Category Archives: Playstyle

My gaming update

Day no. 6 and I already need to add a “filler post”. I had planned to post about my dimension in Rift tonight, but due to a horrible back ache, I cannot spend any lengthy amount of time typing.

So instead, I’ll just tell you what I’ve been up to lately in terms of gaming.

GW2_warrior_candy cornGuild Wars 2 had been on the back burner ever since they made a break from releasing new content. Without the constant living story updates, I just realized that – apart from said story – Guild Wars 2 currently isn’t offering me what I want from MMOs. Now with the release of the new map, this may change again. I am also trying to avoid any spoilers about the story as I haven’t played it through yet. I’m still mainly playing my warrior with my thief as a close second. I am trying to level my elementalist and after that, the necromancer, as those are the two professions I don’t have at level 80 yet, but I’m not sure I can do it. I find both of those professions lacking in fun when it comes to combat. Maybe I just haven’t found the right builds yet. Anyway, my goal is to play through the “living story” story before I get any spoilers.

Rift_Monster in townRift has released its expansion and with that (and the CE I had bought), I could finally boost my cleric to level 60. When I had started playing Rift when it became free to play, I had switched from cleric to warrior because I didn’t like cleric anymore – only to realize I actually like cleric a lot more once my warrior hit 60. Now that both of them are 60 (well, my cleric is 61 now), I’m wondering if maybe mage would be a better choice… thankfully, the game only has four callings. ;)

Trove_club world castleTrove is a cute side game that I’m mostly playing when I don’t want to play either Rift or Guild Wars 2. They just released a new patch (and went into open beta yesterday!) and released a new crafting profession. After gardening, you can now also delve into ring-crafting. I don’t really have any goals there other than wanting to have the crafting profession at max level. Just because I can. :p I am waiting for them to release the candy barbarian, though. No idea what that will play like, but it sounds like fun! It will also come with the candy biome and I’m pretty sure this one will be very bright and colourful.

Last but not least, I own a ton of games that I bought at some point but never played or hardly played. But let’s not even go there… ;)

I am the “eternal soldier” kind of Guild Wars 2 player

ArenaNet currently offers Guild Wars 2 for 50 % off until November 9 – and to celebrate that (or in order to direct more people to that site, I guess), they added a little quiz: What kind of Guild Wars 2 player are you?

My result was this:

You’re a…

Eternal Soldier

You know what makes me happy?

Smashing castle gates down. Raiding enemy supply camps. Wreaking havoc on the battlefield with a few dozen friends. These are a few of my favorite things.

War is my business – and business is good.

Good, I guess. The thing is that of course, since it’s focusing on the current Guild Wars 2 game, they cannot ask questions about things that aren’t in the game. If I had to guess, I would say they focussed on WvW, sPvP, personal story (or feeling like a hero), open world events and living story? It’s hard to tell. Of course, it’s also light-hearted and not a quiz to be taken too seriously. Still, I do wonder what others – you who is reading my blog post right now, for example – have gotten as a result. :)

GW2 Asura Guardian

The text above is exactly the kind of player I used to be in Warhammer Online. In Guild Wars 2, not so much. Once defending makes sense, I may have a look at it again. Back in WAR, I thought we had bad zergs. Now that I’ve played WvW in Guild Wars 2, I really know what a zerg is. :p

And if I had to classify my gaming type in MMOs, I would say: A little bit of this, a little bit of that. I like to alternate between questing and gathering resources and then crafting/earning gold (mostly through crafting except in GW2 where crafting is a money sink), I like to do dungeons every now and then, I like to play instanced and open world consensual PvP. I like owning a place I can call home and decorating it. I like collecting things like mini pets. I like to play different classes and create a ton of characters. I love exploring the virtual world. I don’t like doing any of the above exclusively for a too long time or delve too much into any one area. I want to be able to switch between all those modes. But there is one thing that I cannot stand at all: Being THE hero. Being one of the heroes is fine, though.

I still wonder if maybe a “What profession suits you?” would have been the better choice to advertise the game’s sale.

Weapon Master…

We have successfully moved and most of our stuff is in the new place. I have also been ill for the last three weeks – yes, my timing is impeccable. However, now that most things have settled, it is time to call for an end of our summer break and you’ll see me blogging here more often again. :)

Some time ago, I wrote about my favourite “profession” which is actually not a profession per se, but a weapon and a specific playstyle (especially in Guild Wars 2): The one-handed sword.

I’m very close to 10.000 achievement points and had a look at the various categories to see where I could get some more points when I found the weapon master tab. As I said in that post, I really love the sword, but I had no idea how much I love it, especially considering that I actually do have five professions at level 80 already!

GW2_Weapon Master

Flammkuchen

Flammkuchen_onions and baconUpdate April 10: I forgot to edit this post to say that this is, of course, just an April Fool’s Joke, but to be honest, I did not expect anybody to fall for it anyway. ;) I just remembered that last year, I had posted a nice recipe on April 1 already and wanted to continue with this tradition. The recipe is real, though! :oD

We had to wait 1,5 years for  ArenaNet to announce quite a lot of the  features coming on April 15 that the community has been asking for. Is it a coincidence that all of them are ready for release at the same date? I don’t think so. Instead, I am absolutely certain that they postponed all of them to shove that stupid Living Story down our throats. You may have noticed it, but the content here in this blog has become about so many other games recently and we hardly ever write about Guild Wars 2 anymore. It’s just not a game that I enjoy playing anymore. I’m sorry, but here it is. The truth is out. The decision was made even easier for me, since our guild has recently decided to move back to Guild Wars 1.

But what about our tiny little blog here? I had previously tried to add some more flavour to this blog by adding a baking recipe. The truth is, while I can bake cakes and muffins, I don’t do it often nor am I really that good. But I can cook! So, from now on, I will concentrate on other things that I enjoy more. For example, my new gaming addiction: Sim games. I’ve tried out a pig sim which was fun enough. Then I tried out a railroad sim and the last game I have gotten addicted to is a cooking sim which even lets you add your very own recipes! This is perfect and lets me combine my two hobbies! I will try out cooking recipes in this sim and if my sim people like it, I will present the recipes here. So don’t worry, I will still be writing about games here, but it will only be about the cooking sim from now on!

The Flammkuchen recipe will make the start. That’s tarte flambée in English – although I’d prefer calling it “flame cake” instead. ;)

Dough
250 gr flour
125 ml water
2 spoons of oil (vegetable oil preferably, nothing like olive oil as the taste is too strong)
a bit of salt
Sauce
100 gr sour cream
100 gr crème fraîche
salt and pepper
Toppings (can vary)
1 big onion (sliced in rings)
200 gr bacon (pieces)

Pre-heat the oven (250°C). Get the flour, add the salt and the oil and then carefully add the water. Try adding less than the amount mentioned above first. The resulting dough should not be sticky! Depending on your kind of flour, you may need less or more than the water mentioned above. Also, taste if there’s enough salt in your dough. It shouldn’t be too much, but the dough shouldn’t be „tasteless“ either. Then roll out the dough very thinly on baking parchment. It’s important that it’s thin. This is not a pizza! ;) You may find that the dough is actually enough for about 1,5 baking trays. That depends on how thin you actually manage to make it. Now mix the sour cream and the crème fraîche. Add as much salt and pepper as you like. Coat the dough with it. Add the onions and the bacon on top. Put everything in the oven (~ 7 minutes, 250°C). The amount of time it needs depends on your oven, so stay there and watch it! Take it out if it’s getting too brown.

Flammkuchen_rocket goat cheeseThe toppings can vary according to your taste. Get creative here! What I mentioned in the list above is the Alsacian tarte flambée, but really, you can add just about anything you like. Use e.g., tomatoes, mozzarella, rocket, mushrooms, leek, brie,… – even olives and feta work quite well! Just never overdo it with the cheese. As I said above, this isn’t a pizza. In the picture below, you see a variation made with rocket and goat cream cheese. An important tip: Keep the rocket off the dough until it is finished baking! I had a brainless moment once and had put the rocket into the oven. ;) Only put the goat cream cheese on it and when it’s finished baking and out of the oven, add the rocket. We also experimented a bit with the sauce. The Flammkuchen on the picture below was made with sour cream and low fat curd cheese which makes the whole Flammkuchen a lot lighter and thus, allows for things like goat cheese without feeling bad about all the calories in it. ;) It does taste a bit differently than the original recipe, but it was still really good!

Flammkuchen_rocket goat cheese 2

That’s it for today. Just remember: From now on, this blog will feature cooking recipes and my reviews of first person shooters. :D

Ask Nerdy Bookahs (November 21, 2013)

It’s time for another “Ask Nerdy Bookahs”. We have looked at the questions in the search terms that led people to our blog for which we know we do not have fitting entries and we’re trying to answer those questions now.

What determines day or night in Guild Wars 2?

A full circle of day and night takes 2 hours. It’s night for 45 minutes out of those 2 hours. We actually did write about it before as I just remember. So technically, this question doesn’t qualify for the “Ask Nerdy Bookahs” category. But I just love the video too much that bookahnerk made. So I’m featuring it here again for your viewing pleasure.

I can’t think of a name for my asura.

This isn’t a question, but a shocking piece of information. Thanks for coming to us. I will try to help you. First of all, asura names are often quite short. They love their double consonants and they do not have a last name unless they’re very eccentric. Apparently, if they have a name that deviates too much from the naming convention, they are ridiculed. So asura parents should always pay attention to what they want to achieve with the name they give their offspring.

Female asura usually have a two-syllable name with a double-consonant. The names often end with a vowel. Male asura have shorter names that end with a double-consonant.

I’ll give you some examples (those are my own and bookahnerk’s asura, so those names are taken!).

GW2 asura necromancer SynnliFemale: Flummi, Paerjja, Synnli, Yippu, Tendda, Avvla, Groffa

Male: Sproingg, Plimff, Blimff, Pimff, Gromff, Yarff

Of course, a lot of combinations are taken by now. However, I did create Blimff and Synnli not too long ago (about a month for the first and a week for the latter name). Get creative, play around with the vowels and consonants. Or tell your asura that it’s great to be eccentric and give him/her a last name. Or how about something like “Ingenious” in front of the name? Everything that makes them  look as marvelous, magnificent and intelligent as they are is a good thing.

Guild Wars 2:  Melee Engineer?

Yeah… no. Not really. The engineer can use pistols, rifle and shield as weapons. However, engineers can equip weapon kits. One of those kits is the Tool Kit. This replaces your ability bar (1 – 5) with melee skills. The maximum range is between 130 and 240. There is also the “Magnet” skill which lets you pull a mob towards you. Other than that, the engineer has no option of meleeing it. I don’t know how viable this Tool Kit is and if there are builds around it. All I know is that it was quite fun to play when I tried it out.

GW2 Engineer melee weapon tool kit

Pondering about which profession to choose…

WoWScrnShot_041710_184501When I wrote about my favourite profession in Guild Wars 2, I was looking at the topic from a pure PvE point of view. This entry is about WvW now.

I used to play World of Warcraft on a PvP server and I always hated it. As soon as I got the chance to get away (because I founded a guild with friends on a PvE server and later transferred to join a guild that bookahnerk had been with back in Ultima Online who are also on a PvE server), I left and never looked back.

The ironic part is that I actually love open world PvP. However, and here’s the big caveat: There have to be “safe” zones and going to either (PvE or PvP) zone has to be optional. I want to decide when I want to PvP or PvE! I do not want some random player who passes by to make that decision for me. Especially since that usually meant players that were much higher in level or had much better gear and thus, much better chances than me.

Defending a tower.

Defending a tower.

I found out how much I enjoy PvP when I played Warhammer Online. For those who don’t know: The game has 4 tiers, which are basically four level ranges. Each tier had different zones that belonged to the different race pairings. For example, dwarves and greenskins. So there you were, a level 5 player in the dwarf/greenskin T1 area. You could either do your PvE – regular quests or public quests (events) – or hop into the RvR lake which was marked on the map with a brownish border. When you entered the area that was marked as RvR, you got a warning and had a few seconds time to run back in case you did not want to get flagged.

This is what I miss most in my current MMOs. The ease of joining RvR when you wanted to (PvE and PvP was on the same map in each zone) and do PvE if you wanted to do that. There were clear borders (on the map, at least, not in the world per se). Joining was as easy as setting a foot into the area.

Guild Wars 2 Mini Lion CubAll this long-winded history of my gaming habits is just here to explain what I love about “world PvP”. For some reason, Guild Wars 2’s WvW hasn’t sticked with me yet. I’ve been in there a couple of times (almost literally) and I enjoyed my time there, but it seems to be so distant from the rest of the game that I find it hard to get in there, but yesterday, ArenaNet talked about the upcoming WvW area Edge of the Mists, and it makes me want to get into WvW!

The problem here is: As much as I love melee and swords in PvE, I do not like playing melee in PvP. So, the warrior is basically out. I did think about taking my mesmer there, but I really dislike that she’s so slow… or I’d have to get builds that make use of the focus which is a reliable way of getting some swiftness. On the other hand: Maybe this weapon IS the perfect one to use in WvW?

All I know is that I want something tricky to play. The warrior is too straight-forward. I absolutely loved playing a frost mage in World of Warcraft’s Burning Crusade. That mage was about controlling, freezing, slowing, the enemies. Making sure they can’t hit you. Something like that would be great. And this is why I’m rambling about this topic. Maybe some of our readers can help me here. Which profession would resemble such a playstyle in Guild Wars 2? Maybe the engineer? Anything tricky that isn’t melee… it’s okay if it’s not easy to play. I get used to it… I hope. ;)

Lotro’s class changes

Lotro FireworksThe NDA for the beta of Helm’s Deep has dropped, so I can now write about my impressions. I had “quit” the game months ago, although “quit” is probably too harsh. I just haven’t played it anymore, but especially with my lifetime account, I always have the option of going back. My warden is not at max level yet and I find it quite hard to get back into playing her, because of the way this class is designed. I had little notes stuck to the bottom of my monitors with the skill combinations. You have three skills, gambit builders, that you use in different combinations and depending on the combination, you can then use a gambit finisher. The good thing is that this feature leaves your hotbar quite empty of skills. Most of the class’s skills are executed by combining the gambit builders.

Anyway, the proposed class changes are quite controversial.So far, you can basically mix and match traits from different trait trees (each class has three) as you like. After the changes, this will not be possible anymore. It will be more like traditional skill trees (think old-school World of Warcraft). What I did in the beta was mostly looking at the new trait trees trying to figure out if I can play the way I’ve played my warden most of the time. I mixed between offensive melee traits and defensive ones. I found that this worked best for me. It took ages killing mobs solo, but I didn’t die either and I could also easily pull several mobs towards me and still survive the fights. Whenever we wanted to do 3 man instances, I could tank them easily.

I’m not saying this isn’t possible anymore, since I didn’t test it. I’m going to comment on the impression I got and that others will probably have as well. For years now, traits and builds worked in a certain way. Our skill bars were crowded (except for the warden, of course). A change was welcome. I loved the idea of not having that many skills anymore. Some aren’t needed or skills are very similar in their effects.

lotro_hobbits_picnicBut what Turbine did instead seems just bad. It’s not about how the classes and their trait trees will work out in the end. That may even be good, who knows? But if the players look at the trees, try to work with them and are appalled and shocked by the changes… then what good does that do? You can say and argue about how great those changes are, if the first reaction is that of “horror”, your chances are that players will just log out and forget about this game. Unfortunately, when you read the discussion about the upcoming expansion, it seems that several players react just with that horror.

I felt like the devs are putting us into boxes. My warden is either melee DPS, ranged DPS or a tank. But a melee DPS with tanky traits didn’t seem to work anymore. Some skills that you have been using for years now are suddenly locked away in other trait trees. Instead of mixing, e.g., tanky traits with using offensive skills, I now get access to tanky traits and tanky skills with a few offensive skills.I also apologize for not going into detail here, but I can’t access the beta at the moment to check for the skills’ names. ;)

The choice when to use which skills isn’t in the middle of a battle anymore. The choice for using certain skills is now made before you even step into battle. This diversity was what I really loved, together with the ability to choose whichever traits I liked and put them together instead of choosing for a specialization that predetermines which skills you are allowed to use and which ones you aren’t. At least, we’ll get multi-builds. You can make several builds and switch between them when you’re not in combat.

Those changes are drastic and probably a bit too much for the average player to chew on. Only time and more experience will tell if those changes are for the better or not.