Category Archives: Other Games

Two beta keys for Trove – Giveaway!

UPDATE: The Giveaway is now closed. Winners will be chosen and contacted in a bit!
Congratulations, The Mystical Mesmer and Donald McLeod Jr!

I don’t even remember how many alpha and beta keys I have managed to get for Trove so far. In some cases, I did not even want to get one but did so anyway. Of course, I always shared them with friends and family. But now has come the time where I’ve run out of friends and family who still want a beta key. Or at least, nobody reacted when I had asked on Twitter. So I decided to come here to my blog and ask: Would you like a beta key?

Trove

I currently have TWO keys to give away. The procedure is pretty simple. Leave a comment here saying that you would want that beta key. Leave a valid email address, so I can send it to you (as always, enter said email address into the “email” field, do not add it to the comment field as that one is public!).

This giveaway will stay open for 24 hours. If more than two people have replied saying they want a beta key, we will roll for the winners. If there is less than that – well, congrats to you then. ;) If nobody (or only one person) wants a beta key after 24 hours, I’ll probably try reddit or some other public space and dump them there. :p

And in case you don’t want to wait for 24 hours or don’t mind spending money, especially for charity, there is currently a Humble Flash Bundle that lets you pay what you want and will give you, among other stuff, a Trove beta key!

Also, Trove will be free to play! So once you are in the beta, you are in the game and playing it as if it was released already. There will not be another wipe. Everything is here to stay.

Trove: Second Impressions Review

Back in alpha, I already wrote about my first impressions. Now that Trove is in beta, I figured I should do another impressions piece. As always, I rather call it “impressions review” than “alpha review” or “beta review”, because it is subjective and may not cover the whole game (see shadow arenas below, for example).

First things first, in case you are interested and would like to play the game yourself: It is in closed beta now, meaning you can’t just sign up and play. It will, however, be free to play when it releases. At the moment, you need a key. Trion Worlds, the game’s developer, has given away quite a few keys during their Trove livestreams (usually on Friday evenings, Europe time). You can also keep an eye on the Trove subreddit where you can find people linking to key giveaways. Or if you don’t mind spending money, you can buy anything (even the $5 pack of credits) to get beta access (see the last paragraph in this news piece).

The lava fields biome with the neon city biome in the background

The lava fields biome with the neon city biome in the background

A few things have been changed since alpha (and the time I made my first post). For one, there are no more home worlds. A home world was your personal instanced area where you could build in peace. Instead, clubs have a club world now where members can build (if the club’s leader gives you the proper rank with the permissions to build). You still have your cornerstone which is a piece of land in the open world which basically travels with you. Whenever you’re out adventuring and see a sign with a question mark on it, you can click it and your cornerstone appears. Whatever you build on this cornerstone will be saved and appear whenever you place your cornerstone again. However, building on it is not a peaceful activity. You are in the open world and hostile mobs will come in (or sometimes even spawn next to you) and attack you. The cornerstone is also rather small. You can build high and dig low on it, but you can’t make it any wider.

The cellar I digged below my cornerstone (the checkered place is the ground floor of my cornerstone).

The cellar I digged below my cornerstone (the checkered place is the ground floor of my cornerstone).

The club worlds also start small but you can expand them. Of course, with a lot of members, you will also need all this space if everybody is to have a small piece of land for themselves. You can join up to five clubs (and represent one of them at any given time, just like you do in Guild Wars 2), so there is nothing stopping you from creating a club for yourself which will give you so much space, you probably won’t even notice the lack of a home world. ;)

Bookahnerk and I have a club that we share with his cousin (the infamous cousin by now… ^^) and another friend. We have put everything in there that we need, so that we hardly ever use the main hub of the game anymore. But more about our club world later – there is an unpleasant experience here waiting to be told.

Robots can no longer be found in the ice areas. They have instead gotten their own biome. I love the look of that one and think it was a great decision to take them out and give them their own place! As soon as those are available for the club world, I want one of them. Sadly, not every biome can be built in club worlds yet.

But enough about the things that have changed. Because maybe, just maybe, you are here to hear my opinion about the game. In short: I love it! Simple as that. I find myself playing the game even though I’m tired from work. There’s so many things I can do. They have added gardening and a lot of people think it’s dull to go into the adventuring world, find the peaceful biomes where the sunflowers grow, jump around on those sunflowers and gather the lightbulbs you need in order to grow stuff in your own garden. I, on the other hand, really enjoy doing that. True, it doesn’t need much brain or concentration to do so, but that’s perfect after work. I usually am too tired to do things where I need to concentrate and make sure my character doesn’t die (like in Guild Wars 2’s combat – or Trove’s, for that matter…). Doing something peaceful is what I enjoy most and since I can also grow plants and (decorative) flowers in our club world then, it’s also something useful. It is a bit like fishing in Rift where I may not be able to do anything useful with that skill itself, but I do fish up dimension items once in a while that I can then place in my dimensions (or sell for gold to buy other items).

A small corner of my garden in our club world.

A small corner of my garden in our club world.

In case you are wondering what you can do in Trove other than gardening: Killing things, collecting items for stats or looks, gathering items (for building and crafting) and building things.

You can go adventuring, killing mobs in the open world, but there are also “dungeons” which are places in that world where harder mobs spawn. And then there are shadow arenas which I haven’t been at yet. They are like dungeons, but with harder mobs and better loot. ;) You can go hunt items and forge them in the hope of getting better or more useful stats. At the same time, Trove has a feature that lets you choose a skin for the look while equipping another item for its stats. That feature is free of charge, by the way! So, collecting skins is also part of the game. You can choose one of the available classes: knight and gunslinger are free. You need to buy the neon ninja, fae trickster and dracolyte with in-game currency or real money, depending on your preference (candy barbarian will be the next class, but hasn’t been released yet). You can level a class to level 20. If you want a change, though, you can just click on the class changer and switch. One character, every class. As easy as that. And if you want to change the look of your character, there’s a feature for that as well. You can change the hair style, hair and eye colour, gender (which is basically just different hair styles, I think) for no cost at all.

A dungeon in the Neon City biome.

A dungeon in the Neon City biome.

Then there’s the collecting part of the game: Collect building blocks and items that you need in order to change the look of the building blocks you have collected. For example, when you collect any yellowish building blocks in the open world, you get “Primal Yellow” blocks. If you want a “Yellow Glass” block, you first need to find the recipe and when you have that and have the yellow glass blocks unlocked, you need three primal yellow and one formicite ore (also found in the open world) to create three yellow glass blocks. You can also build different items to place in your club world or cornerstone like a chair, a table or an arctic commando gnome.

If you have been reading my blog posts for some time, you probably know that I am hardly a person who only sees the white or the black side of things. There are too many shades and colours for that. In Trove’s case, as much fun as the game is, there are also negative things and there is a lot of work left to do for the developers! The game is in beta, so I am quite lenient when it comes to bugs and missing features, but I still don’t think that they shouldn’t be mentioned, because they are currently part of the game and who knows if they can get rid of them all (I hope so, but I’ve seen too many games who nourished their bugs for too long… (*coughwarhammeronlinecough*)

It is actually kind of funny. The alpha was really stable, I did not notice any glaring bugs most of the time. The beta is the opposite at times. I’ve seen and experienced so many crashes, unsynching with the world (thankfully, a restart fixes that and restarting the client and logging back in only takes a few seconds), invisible mobs hitting you. Characters were rolled back, too. All of that started with the beta. The crashing has constantly decreased over the last few weeks and I think they fixed the rollbacks now. But it was a bit disappointing to experience these issues when none of them were present in that extent during alpha. I don’t know why that is… maybe they just let in too many players and it was stressing the servers too much. Either way, I still have confidence that they can fix all those bugs and make the game as enjoyable as it was in alpha. I guess there is a reason they squished in the beta before releasing, right? ;)

Another issue is a lot more annoying! Our club world had been carefully planned and designed – well, one of the biomes, at least – by bookahnerk and he had built an awesome castle in there. Within the safe walls of one of its towers, we had placed all our crafting stations. Then we decided to expand the club world and added a few more biomes. What we did not know: Everything built within 40 to 50 blocks from the border of where the new biome will be placed will get destroyed. The tower got hit and disappeared and with it all the items we had placed there. When something like this happens, the items don’t get put anywhere, they are just gone. So, we had to go and farm all the materials to get back those items which cost me the play time of two days (not a lot for “hardcore gamers” but it was for me).

However, as said above, it’s the beta. I put in my feedback and now have to hope that they will at least warn players that this is happening before they try to add a new biome. We are warned and will not build anything close to the borders that we may want to expand at some point in the future anymore.

Other than that, there are a few more things that I wish they would add, change or make more comfortable. The chat, for example. You only get one chat window for all channels. No resizing or moving the window anywhere. What I do love, though, is that you can read – and write in – all club chats that you are a member of at the same time and not just the one you are currently representing. Why doesn’t Guild Wars 2 have something like this?

While I don’t need a mini map to travel through the world, I would love to have a compass. I find myself losing any sense of direction quite often and then need to open the map to see where I am and where I wanted to head. Having a compass would make this much easier. Of course, having a sense of orientation would be helpful, too. :p

Those are just two rather small things. Apart from fixing the bugs and performance issues, I’m quite certain there is a lot more that others would say have to be added to the game. However, altogether, the game is playable (especially now that there are no rollbacks anymore) and if you can get a beta key for free, that’s a whole lot of fun that you’re not paying for. ;)

Nightmare Tide CE’s dimension items and Bloop

With the expansion being postponed, my plans to play said expansion during my vacation (it was a coincidence that my 5 day vacation was exactly when the expansion should have been released. I thankfully did not take days off to play that one! ^^) were almost cancelled. That is, until I realized that the expansion is available on the Public Test Server and there is nothing stopping me from checking it out already! I don’t think I’ll play it much, but I do want to have a closer look at what’s to come.

So this morning, I logged on to prepare my warrior. Her macros got deleted when I tried the instant level 60 buff that comes with buying one of the two higher priced collector’s editions. I also had a look at the mailbox and my CE items were waiting for me. To be honest, I had totally forgotten that my CE edition comes with dimension items. As a note, in case you haven’t bought any of the Collector’s Editions yet, those items are not available with the cheapest version, the Typhoon Edition. You need to get either the Infusion Edition (44,99 €) or the Ultimate Nightmare Edition (134,99 €) in order to receive the companion pet and the dimension items.

First of all, there is the companion Bloop. It’s a purplish jellyfish. It has the same animations on land and under water.

To be honest, I’m not fond of anything that lives underwater. I don’t think I’ll have Bloop out very often if at all. Especially not since I’ve gotten my duck, the Ducklar.

But on to the dimension items. I took screenshots of the items in their “natural size” which they have when you first place them. Some of those items are huge!

Let’s start with what you are getting: One Rusted Metal Ship, 5 Draumkent Plaza Lamps, 1 Glass-bellied Mermaid Statue, 2 Massive Petaled Corals, 2 Jellyfish Tanks and one Snowy Whale Skull. All items are soulbound, so unless you pay money for the collector’s edition, you cannot get them.

The Rusted Metal Ship is rather cool if you ask me! The default size was a bit too large, even for my big dimension. But after scaling it a bit down, I really like the look. Too bad the doors don’t open and you can’t get into the interior of the ship.

The next item is the Draumkent Plaza Lamp. I really love its look. I’m not sure the lamps go with the one dimension I’m currently building in, Faen’s Retreat. I’m trying to build a cozy little oasis there. However, I still really love the design of the lamps.

The glass-bellied mermaid statue is tricky. I don’t really know why I would want a pregnant mermaid’s statue in any of my dimensions. Of course, that could be because I do not have any dimensions that are water-themed and I highly doubt I ever will have one. I’m also wondering if it shows a specific mermaid that we’ll maybe meet in the expansion or if it’s just a random one.

Rift_Nightmare Tide Glass-bellied mermaid statue

The Jellyfish Tanks are two more items that I doubt I’ll ever use. As I already said up there, I’m not a fan of any creatures living underwater and jellyfish are definitely not an exception. I put the tank up outside of the water, but I can also imagine it looking nice underwater. The default size is quite large. I almost missed that the tank has a lower half as that was below the ground when I first placed the item.

Now the ship and the tanks have already been rather big. But the next item even has “massive” in its name: The Massive Petaled Coral. You’ll get two of those. Good luck finding enough space for them. ;)

I actually like the look, but again, I’m not sure I’d use them. I’m not even sure they fit into the small puddle of water that Faen’s Retreat has. Other than that, I think it’s pretty. Maybe you can even build one or two houses to live on there. When a ship fits, I’m quite certain a small house fits, too. ;)

The last item is the Snowy Whale Skull. Just a whale. Nothing dramatic, right? If this is the skull, however, I’m dreading to see that animal in its living version…

Altogether, I do not think I would have bought the Collector’s Edition only to get those dimension items, but I also do not regret paying for it and getting those items. It’s not that they are ugly per se, it’s just that I prefer a different look for my dimensions. I do like the ship, though, and will definitely put that one into my Three Springs dimension (that is the one these screenshots were taken in). And maybe I’ll find a use for the lamps.

Rift: Ducklar Companion

Last week, I won a Ducklar companion during Rift’s livestream. Funnily enough, right after I had won that companion, they gave away the Ultimate Nightmare Edition of the upcoming expansion (which costs 134,99€!). We were joking how great it would be if bookahnerk won that one (I already bought the cheaper one – Infusion Edition – in order to get my cleric pushed to level 60 once the expansion hits) – and then he actually did win it! Lucky guy, seriously. Although I shouldn’t be jealous, right? ;)

Anyway, this post is to show off the ducklar. They added a “Ducklar the Sploiter” some time ago (as you can read here), but I’m not sure it’s exactly the same one. Either way, they have given away several ducklars to a couple of viewers the last few times. So, if you want to try your luck, get yourself a twitch account, follow Trion Worlds and watch their Rift livestreams. They give away stuff regularly (mounts, patron time, companions etc.). So, even without the ducklars, it’s worth a try. ;)

Now about that duck… I was first a bit disappointed how common the duck looks. Just like any regular duck you can see around here. On the other hand, I then thought about how most of the Rift companions look, and I gotta say: Thankfully, this one just looks like a duck. Your average common duck. And then… it started making its idle animation. It looks like it’s dancing! Too cute! So, this has already become one of my favourite companions in Rift.

But see for yourself:

World of Warcraft: 10 years – 10 questions

wow_healerI stumbled upon a post by the ALT:ernative chat blog asking former and current World of Warcraft players 10 questions. This post is from August, so I was worried I’d be much too late, but in another post, the deadline is stated as… tomorrow. Perfect timing here. :p

As you, my readers, may know, I do not play World of Warcraft currently. But it is the very first MMO that I’ve ever played, so there’s a big chunk of nostalgia connected to it! World of Warcraft is having its 10 year anniversary and I’ve got to say that it aged very well. Anyway, on with the questions.

1. Why did you start playing Warcraft?

Because of my boyfriend. What a stereotypical boring answer, right? ;) But there it is. We had been together close to a year when he’d let me test the game on his account. He had offered before, but I had always declined, because despite liking computer games, I thought that an MMO was too big of a time investment. Well, I tested on Sunday evening. Monday afternoon, he called to tell me my account key. And the rest… is history. ;) We spent a few years playing that game, left for Warhammer Online, came back afterwards, left again, came back, and today, we only play on the free starter editions when we get the urge to have a look at the game again.

2. What was the first ever character you rolled?

zwerge_wowI actually don’t remember. I tried out all the classes that were available for gnomes. I wondered if priest was a class I would enjoy, but gnomes couldn’t be priests back then. So, my dwarf priest, Grifola (see on the left), was born. The anecdote I always give about that character is how in Westfall (low level area, I hadn’t been playing for long), I got a random message from a random stranger asking me to please reroll the character because “female dwarves are ugly and fat and I don’t want to see them in the game”. -.-

3. Which factors determined your faction choice in game?

World of Warcraft UndeadsI got the game in December 2005. It had released here in Europe in February 2005. So, at that point, my boyfriend, his sister, his cousin and a friend had settled down on a German PvP server, Alliance faction. I did not want to play alone, so I joined them. They also had Horde alts on a different German PvP server where I had created my undead warlock (seen in the picture) to play with them. But the main faction was Alliance and it stayed that way for our most active gaming time, even though I always liked Horde more. The people I wanted to play with just always ended up playing Alliance instead.

4. What has been your most memorable moment in Warcraft and why?

There are a lot. For one, the above mentioned anecdote of a player asking me to reroll my female dwarf because he thought they’re fat and ugly. Thankfully, healers were in high demand and I had decided to not level as shadow (no dual-specs at that point), so I could jump into dungeons as a healer whenever a group needed one which meant that I met a lot of friendly and nice players who were just too happy to see my little healing dwarf. ;)

WoW_Undead Poets Society 2Another one was the weekend we spent at bookahnerk’s cousin’s place where we played our Horde characters. We basically did 4 man runs through all of Scarlet Crusade until everybody had all the good items that dropped from there. Thankfully, the dungeon had four wings. But it still got a tiny bit repetitive after a while. Still, with all four of us being in the same room, we had a lot of fun!

Last but not least (and there are definitely more memorable moments!), that one time in Serpentshrine Caverns where we killed Morogrim Tidewalker on our first try: I had been part of a raid that raided once a week. Most of the others did that raid with their alts and I was one of the few ones doing the raids with their main (draenei frost mage at that point). It was past the usual raid time, so quite a lot had had to leave and our raid leaders decided we should give that boss a try. We got a few others in, so there were several people there that had never done that boss before. Me included. We were usually a chaotic bunch of people, mostly because those who were there with their alts thought they didn’t need to pay attention that much during the encounters and concentration was always an issue. The raid leaders had told us: Yeah, we’re going to wipe here. But let’s just give it a try, okay? – That one single try ended with us killing the boss and 0 wipes, as nobody had made a mistake throughout the entire boss fight. I had never heard Teamspeak being this quiet. Until that moment when the boss died, of course!

5. What is your favourite aspect of the game and has this always been the case?

Fishing chair - perfect for every kind of weather

Fishing chair – perfect for every kind of weather

I can’t say what my favourite aspect is. When I first got into the game, I loved the soundtrack and how big the world seemed to be. I loved fishing and crafting and earning gold without doing any combat. How many addons and mods the game has and how much you actually can mod (mostly speaking about the UI here, not so much about damage meters and the like). There are so many things I still love and miss. Archaeology became one of my favourite things to do. I also greatly enjoyed the pet battles when I had briefly returned a few months ago (right before Rift went free to play and lured me back in). So, I would say archaeology and no, it hasn’t always been the case as that was added later on.

6. Do you have an area in game that you always return to?

An area as in a certain place in the world? Ironforge. With the music turned on. I often turn off the soundtrack, because it’s distracting or I’m watching a stream while playing. But entering Ironforge without having the music turned on just doesn’t feel right. This place is also connected to the “most nostalgia” seeing how the first city I ever entered was Ironforge with my dwarf.

7. How long have you /played and has that been continuous?

charactercreation_wowI cannot check that because I’m not currently subscribed to the game. I did start in December 2005. As mentioned above, I left when Warhammer Online was released, but returned two or three more times following that initial departure. My /played time in all MMOs is always very high, though. I tend to be online in MMOs while doing other stuff (right now, my cleric in Rift is idling next to the mailbox, for example).

8. Admit it: do you read quest text or not?

Sometimes I do, sometimes I don’t. It depends on where I am in the game, what I’m doing next to gaming (e.g. watching a stream or talking to bookahnerk) and of course, the kind of quest. I am not interested in reading a vague and boring explanation on why I need to kill 10 murlocs. If the quest is related to a bigger storyline, for example, I usually read the quest texts.

9. Are there any regrets from your time in game?

Not quitting the Karazhan raid with my healing druid earlier when the raid leader had started to be rude. (Hey look! I am capable of writing short answers… ^^)

10. What effect has Warcraft had on your life outside gaming?

WoW dragon smileNot all that many, actually. The effects to life outside of gaming came afterwards, especially with Guild Wars 2 where I went and met people outside of the game. On the other hand, I did meet other WoW players in gaming communities and friendships were formed. It was my first MMO, though, and the happenings in my life and new friends I have found were because I have this very blog here and I wouldn’t have started this blog without Warhammer Online and I probably wouldn’t have played that game if I hadn’t played WoW first. ;) Oh, one thing, though: My name! I did not go by “Paeroka” before World of Warcraft. That name is a name I had used in a (still unfinished) story I had started writing and when I started World of Warcraft, I needed names for my characters. I had given the name “Paeroka” to my undead warlock and later started using her name for myself (technically, that is “outside gaming”, because I use it on Twitter, etc. where I don’t only talk about games ^^).

Bookahneer’s Geekwatch (August 7, 2014)

Guild Wars 2 Bookahneer's GeekwatchWelcome to today’s Bookahneer’s Geekwatch and the first Geekwatch in 2014! The place about miscellaneous interesting news related to Guild Wars 2 – and on occasion, other games.

If you have thought about trying out Trove in their alpha, but thought that paying 18.99€ for a game that you have not been able to try out first, then this deal may interest you: From now until August 10, you get alpha access for spending 4.99€. What’s especially nice about this deal is that you will get almost every of the milestones you can see listed on that page. You can read my first impressions here on the blog. My opinion about the game hasn’t changed since then and I do not regret spending money on it despite having free alpha access. If you need more information, have a look at gameplay videos on YouTube or Twitch. There is no NDA on Trove. :) If you still don’t want to spend any money on it, then watch their Reddit page, as they apparently always include a multi-use alpha key with their patch notes.

Rift has had another patch which revamped the auction house interface. For the most part, I love it! It now shows you suggestions for prices based on the sale history of items. This is a great feature, if you ask me, especially for players who do not “play the auction house” regularly and spend hours memorizing prices they have seen for various items. Unfortunately, they also increased the fee you pay for listing items. Artifacts used to be very cheap with a flat amount (I think it was based on a low percentage of the vendor price) you paid for listing them, but now it’s always based on how much gold you’re asking for. On the other hand, at least they will increase the time the items will be listed to 7 days. I always found 48 hours as the maximum amount to be much too short. For more information, this blog post may be useful.

And the last bit of news today – isn’t about Guild Wars 2 either. I wrote about that game yesterday already. :p No, the last bit of information is that WordPress has released a new feature last night. You can now “like” comments. For existing blogs, this feature is automatically disabled, so you need to manually enable it if you want your readers to be able to like comments. I have done so. So, if you’re ever here and see a comment that you like, feel free to hit that button!

First impressions: Trove

Trove Alpha Screenshot

The path up the trees leads to a boss.

Update (October 17, 2014): Trove is in closed beta and I have just posted a newer impressions piece. Please have a look at this one, too, if you want to know what I think about the game.

A few days ago, I was idling for a bit before it was time to leave and catch my bus to the doctor’s office. I had decided to check Twitter and saw a tweet by mmorpg.com which had been posted a few hours earlier announcing that they were giving away Trove Alpha Keys. Not really believing in my luck, I still went there to check if any keys were left and actually got one! I immediately made bookahnerk aware of it, so he could get one as well.

I have spent quite a few hours playing Trove now and – as a tl;dr version of what my first impression is: I also now spent 18,99€ on the adventurer pack, so obviously, I enjoyed my time playing the game enough to give them some of my money.

As usual, this “review” has “first impressions” written in front of it. It is going to be subjective and about my experiences within the first few hours of playing this game. Read the following post accordingly, please.

Trove is a sandbox game currently in alpha which will be free to play once it gets released. I haven’t followed it too closely lately, so I’m not sure which features will still be added in the future. I do remember that when Trion Worlds first announced the game, people called it a Cube World clone. I had never heard about Cube World, but it does sound like it belongs to the genre of Minecraft and Terraria – as does Trove now. As far as I can tell, Cube World is more about adventuring (and questing as the developer has added or is adding a questing system to the game) and not so much about crafting, creating and collecting resources. In Trove, you do adventure, kill mobs and collect better items to advance to more dangerous areas, but you’re also collecting various resources and will probably spend quite some time crafting, most of all items for your homeworld and your cornerstone – more on that later. Let’s just say: Trove has got housing! :D

After installing and launching the client, I had to name my character (“Paeroka” in case anybody wants to add me to their friends list) and that was all there was to the character creation. Off my little (male-looking) avatar went into the tutorial hub. This is just a very small region which introduces you to the very basics of the game like moving, switching between adventure and building mode, etc. After leaving the tutorial, I got thrown into another hub where I quickly found a barber shop. Here, I could finally change my look and make Paeroka female – as female as it gets with those avatars – with reddish hair and green eyes as most of my main characters have.

Trove Alpha Screenshot

The class changer with the three classes currently in the game.

I had automatically become a Knight, but I knew the game has more classes than that. In fact, three are released already and there will be more. A quick internet search told me that I can change classes in the hub and that the Gunslinger is free now (this was added with a patch which also hints at how they’re handling classes in the future: Some will be free, some will require a purchase) while the Fae Trickster costs something (in-game currency or credits which are bought with real money). When I had created my character, I actually got some in-game currency. I am not sure if that is something like a daily login bonus or what triggers it. However, you can also earn more of this currency by playing the game and defeating bosses. I decided not to save the in-game currency for the Fae Trickster and bought myself a mount instead. After that, I rode through the hub to finally find the class changer. One click and I was a Gunslinger! You level each class separately, by the way. I got the Gunslinger to level 5 at which point bookahnerk suggested I should try the Knight because that’s usually what I enjoy more than a ranged class (but the dual pistols of the Gunslinger are quite awesome!). The Knight was still level 1 and she is now level 6. The current maximum level in the alpha is level 20 for each class, so I still have quite some content ahead of me.

Speaking of content: What is there to do in Trove? You start in a central hub where you and other players gather. From there, you can take one of several portals to the adventuring world. Those are divided into level brackets. You can go to a world that is higher than your level, but mobs will hurt you a lot more than if you were even level.

Once in such a zone, you can stroll through the world and will probably get attacked by mobs that roam around in the world. All mobs are hostile. There are no quests, but something like “events” in some areas. Sometimes, those are bosses, sometimes, those are waves of mobs spawning to attack you after you started the event. Some of these events have something like jumping puzzles to get to them. Nothing has been very challenging so far, but I’ve only gotten to level 6, after all. Bosses drop chests which give you loot (equipment) which makes your character stronger. Standard mobs can also drop such loot but this is rarer.

Altogether, you can roam the world to farm bosses and earn XP and loot to advance in levels and get stronger. However, the other part of Trove is what I enjoy much more: There are resources in the world. Some are, for example, tree stumps or mushrooms that you destroy to gather the resources. Then there is also ore. You need different kinds of ore to craft different items. And most of the world can be destroyed as well. It mostly consists of cubes which you can collect and use for building yourself.

Trove Alpha Screenshot

This was the way my cornerstone looked before I destroyed the building on it. The glowy thing on the left lets you refill your healing potion.

When I first started playing, I found a cornerstone. If nobody else has claimed it, a simple click on “E” on your keyboard claims it for you. You can have one cornerstone in the world. It is basically a tiny piece of land that you can build on. It can also host different useful things like the healing potion refiller (your healing potion has 15 charges and can be refilled for free here). I had claimed a piece and then gotten attacked by a mob. I realized that there were two or three mob spawns right next to the cornerstone and I didn’t even have a calm minute before another of them showed up and attacked me. I was a bit upset because I hadn’t seen how I could switch the cornerstone yet. So, I left it and went to explore the world. The further away from it I got, the less I remembered where it actually was. So at that point, I wasn’t just disappointed about the location, I also had no idea where the location actually was (it shows up on your map, by the way. I’d just been too blind to see it!). However, by now I know that a cornerstone is not meant for you to claim a specific location in the world. You can do that, I guess, but that’s not using the cornerstone to its full potential.

There are lots of places in the world and in the different zones where you find empty cornerstones. As soon as you find one, you can click “E” and the cornerstone moves from the previous position to the current position. A cornerstone can house, as mentioned above, the healing potion refiller (handy to have in the world out there, right? ^^), crafting stations, a box where you can store some items, or even a crafted item that lets you destroy looted items (you can’t sell them anywhere but you can destroy them to get a resource that you need to upgrade your items). So, the cornerstone basically follows you wherever you go and lets you conveniently do whatever you want to do – as long as you have crafted the respective stations and put them on your cornerstone. You can also build on it, of course! And if you happen to die, you will get resurrected at your cornerstone (or the starting point for that world if you haven’t claimed a cornerstone).

Trove Alpha Screenshot

A small part of my homeworld where I’ve started building a modest little house (with a garden, at least).

One bad thing is that the cornerstone is tiny. Your homeworld, on the other hand, is pretty big! And that’s where you can build to your heart’s content. But first, you need to build your homeworld portal which creates your homeworld. After that, you can jump to it from anywhere in the world (the homeworld is an instanced area). Since the cubes are pretty big, placing items in your homeworld isn’t rocket science (oh, the amount of rage items in Rift have already caused when I wasn’t able to align them properly …). One may argue that the graphics are ugly, too blocky or whatever. I guess this is a case of “either you like it, or you don’t”. I like the graphics and I think they’ve got a certain charm. It works for games like this one.

As mentioned above, I bought a supporter pack now. I like knowing that I support the development and that I spent about the same amount of money that I would have spent on the game had it not been “free to play”. It is not a required purchase, of course. The things I got as bonus items are things like a pet or cosmetic items. It doesn’t look like I’ll get anything that’ll give me an advantage and I hope that this is where the shop will also go. No f2p without an item shop, right? ;) At the moment, the shop mostly has mounts, pets and the Fae Trickster class (for credits or in-game currency) available. But the Knight and the Gunslinger are free, so you do not have to spend money on it.

So far, I would say that if you don’t mind the graphics and enjoy gathering resources, crafting and building on your homeworld, then Trove is a game to check out. If you’re into challenging fights, collecting items to make your character stronger, etc. – then I’m not sure if you’ll have tons of fun in the game or not, because I haven’t seen enough of the bosses yet to judge that part of the game properly. ;) One thing I do not like is that apparently, you don’t have a wardrobe or a cosmetic item system where you can choose a certain look but wear other items for their stats. With the amount of funny looking items, I would have assumed they have such a system in place!

Since it’s in Alpha currently, you either have to sign up and hope you get an invitation or buy your way into it (it starts with 18,99€) – or, as in my case, be lucky to win a key in some giveaway. If you’re patient, you can also just wait for beta to start (5€ gets you a guaranteed spot in the beta – yes, unfortunately, it seems that the best and easiest way to get your hands on the game in alpha or beta is to spend money) or even wait for the game’s launch since joining the game will be absolutely free then! We will also know a lot more about which features will be in the finished game then. And, of course, the whole experience will be more bug-free than it is now. I haven’t encountered a lot or anything game-breaking, but still. It’s not yet a finished product and you notice that, of course.