t know.))

15. There is one armor set ((“Rüstungsset der Genesung” in German which I believe are the Mending gauntlets, greaves, helm in English)) you get as rewards from the personal storyline, but the leggings are missing.

He has no idea!

16. Will there be more possibilities to get ascended armor? E.g. dungeon tokens, karma.

He doesn’t know exactly how, but they are looking at ways to make items available through different means, so players with different playstyles (like people who do WvW or dungeons, …) can also get them. He compares it to the changes in the trait system where new traits can be unlocked by doing specific content or by paying gold. He also refers to the design philosophy they had in mind for Guild Wars 2 that they do not want to force players to play a certain way.

17. Will there be new legendary weapons? And if so, will they be available in the same way than the current legendaries?

They’re thinking about how to handle legendary weapons. They had originally planned to implement the feature of crafting a precursor or doing a scavenger hunt with the feature release. But since they’re now rethinking the whole system with their “loots and rewards” team, they postponed it. But they are looking for ways to reasonably put them in and give players the feeling that they’re slowly but surely working towards their legendary weapon and aren’t dependant on the loot luck from the Mystic Forge. Of course, they are also thinking of possible new legendary weapons. This does not mean there will be new ones, but that they are of course thinking about them.

18. There was also the question if there will be more skins from Guild Wars 1?

He thinks this is possible, especially when it’s about very popular ones. But he doesn’t know if it’s being done.

19. What is Ramon’s favourite zone in Guild Wars 1 and which zone die he like in Guild Wars 1 which doesn’t exist in Guild Wars 2 yet.

He generally likes barren land in MMOs. In Guild Wars 1, he liked the desert areas. For example, the Crystal Desert which looked like a huge desert, even though it wasn’t. He talks about an abandoned temple there and that it looks like there is a statue, but the closer you get, the more it looks like a mirage. Also, the area before you go to Maguuma Jungle, that looks like a desert: He thinks this is beautiful. And in Eye of the North, he says “Longeye’s Ledge” was just great with the atmosphere, the autumny look, the warm sunlight.

20. What is going to happen with Lion’s Arch now?

Lion’s Arch is currently destroyed. It won’t be rebuilt within a day. He doesn’t say what or how it’s going to change.

21. Which update of the Living Story was his favourite?

When it comes to gameplay, Bazaar of the Four Winds. It was fun and he loves Sanctum Sprint. He is also sad that the Aspect Arena is not part of the daily activities. He would also love to see this one again.

22. How far developed is Season 2 of the Living Story?

It’s all planned.

23. Ellen Kiel or Evon Gnashblade?

Ellen Kiel. His bet was on her winning because while the hardcore and Guild Wars 1 players wanted to see the Abaddon fractal, he was sure that the bigger crowd would go with the reduced waypoint costs.

24. Would Scarlet have appeared in the Abaddon fractal as well?

He doesn’t reply to that question.

25. Will there also be something to vote on in Season 2 like the vote between Ellen and Evon?

He doesn’t know that.

26. Will Season 2 see content that is closer to an “expansion”? For example, new regions, new professions, new races.

He says that the question is what you call “something like expansion content”. He says yes, at least, it will go into that direction.

27. Are they working on a continuation of the personal story? And is it possible to combine the personal and the living story?

They are thinking about different possibilities of the personal character progression/story and revisions of current systems, but he can’t say what they are going to do.

28. Will there be more blending of story and game events? As in having more cut scenes in between.

They extended their cinematics department. So he won’t say “no” to this. The recent updates also showed some more cut scenes. They do not plan to use those cut scenes anymore where your character and one other character can be seen on the screen – like in the personal story – and will concentrate more on scenic cut scenes.

29. Are they working on a way to let the player repeat living story? E.g. through fractals?

He would not say “no” and they do hear this feedback very often: Why do you make temporary content that will be lost forever once it’s over? He thinks they are probably looking at how to make replaying it possible.

30. Will we see World 3 of the Super Adventure Box on April 1 and if so, will the story be continued?

Ramon’s reply: “And who would benefit from an April 1 spoiler?”

31. What does Ramon think of the SAB?

He thinks the idea is interesting. He shook his head when he first heard about this. But it’s such an ingenious idea that it works. In general, he is just too bad to do jumping puzzles.

32. What does Ramon think of the tribulation mode of the SAB?

He doesn’t like going from full life to zero without understanding why, so he doesn’t like this mode. But there are different players and everybody likes different content. He is happy that there are people who love the tribulation mode.

33. The next topic is datamining: What do they think about dataminers?

He personally hates dataminers. They destroy the fun for the players and the result is that developers have to think about how to deploy a build, so that hardly no datamining can be done. So, building something over a longer course of time is difficult.

34. There was an “alternative ending sequence” to season 1 of the living story which got revealed by dataminers. Does something like this happen more often at ArenaNet that there are different endings or that different endings are done and the “right” one will be chosen at a later time?

In general, if you look at filmmakers, game developers, authors, this happens frequently to test out different endings: How would this ending affect the rest of my story, etc.? This happens especially when you’re working with several authors. The ending they did is the ending they need.

35. Some complained that almost no new town clothes have been implemented. Will this change?

He refers to the announcements for the feature patch and that some questions will be answered there: Monday. ((Note: This was changed and the date on the website now says “March 25″, so today, the correct answer is “Tuesday”))

36. Could it be implemented that regular armor could be changed to town clothes?

He again refers to their website and the feature patch: Monday. ((Tuesday!))

37. How about a crafting profession that lets you create town clothes?

Monday! ((Tuesday!))

38. Will there be new emotes? Or animations for some existing emotes?

He doesn’t know the answer. It’s currently not talked about, but as usual, nothing is off the table.

39. Would he like more vistas to see more of the world?

He would love to see a “filmmakers kit” where he could basically dock the camera of his character and then make his own vista/film.

40. How many screenshots has he taken?

His screenshots usually tell a story, as he never deletes them. He has no idea how many he has.

41. ((The question if Ramon plays GW2 in his free time is obsolete: Yes, he does!)). So on to the next one: How often/regularly does he play?

He has almost 6000 achievement points. It’s not that much, but not bad either.

42. What is Ramon’s favourite profession and what is his favourite profession/race combination?

He plays sylvari. He would love to play asura, but there is no “change sylvari to asura kit” and he doesn’t want to do everything again. But he really likes asura. He plays all 8 professions. His favourite is engineer. He hasn’t played it that often recently, as he’s playing his necromancer in PvP and WvW more often.

43. Is there a general trend towards one race or profession at ArenaNet?

No. It’s mixed. Everybody has their own favourites.

44. What is his favourite in-game dye for armor?

Thanks to having sylvari, he has a lot of choices when it comes to skin colours and he tries to choose dyes that support that colour. His guardian has an armor that has metal colours (gold, silver, dark bronze). His necro has a very dark green and around the dark green, he has light golden borders and a white shirt below.

45. Are they working on solving some cosmetic issues, especially the warrior shouting of gaining adrenaline when it’s slowly decaying?

He can’t say that. Since it’s not a critical bug, it’s probably low on the list of priorities. More critical things are worked on first.

46. Will there be an expansion of the API that can be used?

They are currently reworking a lot of systems which will render the API useless in some areas at first. Then they will definitely need to rework things to keep the API useable.

47. Has ArenaNet thought about implementing a region lock because people from different time zones could get an advantage over night on EU servers?

They discussed this, but decided against it, because there are players who travel a lot, etc. Or when players from Oceania are on European data centers, etc. They would not want to dictate players where and when to play the game.

48. How did Ramon get to ArenaNet?

He applied. They did not want him back then. 1,5 years later, they called him and asked if he was still interested. And obviously, he was.

49. What is a typical day of a community manager?

A normal day doesn’t exist. As community manager, he is talking to different departments and sits in between everything and tries to coordinate everything. He has to know what’s going on inside the studio and what’s happening outside of the studio. Then he tries to combine this. He gave an example of how they wanted to name something which, unfortunately, was a nazi parole when translated to German. So it is his job to know what will and won’t work in his community.

50. When Ramon sees a suggestion on the forum, does he have to tell the lead community manager about this first or can he tell that to the developers? What’s the hierarchy like?

He is the highest rank for the German-speaking area. He decides what to report to the developers. He also has people who report to him. But he is the one representing the German community. He can forward feedback directly, but they are communicating between the teams and if there is an issue in one region, it’s very often an issue in other regions as well. He gives the example of the Zodiak armor and that in the UK, it was a big issue that it was seen as too sexualized on female characters whereas in other regions, it was mainly seen as too similar to a smurf with the blue colours. ((Also notable in this aspect is that he knows what was being discussed on the Wartower forums – a German fansite)). A lot of his time is spent looking for feedback and reporting about this. He also tries to figure out if, for example, negative feedback comes from a lot of different people or maybe there are a lot of negative postings, but they are from just a handful of people. In the latter case, he still doesn’t disregard the feedback and it is still being added to the list of feedback. Additionally, the communities (on fansites, etc.) differ. Something that’s being discussed in the Wartower forums may not be an issue elsewhere or discussed differently (e.g. the other German fansites, Twitter, Facebook, …). His job is to find out what the whole of the German community thinks and not just parts of it.

51. Do community managers get unlimited gems?

Ramon would love that. They get a certain amount of gems every month, though. He’s saving them currently. But he has also bought gems and says he spent about 80 – 90€ for gems since the game’s release. He tries to stay in the range of what he would pay for a subscription game… around 5 to 10€ for the game.

52. Which Elder Dragon is the most interesting for him?

He doesn’t think he has a ranking. Kralkatorrik is funny, because of his dragon breath and how he corrupted everything with it. Mordremoth and how he influences nature and everything… he generally likes the idea that each Elder Dragon is more or less able to manipulate different elements.

53. Does the Deep Sea dragon, lovingly called Bubbles by the community, have a real name internally?

He thinks he saw the name “Bubbles” on a document. He doesn’t know anything about an official name.

54. If you could tell a part of the Living Story yourself, what would happen in it and which characters would definitely make an appearance?

His reply: “Children are watching.” He mentions Caithe… and adds a “maybe”. Then he stops, laughs and the next question is asked.

55. Somebody said that in the last 1,5 years, there wasn’t much lasting content and an expansion hasn’t been announced yet. What is your position about that?

He would also wish for more content that stays in the world, but he also understands the idea behind the progressing story. He believes that ArenaNet can do it a lot better in season 2. Players should also understand that this is the first time ArenaNet has developed a real open world MMORPG and they are experimenting a lot. Some things don’t work, sometimes they learn a lot and he thinks that they are on a good path and that season 2 will be better.

56. XBox One, PS4, Wii U or PC?

PC and PS4. And Oculus Rift – he really wants one!

57. Are you a fan of Game of Thrones?

Yes.

58. What did you think about “Red Wedding”?

It was not very surprising for him. He is one of the people who read the books. He really liked the atmosphere created by the music, though!

59. ((Here was a spoilery question about Game of Thrones – I deleted it, just to be safe. Also, be careful when watching the video!))

((Here was the spoilery answer to the spoilery question above.))

60. What happened with the Guild Wars 2 ComChat ((it was a chat between people from fansites and Ramon to talk about the game))?

He did not have enough time to do those. He did them when he had time left. They restructured and he has more time now and in fact, after this very interview, they had planned to do another ComChat. He will also try to do it regularly again. Maybe once a month.

61. How does he get his bald head to shine this nicely?

Bloom effect! Go to your graphic cards settings, click on “bloom effect” and you can have such a shiny bald head, too!

62. Last question: The VIP feature in the Chinese version and our Western version.

There are usually content differences between the Western and the Eastern versions (or one being behind in versions). When they said that we would have the same “version”, they meant the content. Content updates will be simultaneously. The builds will not be identical! The Western version has the “buy to play” model where you buy the game and can play it as much as you like. This is the Western version and this will stay the Western version. The version in Asia is different. He ends his reply with: In the history of MMOs there hasn’t been an MMO that started as a free to play or buy to play and then added a subscription. It has always been the other way around.

Pink Day in LA in 6 days!

Pink Day in LA will take place on October 20. In honour of the event, we have “pinkified” our logo – that’s the least we can do, after all. ;)

This event was first started in 2007 and with the release of Guild Wars 2, we will see it in Guild Wars 1 and Guild Wars 2 this year. Check the official “Pink Day in LA” website to see whether your server has volunteers that will host the event.

The purpose of “Pink Day in LA” is to raise awareness for breast cancer and collect donations for the Canadian Cancer Society. Apart from raising awareness and donations, there will also be prizes that you can win.

All in all, I really love to see the game community come together like that and organize such a big event. Now even throughout two games. I will definitely be there on our server, Aurora Glade, where Dragon Season are hosting the event (who happen to be both a GW2 fansite and the guild I am in ^^).

So, when does it take place? The website says “October 20, 12pm – 6pm CST” but really, time zones are confusing. If you’re having the same problems with time zones, head over here to check for your country/area.

Bookahneer’s Geekwatch: Joining Talk Tyria and GuildMag

Guild Wars 2 Bookahneer's GeekwatchWelcome to today’s Bookahneer’s Geekwatch! The place about miscellaneous interesting news related to Guild Wars 2 – and on occasion, other games.

As some of you may know, I am occasionally writing for Talk Tyria and GuildMag as well. This Geekwatch isn’t about Guild Wars 2 per se, but about those two fan sites that are both looking for new members to fill various positions.

If you’re interested in joining Talk Tyria, head over to this post for more information. I, myself, am a “contributing writer” there and I’m trying to write a post every other month (from now on, mostly about asura if they let me ^^). Next to my job and my own blog and my hobbies, it’s not always possible to write that many other posts and Talk Tyria gives me this flexibility. Guest posts for Talk Tyria are possible as well, by the way!

GuildMag is also looking for writers, but primarily, we’d need somebody who can do design work. Check out the post if you’re interested in that or look for which other positions are open.

What had kept me from applying there at first were the requirements (the English skill being close to a native level was one, for example). In the end, the GuildMag bunch is great and I feel very comfortable there. I think what’s more important than fitting all those requirements 100% is if you’re a reliable person who loves the game and who loves writing/designing, etc. A person that knows what they’re getting into and that does’t just leave a month later again. ;)

That’s the good thing – and the bad thing – of having your own blog: You can just decide to not do anything for a while if you feel too lazy/are too busy. But getting into such a project like Talk Tyria or GuildMag means that there are other people waiting for you to do your part and you can’t just leave for a month without telling anybody. On the other hand, it’s a great motivator to have other people around and I really love that there’s always somebody willing to give me feedback for an idea.

Bookahneer’s Geekwatch (May 25, 2012)

Welcome to today’s Bookahneer’s Geekwatch! The place about miscellaneous interesting news related to gaming (will most likely include at least one piece about Guild Wars 2 ^^).

We’ve heard sad news yesterday: 38 studios layed off all their employees yesterday (including all from Big Huge Games). What I found fascinating and encouraging was how fast the hashtag #38jobs appeared. Not long after, a Google document was created listing the various gaming companies that currently have job offers available. That’s what I love about the internet and the sub-communities. People sticking together and helping each other out! Let’s hope those people that are currently without a job will find a new one soon!

The Guild Wars 2 community is as active as ever. Just two examples today: Tilion from DragonSeasonCom gave an interview about their website to Video-Games24.com. Since it’s a Greek website, most of us would probably not understand a single word, so Tilion posted the English translation. Valerian from commentarilies posted a really good piece about the melee mesmer in Guild Wars 2. Yes, I’m biased here because I myself fell in love with that class. Although so far, I prefer a pistol as off-hand weapon. I’ll have to try the other options more, though.

The last week of the Newbie Blogger Initiative is ahead of us. The World’s End Tavern has a list of the new blogs. Have a look at it and maybe you’ll find your favourite new blogger over there!

And last but not least, there’s Because We May starting on May 24 and running till June 1: Independent developers putting their games on sale:

“For the last week of May (May 24 through June 1) our games will be deeply discounted to celebrate online stores that give us control over pricing: The App Store, Google Play, Steam, Desura, IndieVania, and a few others.” (quoted from their website)