Tag Archives: Aesthetics

Guild Wars 2: A FAQ for new players

You may already know the first version of this FAQ. I decided to rewrite it, update it and put newer screenshots in. So here is the new version. A very special thank you goes to Tasha Darke for reading through it all. I was hoping for a few bits of corrected grammar but she gave me very valuable feedback on top of that!

This FAQ is mostly for those who have just recently heard of Guild Wars 2 and now want to know more. If you have been following the game for years or even just months, if you have pre-purchased the game and if you have already played it, you are welcome to read it as well, but you will find a lot of information that you already know.

Since the game is still in development a lot of things are subject to change (yes, believe it or not, ArenaNet is handling the Beta Weekend Events like a real beta and is still changing things around). Also, new information comes out every now and then which might outdate what you can read here. If you notice any of that – or just errors that I’ve made – please comment (with sources if possible).

I am going to use the same categories that I have used for my “Rift vs. Lotro vs. WoW” posting already.

If you only want a very short overview, the following will hopefully be enough. There are lots of links leading you further down my posting if you want more information!

Before we start, we need to get two questions out of the way (as suggested by Pyzlnar on Reddit):
“Yes, you can jump!” – and no, this game is not an Asian-grinder and it is not made by an Asian company. It’s made by ArenaNet who is located in Seattle, Washington, USA (though they do belong to NCSoft but they only work as a publisher here while ArenaNet is the developer and thus, actually makes the game). Guild Wars 2 will also feature an open world and will not be heavily instanced like Guild Wars 1 is. Again, thank you, Pyzlnar, for these suggestions. You were right, they’re clearly missing and should be the first two points in any GW2 FAQ. ;)

OMG! When’s the beta? How do I get in?
If you have pre-purchased the game, you are automatically invited to all beta weekend events planned to take place roughly once a month until release. Do not confuse it with a preorder, though. Pre-purchasing means you pay the game in full! Beta keys are also available through giveaways and competitions from a variety of fan and gaming websites.
Wait, what?

How much does the game cost? Which extra security against hacked accounts do they offer?
You will have to buy the game itself but there will be no monthly fees. Without monthly fees, the follow-up costs are basically voluntary as there will be a real money shop (called “gem store”), but stuff you buy there will not give you more power and thus, won’t be required for the gameplay. Gems, the shop’s currency, can be bought in the game’s auction house (here called the Trading Post) for in game gold. Nothing is known yet about security like authenticators. There will very likely be system for account restorations in case you were hacked.
More on costs and security

What can I play and how do I play? – Races, professions and combat mechanics
You will be able to choose from 5 races: Norn, human, asura, charr and sylvari. Each race can be each of the 8 professions (often also called “classes”) in the game: Engineer, Thief, Guardian, Warrior, Elementalist, Necromancer, Ranger and Mesmer.

There is no holy trinity anymore! “Holy trinity” refers to characters that tank (the foes focus on the tank and leave the other players alone), characters that heal and characters that deal damage. In Guild Wars 2, every profession is self-sufficient up to a certain point and you will be able to play with any combination of professions without having to wait for “another healer” or “a tank”. Professions can interact with each other through their skills and support others.
More about races and professions

What does the game look like?
In short: Gorgeous, artsy, picturesque if you ask me. As with all games’ graphics, this is very subjective. Have a look at the various screenshots you can find online and decide for yourself if you like it.
Pictures and videos outsourced to below in order to keep the part up here short.

What’s there to fight against (PvE)?
First things first, there will be no regular raids in this game as you may know them from WoW or SWTOR! Instead, dynamic events in the open world that scale for up to 100 players. There will be several dungeons to play which will each have a story mode and the more difficult explorable mode. There will be no standard quests for playing either. The closest you will get to regular quests will be your personal storyline.
More about PvE

Who’s there to fight (PvP)?
There are 2 modes of PvP – Structured and World vs World.
Structured PvP, also known as Conquest, is somewhat similar to battlegrounds (WoW) or warzones (SWTOR) except everybody will be max level and have all weaponry and armor available to them straight out of character creation. So no gear advantages. 2 Teams (hot join or premade) fight it out on different maps for Glory, a currency which can be spent on better looking equipment and other (as yet unannounced) rewards.
World vs. world vs. world (frequently abbreviated to WvW) is the second mode. Three worlds (servers) will fight against each other for guild recognition and bonuses which affect the entire world. Players cannot fight players from the same server,as there are no factions, and while characters are buffed to have the basic stats as a level 80 character, gear and traits are not levelled (but you do earn experience in WvW which means that you can level your character in WvW). Servers will rotate every two weeks.
More about PvP

Grouping and socialization
In Guild Wars 2, you will be able to join more than one guild with one single character (I assume you will be able to create more than one character. So don’t misunderstand this sentence ^^). If you want to read our opinion about it, go here. If you don’t, well that’s just as well. ;)
Grouping will be in the game but it will not be forced on you like it is in other games. For example, you can attack a mob that another player is currently fighting. As you both contribute to the kill, you will both get the same amount of experience points and loot that you would have gotten if you had fought the mob on your own! In other words: Kill-stealing will not be possible!
More about Grouping and Socialization

I want to be on my own sometimes (- or: What can do I solo?)
The first thing that comes to my mind is the personal storyline. When creating your character, you get asked a few questions and can choose between different answers. That determines the starting point of your personal story. Other choices later on will further determine how your story evolves. You can bring a friend along to your storyline. But it will essentially be your story.

Guild Wars 2 will also have achievements. So that’s something you can do. You can also roam the world on your own or play a lone wolf in WvW – though I’m not sure how viable the latter is, apart from escorting the odd caravan. ;)
More about stuff to do solo

Crafting
There are 8 crafting skills to choose from and you can have two at a time: Weaponsmith, Huntsman, Artificer, Armorsmith, Leatherworker, Tailor, Jeweler and Cook.
Every character can gather all resources provided you have the correct gathering tool equipped which can be bought from merchants for gold or karma. A resource node can be used by several players, so it is not possible to steal such a node from under another player’s nose.
More about crafting

Fluff
There will be mini-pets just as in Guild Wars 1. Activities have also been announced but there haven’t been any recent details on them. “Bar brawl” was one of the activities mentioned, for example.

You will also have a home instance which is an entire district in the capital city of your character’s race. The home instance automatically changes with your personal story but you can’t change anything yourself (like putting furniture in).

Also, you will be able to change the way your armor looks. And there will be 400 different dyes in the game. Each piece of armor has 1 to 3 areas that can be dyed.
More about fluff

That was the short version. Its bigger brother will follow now, which also includes links for further reading. Most of the information can be found on ArenaNet’s blog or in the official wiki for Guild Wars 2.

Click here to see the full entry

Criticizing Guild Wars 2

DISCLAIMER: If you want to criticize my post, feel free to do so (constructively, of course). However, if you want to do so, please READ it. Especially point 4 and its subject line: I complain about their marketing strategy. I do NOT complain about the skimpy armor. I even say so in the text. Read it, then complain about the actual content and not about what you THINK I wrote. Thank you. :)

First things first, as a regular or even casual reader of our blog, you’re well aware of the fact that I’m a huge fan of the game. But let’s be honest: the game isn’t perfect and I know it never will be a perfect game. Why? Several reasons. For one, no game is ever perfect. They’re too complex to get them bug-free and especially MMORPGs evolve and get content added, mechanics changed, etc. All of that means plenty of risks for adding new bugs. But even when not looking at bugs, there just can’t be a perfect game out there simply because there are too many players who all like and dislike different aspects. Some won’t accept a game without PVP in every region, others need their weekly raid evenings, and so on. That means that we will always have people argue about a game and its (lack of) perfection. And it also means that the probability of a game company developing a game in exactly the way that I want is very slim/non-existing.

Guild Wars 2 is still in beta, so bugs are to be expected. In general, I am always very careful when criticizing games in beta. It is a work in progress, after all, and I wouldn’t want to hurt a game’s – and company’s – reputation by writing something too negative about the game before it’s even been released. On the other hand, if we never speak up and say what we dislike, how are the developers supposed to know what the players think of something? There’s a reason companies have beta tests and ask for feedback.

Having said all that (should my intros be shorter, I wonder…), I’m now going to list a few things about Guild Wars 2 that I know will annoy me – more or less strongly – and that will probably make the game less perfect for me – but not “bad”! That’s a big and important difference.

1) Mystic Chests
Syp over at Massively wrote a good piece about lockboxes in MMOs. To be honest, I was shocked when I saw my first lockbox in Guild Wars 2. I’ve always found it cheap when games had those and it was disappointing to see it appear in this game. While there may not be any “advantage” in there, I still think it’s a terrible way to earn money. What annoys me is the whole gambling part: You never know if spending money on yet another key will result in you getting that special item from the lockbox.

If you ask me, it’s abusing a weakness of us humans when it comes to calculating probabilities. Some spend 50 times 1 dollar trying to get a specific reward and end up empty-handed instead of just buying it for 35 dollars, for example… mostly because there is the probability (albeit a very, very low one) that they might get it on their first try and end up having spent only 1 dollar. And then they spend another dollar, and another and another and at some point, they think that now they have to finally get it, right? And they have already invested so much money that quitting would mean they have simply lost their investment without earning anything.

Bookahnerk has also found an interesting comment about this system on Reddit, where a poster mentioned Lunia and that in this game, you drop keys and need to buy the boxes from the shop. It sounds less tempting this way. After all, you don’t have the “item” wrapped in a box in your inventory already. You only have a key. And if you ever feel like getting a box to use this key, it’s fine. And if not, no harm done because there’s no item rotting in your inventory, just a key. Yes, I’m aware of the fact that it’s technically exactly the same thing. But the perception is a different one. And I’m pretty certain that there’d be less temptation to buy boxes whereas if you have lockboxes drop in your game, your players will probably buy more keys from the shop than they would buy boxes for the dropped keys. We’re curious and can’t calculate probabilities correctly (well, I’m sure a lot of people can but from personal experience, I’d say that this is the minority). In other words: It’s an easy way to earn money. But from where I stand, it’s cheap and dirty.

However, this is me criticizing something I haven’t seen the full scope of so far. We do not yet know enough about what will be in the lockboxes (exclusive items or not), if they will have keys drop in the game, if the lockboxes have a (e.g.) 90% chance of including another key (I think I read somewhere that a player found a key inside together with an item), if we’ll be able to sell the items we find in the lockboxes, etc. I’m just saying I really dislike this general concept, but I am curious how they will handle it specifically.

2) Voice of female norn

Norn are supposed to be really tall. And with that, naturally, comes a deeper voice than we would expect from the average human. If I hear the voice without looking at the screen, it fits and it sounds like a wonderful choice, but once I see the norn’s doll-like face, I’m not so sure anymore. It just doesn’t fit to hear her with such a low voice. But maybe this isn’t a problem with the voice at all but rather with the next point…

3) Idealized female characters

I’ve mentioned it before, to which Kadomi had reacted as well. ArenaNet’s stance can be found in this interview:

Univers-Virtuels: So, at the moment the humans are very young and it’s not possible to make it older as a character, or it will be possible to turn off the make up for woman?
Kristen: I’m not sure, we have some variety in there, but largely we want an idealized beautiful base face, so I think the humans are probably going to remain within a certain spectrum.”

I was happy to see that they have added one face that makes the character look a bit older. Then you can further customize it by changing the look of the nose, mouth, chin, etc. But that is only for the human and it’s only one face. The others still have that certain doll-like look. It’s especially annoying for norn because they’re tough! It seems weird to have them appear with a doll-face. I also don’t like the sound of “idealized beautiful base face”. Yes, this idealization is what we’re seeing in women’s magazines every day. This is what’s called one of the reasons for the rise of eating disorders (in women and men)… I understand that they want to add beautiful faces. I would assume that more people choose those faces than faces that the general public wouldn’t call “pretty”, “beautiful” or something like that. I just do not get why they refuse to add some more regular faces. Especially as the question above was aiming at faces “without that much make-up”. Either way, I will go for the regular face they have added because I find it more believable (ah yes, I know we’re in a fantasy setting, so theoretically everything is possible and thus, believable. But still…). On the other hand, we can see that you can go for some extremes when creating your characters. I’m not sure they would call the nose that you can see in the screenshot “idealized beauty”. But at least, we can reenact Cyrano de Bergerac. ;)

I will most likely play asura and charr as my main characters, so it won’t bother me that much. And I do like having a pretty doll character – but I would really love to have more variety. What is the harm in having an older face (one with wrinkles or just more defined facial features)? After all, they are in the game for the male characters. They have added one face for the female humans, though. So there is still hope we could maybe see something like that for the norn as well. Something that makes them more equal to the choices we have for male characters.

4) Armor and ArenaNet’s marketing strategy

As mentioned above, Kadomi wrote about the faces but in the same entry, she also addresses the “armor issue” which goes hand in hand with the idealized faces (and she says it much better than I will here, so if you’re interested in this topic, go read her blog post about it). Why do they present the female characters in suspenders? A word, by the way, that I only learned now thanks to Guild Wars 2 – that is, the English term for it, of course. What does it tell you about a game that teaches me the English terms of “sexy underwear” (“Reizwäsche” in German, by the way… in case you were wondering). I’m not happy with them presenting this as the typical clothing for some of their classes (mesmer and elementalist most of all) as this is what the characters look like when creating them.

After playing for a bit, I did get to see cloth armor that wasn’t as revealing and they have a system in place that makes it possible for me to merge the better stats of an item onto a piece of clothing that I like. So I’m not annoyed that they have revealing armor in the game. I am annoyed, however, that they presented us only this sexy underwear as armor. And even though there was a large outcry (not just from me, I might add!) in their fanbase, they did not add pictures of different armor in order to show us that when they said we would have choices, they didn’t just mean “a choice between a bra or bikini top”.

5) No scenery screenshots
This is something that makes me grind my teeth and scratch my head. I just don’t get this decision at all. ArenaNet doesn’t want us to take screenshots of the scenery without featuring our own character because they want us to get attached to our character. I love looking at screenshots of the game’s world but I am not interested in looking at some person’s character at the same time. This doesn’t interest me at all. Also, I do get attached to my character and if I want to take a screenshot of “me in Lion’s Arch”, I will do so. But if I want to take a screenshot of “this nice windmill”, then please let me do that without having “me in front of this nice windmill that you can’t see because my dear character is blocking the view”. There is a workaround, by the way. You can either /sleep or /sit and then work with the camera angle to get a screenshot without your character on it. I used /sit for my screenshots and unfortunately, my charr’s horns can be seen in a few of them. Oh well. Most of the time, it works just fine but why do we have to resort to such a workaround in the first place? Guild Wars 1 allowed us to zoom in and I haven’t heard anybody complain about the game and its design because we can do that.

While this workaround is fine for taking screenshots, video makers need to ability to move around without having their own character centered all the time. Machinimas probably won’t work in Guild Wars 2 and that’s just really, really sad if you ask me. There’s a not too old discussion about this on GuildWars2Guru.

And that’s it for today. All in all, it’s not a “list of things gone horribly wrong” or something like that. It’s just some things that bug me and that I wanted to get out of my system. I have to say, however, that the inability of taking screenshots or making videos without having my character in the center is the biggest issue I have here. The other parts probably won’t spoil my general fun in the game (especially the marketing – who cares about that in a year, right?) but taking pretty screenshots is what I really enjoy. I have a ton of screenshots from all sorts of MMOs I’ve ever played or tried out stored on an external hard drive and I’ve taken 640 screenshots in Guild Wars 2 so far and that was after only playing for 4 days! And most of those screenshots are from Lion’s Arch… I can’t wait for doing the same in Hoelbrak, Divinity’s Reach, Black Citadel,… (but next time, I will choose a character without horns! Asura would be perfect… *hint*)

Guild Wars 2 Screenshots – Cloth Armour

I have to admit, I never paid that much attention to the necromancer skill videos. It’s a nice enough class but not high up on my priority list (which, as of right now, looks like this: warrior, ranger, mesmer, guardian/engineer, elementalist/thief/necromancer). But I was trying to look for cloth armour that isn’t as revealing as the scandalous one we’ve seen a few weeks ago. ;) And I found something that I really, really like! So, without further ado, have a look at it – if you haven’t noticed it yet either like me. Otherwise, this is probably boring for you ^^. Yes, I know it shows some cleavage. But I’m not totally prude… or rather, I like having my character’s pants area covered. ;)

What I especially love here is the details! How it’s shiny but really looks 3-dimensional. Not “flat” or anything like that. I already know that I’ll spend hours and hours trying to find the perfect outfits for my characters. Oh dear… (yes, like I do in all games where that is possible). ;)

Naming and customizing your characters

Star Trek Online Paera

I showed my STO character to my colleague (believe it or not, we actually do work in between chatting about games, I just don’t blog about our work here ^^) and told her how much time I spent on her… probably about an hour all in all (though that did include looking up which traits might be good for her class). My colleague usually doesn’t spend much time on thinking about how her characters look in games (she’s a console player, so we’re not talking about MMOs here) and which name she gives them. I, on the other hand, spend more time in the character creation screen than anywhere else when I try out a new game (and in a lot of cases, I’ve quit the game after playing it for 5 minutes but at least, I had fun creating a character first ;) ).

We wondered whether the difference comes from playing an offline-single player versus an online-multiplayer game. After all, my character is what others will see from me: The way it looks (here I have to think of all the female STO characters with huge boobs and the tiniest mini skirts they could find) and the name you give to the character (couple the look with the great-sounding name Bi’atch) is what people will have as their first impression of you. If you play offline and only for yourself, it doesn’t matter which name you give your character or what it looks like. Or, at least, it’s a matter of aesthetics and immersion but only to yourself! Nobody else will see the character or interact with them. You won’t have to “be somebody” to anybody else.

Having said that, I’ve had one silly name in an MMO so far (that I remember right now). That one was in World of Warcraft. A male tauren called “Kuhlio” (you pronounce it “Coolio”). “Kuh” is the German word for “cow”. I was giggling and very happy to find out that nobody on the server had thought about that name before. I never played this character, though, and before my account expired (again… again… again…), I deleted the character because it felt like a namesave that I don’t care about. So maybe somebody else has claimed it in the meantime. ;)

Star Trek Online Paera

Whenever I can, I call my main character “Paeroka”. I do feel odd doing so by now, though. I always find it silly to name characters after myself. However, it’s the other way around with Paeroka, in fact. I first had a character “Paeroka” in a story for National Novel Writing Month. A story I will one day finish writing. It stopped at 44.000 words (and me having a high fever and being too weak to lift a finger to continue typing, so I had to give up on the last day of November). I liked the name so much that I decided to call myself after this character (who’s very cool in combination with her instruction master, Ysra). In fact, almost all of my character names come from names I’ve first used in one of my stories (all unfinished and all written in German – so, thankfully, you won’t have to actually read any of them here ;) ). I’ve loved writing ever since I was a little kid and started school. So those character names have a special meaning for me and I wouldn’t ever dare giving my serious characters silly names. And I am annoyed whenever I see such silly names in games (well, names like “Kuhlio” are on the border of “too much”. But names like “Ikillyou” or “Darkshadowrouge” (sic! ^^) are plain annoying and stupid if you ask me) and wish there’d be stricter rules against having them. However, I do not care in the slightest if you’re using such names in your offline games. That’s got nothing to do with me, after all. ;)

All of this does make me wonder, however, how Guild Wars 2 will handle that. The latest information I got was that they haven’t decided anything yet. But they did once say that we can use the names we’ve had in Guild Wars again. So our current GW characters should, theoretically, serve as namesaves so far. And I’d really love to be able to have two names for your character right from the start. Now everybody can name their Sylvari “Woody” and just slap a different surname onto it.

The whole character creation is a different story again. As I said above, it does leave first impressions. Weaker ones than names, at least in my case. But just look at Aion and the amount of horrible characters. Tiny little children-like bodies with huge distorted heads. Ugh. And the difference between the smallest possible characters and the largest possible ones is atrocious. It just doesn’t look like those characters are from the same game world. You can see one example in the picture on the left. While I love the freedom that the character creation in Aion gives you, I dislike the absolute freedom with the different… let’s call them “design aesthetics”.

And to bring up Guild Wars 2 again, I loved when they said that they want to give you freedom but not do something like Aion. They have a certain visual aesthetic that they want to go with and they’ll force their players to uphold this aesthetic. I’m perfectly fine with that! Especially as they’ve now decided to let you choose your character’s eye colour independently from the way your character’s nose looks etc. Back at GamesCom 2011, you had premade faces that you could choose which I was rather disappointed with. I can live with premade faces (like nose, chin etc.) because I can hardly ever get them right proportionally. But I do want to choose the eye colour! My characters almost always have green eyes. So there. ;)

And last but not least, as this post started with Star Trek Online, I’m going to close it with that game: The character creation is fantastic! Not only can you spend hours creating your character, you can also save it for later use and you can change your visuals in game for no fee (well, in game currency but no “real money”). Of course, there’s again the question of immersion. Why does my character suddenly look totally different? But that’s okay in my case. They’re aliens from planets almost nobody’s heard of. So it’s natural for them to change the way they look. ;) I didn’t like the way Paera (up on the left) looks anymore, so I changed it to what you can see on the right (slightly above). But… I’m still not happy. *sigh* Thankfully, as she’s “alien”, she has tons of features and sliders to choose from (and she can get away completely from the half-Klingon look if I want to)! So I expect her to look different again sometime soon. Even I don’t need immersion all of the time. ;)

Tenedra’s Yule Outfit

I saw this Yule outfit on Cosmetic Lotro yesterday and wanted to have it, too!

Unfortunately, my tailor doesn’t have the Forochel reputation yet and I haven’t so far found anybody to make it for me (our server’s AH is always rather empty, too – is that normal or is it just our server? We’re playing on Evernight). I don’t really want to spend 600 Turbine Points on it or else, I could’ve just bought it off the Turbine store. I also didn’t have any Forest Green nor was it available in the AH (again… *sigh*).

Thus, I had to improvise and here is the result. As you can see, I went for something a lot less “silly” (Christmassy? ^^) or “elfy”. But she’s a warden, a tank. She can’t have her enemies point and laugh at her, right? ;) Though I don’t know if her cute little Christmas skirt is that much better. ^^ She has the elk backpack, you just can’t see it on the picture properly. There’s a lot going on on her back now with the spear, the javelin and the elk antlers.

PS: If you do play on Evernight and can make Ceremonial Ajokoira Armour and Ceremonial Ajokoira Leggings, please contact me! We* have gold and we’ll pay for it!

*With “we” I mean bookahnerk. ;)

Thanks to a member of our former kin, we got the two items now. Yay! :oD

Rise of Isengard: The good and the bad

This is a “first impressions” posting. ROI hasn’t been out for long and I haven’t seen everything. Please also note that I’m not saying ROI is bad. I’m also not saying it’s good. ;)

Let’s start with the ‘bad things’. Some are my own (subjective) opinion. Other things I’ve seen mentioned on the forums (so still subjective but not my own opinion).

I remember Turbine saying that they’ve increased the level cap to 75 instead of the first planned 70 because they have so much more content that only 5 levels weren’t enough. That raised my expectations – too high as it seems. People already reported that around 74 1/2, they’ve run out of quests. I saw others saying that at some point between 68 and 69, they ran out of quests and the next ones were for 71 – 72 (I’m level 69 and haven’t reached such a point yet). It could be that those players are missing a quest hub (the one up in the north eastern part of the Dunland map, for example). If that’s the case, I’d say it’s not a perfect world design then if you can easily miss a quest hub and then there’s no alternative quest hub for you to go to. On the other hand, some exploring might solve the issue (unless you need a certain quest in order to unlock the quests in that area).

Still, the problem with running out of quests before you reach 75 remains. Berephon replies on the forums: “Questing alone will only get you most of the way through a level. Skirmishes, landscape kills, and other sidebars are expected to maintain the level per division ratio.” – Keep in mind that ROI didn’t add any new skirmishes and no new instances so far (in 3 months, we’ll get the instances that belong to ROI but I think they’re for level 75 and not meant for levelling up). So… we have to go back to old content or grind mobs in order to reach 75? Where is that abundance of content that made them raise the level cap by 10 instead of 5 then? This is something I don’t like at all. It also diminishes replayability. If I want to level my second level 65 character up to 75 by doing quests, it means I’ll have to do all the quests again. The very same quests. There’s no question which quest hubs I want to do and which ones I found boring and would prefer not seeing again. Well, not entirely true. I can choose to do old instances, old skirmishes or Enedwaith. My point, however, is that ROI doesn’t add enough new content alone to reach level 75 AND keep me entertained on an alt. That’s rather sad and I would have preferred 5 additional levels instead of 10.

I’d started in Trum Dreng and did the quests there and I had fun. Then I moved to the Bonevales. It was, especially compared to Trum Dreng, boring. I just wanted to leave again. And I felt fooled when I’d turned in one quest and just a few minutes later, got a quest that asked me to do the very same objectives again. And it wasn’t a ‘daily’ quest either (like the one in Galtrev not long after that). All quests seemed alike (kill X boars, dunlendings or whatever else is on the road… wights were very popular!). The story surrounding those quests didn’t catch my attention either. I advised friends to start with the quests in Bonevales and then move on to Trum Dreng. It’s better to have the worse of the two quest areas first and then move on to one that’s better (in my subjective opinion but it’s one I’ve heard more often from other players as well).

Look at the image on the right. Both of these NPCs are quest givers in Galtrev. Remember that I’m still writing about the bad things of ‘Rise of Isengard’, so please, for now, disregard the fact that they included children and how pretty the pictures are. ;) But imagine the voices those two could have. Are they similar? Probably not, right? In ‘Rise of Isengard’, I hear this one female voice all too often. It became apparent when I had mistaken the little girl for the old woman and only realised my mistake (which explained why the ‘old woman’ was talking about toys) after “zooming in”. It’s not just a case of having the same voice actress speak different characters (like Billy West speaking Fry and Professor Farnsworth – among others – in Futurama, who sound similar but still different). It’s the exact same voice. You can’t hear any difference between those characters and it’s like the whole of Dunland’s female characters are obsessed by the same female demon lending them her voice. ;) That’s sloppy, boring and confusing! And it breaks my immersion. Especially as the voice does sound like it belongs to an older woman and it’s weird having a young woman and a girl speak with the same voice.

There is apparently no new music either. I was under the impression that of course, a new expansion in an MMORPG comes with a new soundtrack. Unfortunately, that doesn’t seem to be the case (my comparisons are World of Warcraft and Guild Wars who have always added new music so far – and Mines of Moria did come with a new soundtrack as well, didn’t it?). I usually play without music after having heard it for a while, so it doesn’t bother me that much. But I’d turned on the music because I wanted to hear the new songs and it’s a bit sad that there are none.

One thing that I hadn’t realised because I’m playing with the English client is that the localisations for the German and the French client aren’t completed yet. I switched my client to German and had a look at what my warden was wearing. I’m wearing “Pocket TBD” and on the right picture you can see an item I found on the AH called “pocket item (level 66) 1″. The picture on the left shows other items called “cloak of the Dunlands 1″, “light armour of the Dunlands 1″ and the great “cloak of the Rohirrim 3″. That is definitely not the actual name but a placeholder. It’s not only for the German client but the same happened to the French version, as a player reports here. Apparently, that is not the only issue with the localisation. The tooltips for the classes weren’t changed which makes it especially hard for minstrels etc. who got lots of their skills changed. Now, thankfully, that’s not an issue for me as I’m playing with the English client. But again, it seems unfinished.

One thing that’s annoyed me rather a lot is the layering. Now, usually, I’m all for it! If the server crashed without layering, then yes, please use this technique and separate the players but let the server live! ^^ It’s just annoying if you’re in front of a mining/wood node, want to collect the ore/wood and all of a sudden: Loading screen…! And the layer you’re in has no node. Boo. Instead, you find yourself facing two hostile mobs. Not exactly what I was hoping for. ;) My character hasn’t died because of it but having loading screens sneak up on you like that is annoying nonetheless. That’s something that players always complain about and why a game like Lotro is loved: No loading screens in the open world! Except that now, we have them. And without a warning, too. *sigh* But that’s probably something that will go away when there aren’t that many players around anymore, I hope.

The thread I linked to above already also mentions another issue: Pit of Iron, the last or one of the last quest hubs, is bugged. I haven’t seen it myself yet but since I’ve seen more people complain about it, I thought I should include it here. It doesn’t have a map and apparently, people get stuck with their character or fall through the floor every so often. Another thread about it is here and here is one wondering why it’s not a ‘known issue’ yet.

I’m not going to write about crafting because I haven’t seen enough to say anything negative about it (or positive. It seems quite the same than before only that it’s a new tier).

Now that I’m done with criticising, let me get to the points that I like about ROI. The obvious part first: The landscape is pretty and pictoresque as usual. “As usual” doesn’t mean, however, that I’m ignoring it. On the contrary. It means that I do the same that I’ve been doing ever since entering the game the first time. I stop and take tons of screenshots. ;) I even managed to choose a few and upload them in case you’re curious and want to have a look:

Rise of Isengard

Photo 11 shows the barber shop. There’s even an NPC sweeping the floor with a broom. They added lots of little details into the towns and villages. Like the dog gnawing on something and barking in between (which confused my dog who tried to find out why another dog was barking in her living-room! ;) ). And something that goes hand-in-hand with the details of the town etc. is how “phasing” works. When I first heard that there’ll be “phasing” in the game, I was excited. I’ve seen it in World of Warcraft (heavily used in Cataclysm) and really loved that! There were huge difference between separate phases and I imagined it would be like that in Rise of Isengard as well. It’s not. It’s a lot more subtle in ROI. For example, there’s an NPC who sends you to do something and once that’s done, they leave/disappear (for whatever reason). Usually, the player sits in front of the PC and just shakes their head… “Yes right. You left…” while still seeing the NPC stand there where they stood before. Not so in Dunland. Thanks to the phasing NPCs appear and disappear depending on your quests. If you’re at a stage where the NPC is gone, you can’t see them anymore. It’s just a tad confusing to see players interact with something that’s not there. ;) I also really enjoyed the stories in most quest hubs (with the exception of Bonevales). I want to know what happened to the little boy! :( (Not going to say anything else, of course. This is not supposed to be a spoiler-ish entry).

I also really love the amount of non-combat quests. It’s refreshing and nice to be doing something else than fighting X mobs all of the time. Now, it might not be that different from collecting X apples, after all, but still. At least, it’s a difference and it’s nice for the atmosphere such quests create.

One thing that seemed to make a lot of people cheer for the expansion was a tiny little change: You can now mount your horse in 2 seconds instead of the previous 5! And de-mounting is instant. The latter was criticised by some because it was nice to see the animation of your character getting off its mount. Still, all in all it’s a good change if you ask me especially when you’re out in the wilds collecting wood or ore.

Last but not least: One thing that made me exceptionally happy is the way the new armour looks. I didn’t care for the raid sets, so I was disappointed until I started questing and saw how the reward items looked. I even decided against an upgrade just to get that great-looking robe that I immediately put into my wardrobe, so my low-level scholar elf can proudly wear it while strolling through Rivendell. The only downside is that I wish there were mooooooore looks. But I’m only level 69, so who knows what else is in store (well… “store” meaning “in game”, not the Lotro shop… I hope ^^). I am seriously thinking about getting more cosmetic slots unlocked and, of course, my wardrobe space isn’t big enough. It probably tells a lot about me and my preferred play style that my favourite things in this game are the scenery, the cosmetic items (and in this case, the regular armour) and the non-combat quests. ;)

All in all, however, I find the expansion rushed. There’s apparently one area that’s bugged, there aren’t quite enough quests to reach level cap unless you started in a non-expansion region with your questing, grinded or did old instances/skirmishes. The German translation is lacking… translation. The instance cluster isn’t even finished yet.

I’m curious to see what the December update brings and how fast they can fix the mistakes, bugs etc. There are, as I’ve said, parts of the expansion that show such a love for detail that I don’t think they really just wanted to rush something to get money without investing anything at all. Why have such pretty art additions (like the new armour items) when you’re only interested in getting as much money as possible from an expansion without investing anything at all? Doesn’t make much sense.

My guess would be that they wanted to have the expansion out of the door before SWTOR (and maybe Diablo 3) was released. Because when a big MMO releases, people will go there and check it out. At the same time, they’d be more unlikely to pay for Lotro’s expansion. “I’ll buy it once I come back to Lotro”. But what about those people who don’t come back? They wouldn’t buy the expansion. But right now, SWTOR isn’t out yet and people need a distraction (or just enjoy their time in Lotro anyway). So they buy the expansion and Turbine wins. Once SWTOR comes out, they’ll go there and whether they’ll come back to Lotro or not, at least Turbine got some money from them. If they had released the expansion in December (together with the instance cluster etc.), they’d not get money from those players at all or for quite some time, at least.

Outdated! Guild Wars 2 in a nutshell – a FAQ

There is a newer version of this article which you can find here.

(Updated: January 17, 2012)

What do we know about the game so far? I’m trying to keep it as short as possible. Knowing me, I will fail at that. ;) For further reading, I’ll include links.

This is also for people who’ve just recently heard of Guild Wars 2 and now want to know more. :) Since the game is still in development and hasn’t even reached beta yet (note: I think I read a statement that they would like to get into closed beta before the end of the year. The release date will then be determined by how well the beta goes and what kind of feedback comes in), about everything is subject to change. Also, new information comes out every now and then which might outdate what you can read here. If you notice any of that – or just errors that I’ve made – please comment (with sources if possible).

I’m going to use the same categories that I’ve used for my “Rift vs. Lotro vs. WoW” posting already.

If you only want a very short overview, the following will hopefully be enough. There are lots of links leading you further down my posting if you want more information!


Before we start, we need to get two questions out of the way (as suggested by Pyzlnar on Reddit):
“Yes, you can jump!” – and no, this game is not an Asian-grinder and it is not made by an Asian company. It’s made by ArenaNet who is located in Seattle, Washington, USA (though they do belong to NCSoft but they only work as a publisher here while ArenaNet is the developer and thus, actually makes the game). Guild Wars 2 will also feature an open world and will not be heavily instanced like Guild Wars 1 is. Again, thank you, Pyzlnar, for these suggestions. You were right, they’re clearly missing and should be the first two points in any GW2 FAQ. ;)

OMG! When’s the beta? How do I get in?
The first closed beta phase started on December, 16, 2011 and ended on December 30, 2011. You weren’t able to sign up for it, though.
If you wonder about open beta, go read this interview with Angel Leigh McCoy. Planning of open beta has already begun, according to her.
Wait, what?

How much does the game cost and which extra security against hacked accounts do they offer?
You will have to buy the game itself but no monthly fees. There will be an item shop similar to Guild Wars. Weapons etc. that give you an advantage will not be offered for real money. Nothing is known yet about security like authenticators.
More on costs and security

What can I play (races and classes?)
5 races: Norn, Human, Asura, Charr and Sylvari.
8 classes (officially called ‘professions’): Engineer, Thief, Guardian, Warrior, Elementalist, Necromancer, Ranger and Mesmer.

No holy trinity! Every class is self-sufficient up to a certain point. No tanks, no healers! But classes can interact with each other through their skills and support others.
More about races and classes

What does the game look like?
In short: Gorgeous, artsy, picturesque if you ask me. It’s important to note that ArenaNet is a US-American company. So don’t even start with “Asian crap” here, please. ;)
Pictures and videos outsourced to below in order to keep the part up here short.

What’s there to fight against (PvE)?
No raids in this game! Instead, dynamic events in the open world that scale for up to 100 players. And dungeons (story mode and the more difficult explorable mode). No standard quests for levelling.
More about PvE

Who’s there to fight (PvP)?
Structured PvP similar to battlegrounds (WoW), warzones (SWTOR),… everybody will be max level and wear standard armor. So no gear advantages.
World vs. world vs. world is the second mode. Three servers will fight against each other (no fighting players from the same server. There aren’t any factions in the game like WoW’s Horde and Alliance etc.). Servers will rotate every two weeks. You can level your character in WvWvW.
More about PvP

Grouping and socialization
In Guild Wars 2, you will be able to join as many guilds as you like with one single character (I assume you will be able to create more than one character. So don’t misunderstand this sentence ^^). If you want to read our opinion about it, go here. If you don’t, well that’s just as well. ;)
Grouping will be in the game but in its own way. You will not compete for XP or loot!
More about Grouping and Socialization

I want to be on my own sometimes (- or: What can do I solo?)
The first thing that comes to my mind is the personal storyline. When creating your character, you get asked a few questions and can choose between different answers. That determines the starting point of your personal story. Other choices later on will further determine how your story evolves. You can bring a friend along to your storyline. But it will essentially be your story.

Guild Wars 2 will also have achievements. So that’s something you can do. You can also roam the world on your own or play a lone wolf in WvWvW – though I’m not sure how viable the latter is. ;)
More about stuff to do solo

Crafting
8 professions (you can have two at a time): Weaponsmith, Huntsman, Artificer, Armorsmith, Leatherworker, Tailor, Jewelcrafter and Cook.
Every character can gather resources. Nodes can be used by several players. No stealing possible!
More about crafting

Fluff
There will be non-combat pets. Mini games were also mentioned but not much is known about them yet. “Bar brawl” was mentioned, for example. You will also have a home instance which should not be confused with what we think about when we hear “housing”! It changes with your personal story but you can’t put furniture in etc. Also, you will be able to change the way your armour looks. And there will be 400 different dyes in the game. Each piece of armour has 1 to 3 areas that can be dyed.
More about fluff

That was the short version. Its bigger brother will follow now. Including links for further reading (most of the information can be found on ArenaNet’s blog, though, or in the offical wiki for Guild Wars 2. Some other information came out of the recent GamesCom and PAX or from fansites/interviews).

Click here to see the full entry