Tag Archives: classes

Lotro’s class changes

Lotro FireworksThe NDA for the beta of Helm’s Deep has dropped, so I can now write about my impressions. I had “quit” the game months ago, although “quit” is probably too harsh. I just haven’t played it anymore, but especially with my lifetime account, I always have the option of going back. My warden is not at max level yet and I find it quite hard to get back into playing her, because of the way this class is designed. I had little notes stuck to the bottom of my monitors with the skill combinations. You have three skills, gambit builders, that you use in different combinations and depending on the combination, you can then use a gambit finisher. The good thing is that this feature leaves your hotbar quite empty of skills. Most of the class’s skills are executed by combining the gambit builders.

Anyway, the proposed class changes are quite controversial.So far, you can basically mix and match traits from different trait trees (each class has three) as you like. After the changes, this will not be possible anymore. It will be more like traditional skill trees (think old-school World of Warcraft). What I did in the beta was mostly looking at the new trait trees trying to figure out if I can play the way I’ve played my warden most of the time. I mixed between offensive melee traits and defensive ones. I found that this worked best for me. It took ages killing mobs solo, but I didn’t die either and I could also easily pull several mobs towards me and still survive the fights. Whenever we wanted to do 3 man instances, I could tank them easily.

I’m not saying this isn’t possible anymore, since I didn’t test it. I’m going to comment on the impression I got and that others will probably have as well. For years now, traits and builds worked in a certain way. Our skill bars were crowded (except for the warden, of course). A change was welcome. I loved the idea of not having that many skills anymore. Some aren’t needed or skills are very similar in their effects.

lotro_hobbits_picnicBut what Turbine did instead seems just bad. It’s not about how the classes and their trait trees will work out in the end. That may even be good, who knows? But if the players look at the trees, try to work with them and are appalled and shocked by the changes… then what good does that do? You can say and argue about how great those changes are, if the first reaction is that of “horror”, your chances are that players will just log out and forget about this game. Unfortunately, when you read the discussion about the upcoming expansion, it seems that several players react just with that horror.

I felt like the devs are putting us into boxes. My warden is either melee DPS, ranged DPS or a tank. But a melee DPS with tanky traits didn’t seem to work anymore. Some skills that you have been using for years now are suddenly locked away in other trait trees. Instead of mixing, e.g., tanky traits with using offensive skills, I now get access to tanky traits and tanky skills with a few offensive skills.I also apologize for not going into detail here, but I can’t access the beta at the moment to check for the skills’ names. ;)

The choice when to use which skills isn’t in the middle of a battle anymore. The choice for using certain skills is now made before you even step into battle. This diversity was what I really loved, together with the ability to choose whichever traits I liked and put them together instead of choosing for a specialization that predetermines which skills you are allowed to use and which ones you aren’t. At least, we’ll get multi-builds. You can make several builds and switch between them when you’re not in combat.

Those changes are drastic and probably a bit too much for the average player to chew on. Only time and more experience will tell if those changes are for the better or not.

Guild Wars 2 Thief – How traits effect skill tooltips

No matter which MMO I play, I always end up with a rogue-like class. The fragility, agility and trickiness of this class-archetype is what I enjoy playing the most! I may by far not have the skill to play them flawlessly but I love that you can theorycraft and plan so much with this archetype. So it comes as no surprise that I absolutely love the thief in Guild Wars 2.

During the beta weekend event, I recorded a video of the thief’s traits and how each of them effects the tooltips when you put 30 points into them. I put together a picture of all the weapon skills’ tooltips comparing 0 and 30 points in the traits accordingly. I stopped after that because it would’ve been too time-consuming for me to do the same for the utility skills… especially considering traits and skills can change between every beta event and release.

If you prefer, you can also just watch the video that shows all that but, of course, not at once. ;)

Now that the mesmer’s out: Which class do you want to play?

Guild Wars 2 has finally revealed its 8th class which, I’m sure, most of you already know by now. :) In case you missed it, here’s the mesmer on the official GW2 website (and they also posted a link roundup for the mesmer to see all the reactions and interviews they did!).

Now we know that Guild Wars 2 will allow us to play the engineer, thief, guardian, warrior, elementalist, necromancer, ranger and mesmer.

Did the reveal of the mesmer change your mind about which class you want to play first? Were you hoping for another class or is the mesmer all you ever wanted? Or are you now hoping your favourite class will make a return in an expansion? ;) In my case, I’d at some point hoped that the dervish will be introduced again but I knew this wouldn’t happen because the scythe wasn’t listed as weapon in the game (we did know which weapons will be in the game before we knew about all of the classes).

But my favourite class in Guild Wars is the warrior and there’s always some kind of warrior in games like these. ;) Besides, warrior was one of the first classes that were announced. By now, I’m just not sure anymore this is the class I actually want to play. My main concern is that the class is “too easy”. They did say that it’s the least complex class to play and since there are no tanks in this game, I guess its primary role is DPS.

I know that I don’t like the sneaky classes that first have to get into the back of the enemy before they attack – I definitely lack the patience for such a playstyle. And I get bored when all a class can do is deal damage. *yawn* I want to be useful to the group besides having a high DPS. I want to have some kind of support. I don’t, however, like the guardian too much. Don’t ask me why! ;)

Maybe a ranger would be nice as well? I tend to prefer ranged classes for having a better overview of the battle, especially in PvP. Then again, having a pet that needs to be micromanaged can get quite distracting. I’ll have to see how it works here in Guild Wars 2. Pet pathing is always an issue as well. I hope they can do it well. So far, I’ve been the least annoyed with it in WoW (well, once they made them able to jump down cliffs with my hunter instead of slowly and happily running down the paths we’d just tried to avoid… helloooo, Wailing Caverns). Warhammer was… ugh. Not too well. But I played an engineer and her turrets never moved, so I didn’t have a problem with that there. ;) I deleted my first loremaster in Lotro pretty quickly when after running around in the meadow and frolicking, my bear was gone. There had been no obstacles, nothing. It hadn’t been stuck. I now know that when your character gets a movement bonus (passively on items, so it’s always there), your pet apparently doesn’t get it. So after a while, it’s so far behind you that the game ‘puts it away’. And ArenaNet did write that you need your pet (That was in the Q&A on Reddit – which you can see in a nice-to-read-version here).
I quote:
Q: I it possible to play a ranger without the pet and manage on par with other classes?
A: No, as soon as you enter combat your pet comes out. Trust me, you will want them. :)

So I have to see for myself whether they did a good job with the pets or not. ;) But the part about “your pet comes out” when you enter combat sounds like it’s usually not there? Or maybe you can, if you want, put it away but never during combat. Either way, if it works automatically, then there’s no need to worry about your pet following you around all the time. On the other hand, not having it out is also a bit sad. I know I was sad when WoW changed it because I loved having my troll hunter on her raptor mount with her raptor pet next to her and now you can’t have your pet out anymore when you’re mounted. Anyway, WoW was also when I tried PvP with such a pet class and I had so much fun in Warsong! The crowd control and micromanagement – despite disliking it during PvE settings – was great in PvP.

The third class that’s now on my list is the mesmer. I like what I’ve seen so far and the utility this class brings sounds like fun. The teleporting from place A to B especially. Being able to play aggro ping-pong with yourself? Yes, please! ^^

Race and class combinations

So it seems that Guild Wars 2 will allow every race-class combination which is great from a playability standpoint. No class will be underrepresented just because people don’t like the race it’s associated with.

I usually really love playing unusual combinations. I don’t absolutely need to have an unusual combination but so far, I seem to have fallen in love with the them quite often and I like that.


(Seen in picture on the left: My female dwarf rogue in WoW – most unusual combination? At least the runner-up, I’m sure ^^)

I’ve been thinking what I want to play when Guild Wars 2 released. I’m currently playing a warrior in Guild Wars and would really love to play that class as my main again. But I want an Asura! And I’m sure that it’ll not be the most popular combination (not with Norn and Charr around). So it could be perfect… except that this time and with this game, I’ve actually read more about the lore than I have about other games and it seems so unfitting to choose an Asura warrior. Wouldn’t it be an affront to my future Asura to make her a warrior? Wouldn’t she rather use her brain instead of her muscles?

There’s only one solution to it: The two unrevealed classes just have to be so great that I’ll toss the warrior aside and want to have one of those as my main (and, of course, it’ll be a class that uses spells or… anything tricky? instead of pure muscles).

And I’m sure all of this sounds totally irrelevant to those people who just play whichever combination is best and don’t care about the way their character looks. To be honest, I never understood why those people even play MMORPGs which are, at least for me, virtual worlds in which I virtually live and breathe. But that’s a different topic and to each their own. ;) I’d just like to end my little dilemma and either know that in the lore there are great Asuran warriors who care more about pure muscle power or that the next two classes are going to be great ones for my future little Asura girl. ;)