Category Archives: Guild Wars 2

Bookahneer’s Geekwatch: Post Feature-Patch

Guild Wars 2 Bookahneer's GeekwatchWelcome to Bookahneer’s Geekwatch! The place about miscellaneous interesting news and rants related to Guild Wars 2 – and on occasion, other games.

Today’s Geekwatch is all about Guild Wars 2. With the recent feature patch, ArenaNet introduced quite a lot of changes. I will not go into everything they have added here now or bore you with what I think about every single feature. Instead, I will just mention two features and one thing I like and one thing I dislike about them, as that’s what stood out the most for me in the last few days.

GW2 Ranger and moaThe first is the wardrobe. I still prefer the systems where you buy wardrobe slots and cosmetic outfit slots like Lotro and Rift have, but that’s another story, I guess. I think it’s great that you can wear your outfits in battle now and that you can dye them (as a whole, not individual pieces). Most of all, that you can dye them! Just look at my ranger in her pirate outfit and her moa pet. Aren’t they cute together? :p It’s also great that once bought, I can activate and deactivate the outfits as often as I like without having to pay anything again. The thing I do not like is that some items, like the reading glasses, did not receive that treatment. You can activate outfits for free, but if I want to wear the reading glasses, which I bought from the gem store for real money just like I did the pirate outfit, I have to pay real money again. Every time I change my character’s head armor, and if I want to keep the reading glasses, I have to use a transmutation charge. It annoys me that I have to pay twice now. Sure, for that, I can also wear them in battle, but at GW2 wardrobe reading glassesthe same time, I can’t wear them at all anymore unless I pay with a transmutation charge. Before the change, I wore them when I wasn’t in combat and I used to alternate between having my mesmer or my warrior wear them. I just think it’s inconvenient that this isn’t possible anymore. Alternatively, I would love to have a white account-bound head item that all my characters can equip, without stats, that I can put the glasses skin on. Then I could still have the functionality I want for them, switch the glasses between my characters and use them in non-combat situations.

GW2 Skkia asura thiefAnother big thing is the megaservers. Oh yes, those dreaded things. No, I actually really love that change! Levelling up my thief, who is now level 32, it feels just like post-launch when the lower level regions were crowded. Almost dying in an event because it’s too hard? No, doesn’t work that way anymore, since there’s almost always somebody close who will join and do the event with you! The only downside was that until this morning, the EU servers saw quite a lot of flaming, and using very inappropriate words and insults when people dared to speak a language that isn’t English. The problem here is that despite people rolling on a French or German server, they get put onto a megaserver with the rest of the EU players. There was a certain lack of tolerance towards people using foreign languages. Actually, as sad as it is, that’s not that different from the flames I see in whatever MMO – including Guild Wars 2 – when playing on a EU English server and people use a language that isn’t English, but the amount of flaming increased a lot with the recent change.

GW2 Map chat settingsWith the latest hotfix, however, the default setting is that you only see map chat from people whose client language is the same as yours (with a few exceptions mentioned in the patch notes). You can disable that functionality (click on the wheel icon on the upper left of the chat window and remove the check) and then you’ll see the chat from the other two client languages as well. But if you do that, I think it’s safe to assume that you’re okay with people using different languages in your chat channels. I personally would have preferred to have separate map chats that you could join (simultaneously, of course, so that you don’t miss out on any language if you don’t want to) for the different official languages (and maybe a few more than that, because… why not?).

GW2_Trading Post consumables foodThen there is a something that I haven’t seen in any patch notes: The “Consumable” category in the Trading Post is finally working correctly! I have no idea when that one got fixed, but I do remember clicking “consumable” and then “food” to buy food for the Daily Feast and only getting beverages as a result. Today, I clicked on those categories again and I was positively surprised that they’re all working correctly now. Finally! :)

So yeah, apart from the reading glasses, I’m happy. But those I clearly do miss and I’m working on my ascended helmet for my warrior, so that she can get her glasses back on an item that I’m going to be wearing for a long time.

The excitement of getting an expansion

MMO shelfIf you’re following Rift, you may have noticed that they’re handling their second expansion, Plane of Water, differently than they did the previous one or than what other MMO developers are usually doing: Instead of giving you everything at once, they are giving us the expansion piece by piece. The reason they stated is that they don’t want their players to wait until every last thing is done and release all features together, but instead, they want to give us the features when they’re ready. The first part was a new crafting profession, Dream Weaving, together with new dimensions. The profession mainly makes items for your dimensions and it can also craft the keys for the new dimensions. The second part was the PvP dimensions feature which got released with the last patch.

The next part will be the four new souls (something like “skill trees” for the non-Rift players) which we were told would arrive some time in May (but not late May!). I’m excited about that, because it means my warrior will get a healing soul and bookahnerk’s mage will get a tank soul. So, we can be an unconventional healer/tank duo!

Don’t get me wrong, I think it is really great to get those features as soon as they are done. I am slowly levelling up Dream Weaving and others are creating their first PvP dimensions. It gives us something to do and I have had those short moments of excitement when logging on after a patch knowing there will be something new in the game. But at the same time, I am not sure I really prefer it over the “traditional expansions”.

I still clearly and fondly remember my very first MMO expansion: World of Warcraft’s Burning Crusade. Bookahnerk, his cousin, a friend and I drove to a city nearby for a midnight sale that a shop was having. We went out for dinner first, then went to that store. They had us wait in front and at first, I felt a bit silly. World of Warcraft was my first MMO and here we were, in front of a store, at night in cold January 2007, waiting for them to open the doors, so we can buy an expansion and it would be very late until we got back home. The employees of the store actually walked along the line and handed out free hot beverages (coffee at 11pm – smart idea! :p).

While waiting there, we started talking with some people behind us. As is usual, we first checked who played which faction (For the Horde!), then we talked about which servers we played on, which classes were our mains and so on. At some point, I had a look behind us as I had not paid attention to the line and I was shocked: The line that hadn’t looked too long in the beginning had grown huge. I had not been able to see the end of it. All those people were there only for one expansion? After they opened the doors, I think it took us 20 minutes until we finally got to buy our expansions.

After that, we still had about a one hour drive back home. I installed the expansion, downloaded another patch and created my blood elf mage at which point I fell into bed. But to be honest, it had not been about playing in the night. It had been about going there, meeting other players, and doing something with friends. This is something that I miss with the digital expansions only. But while it is a nice memory, this post isn’t about digital or physical expansions. It’s about the lack of an “all at once” expansion (or, in ArenaNet’s case, developers considering not doing an expansion at all).

The next morning, I was ready to get into the expansion. Finally! I did not even know where to start: Blood elf starting area with my mage or should I rather take my main character to the expansion region? Or did I actually want to make a short trip to Alliance side and see what the Draenei were all about? Did I want to check out the new crafting profession? There were so many things I wanted to see and check out! I felt the magic again that I had last experienced when I had first set foot into World of Warcraft. The feeling that I always get when I explore a new MMO for the first time.

And this is the reason why I’m sad that we’re not having this with Rift (and maybe Guild Wars 2 as well). As nice as it is getting expansion content piece by piece and not having to wait, it also takes away this magic moment of feeling like the game is brand new again.

Lion’s Arch post-Scarlet

Back during the beta weekend events, I already did a screenshot gallery of Lion’s Arch. I’ve always loved the style of the city and I couldn’t believe it could be a target and be destroyed one day. I did take the cues, though, and before anything happened, I did another screenshot gallery, just so I’d have enough pictures of the city. During the attack, I took just a few screenshots, as I was usually too busy trying to fight and survive in there.

Now that the dust is settling, I felt that I had to go there again and capture the scenery after Scarlet’s attack on Lion’s Arch. Yep, it’s definitely destroyed. There are places and areas where you think: “It’s not that bad.” And other corners, where you realize just how bad the attack really was. But, as usual, I’m not here to just go on and on and rant about the look of the city. I’m here to show you the pictures I have taken. So judge for yourselves! :)

Foostival 2014: Your chance to win 400 gems (EU-only!)

quagganUpdate March 31, 2014: The winners have been chosen. Congratulations to VedGWII.5281, stjf.7180, BlueIceshard.8495 and Iris.5918!

The Foostival may be over, but we still have some stuff left that we want to give away: 4 little gem cards worth 400 gems each! As is usually the case with gem cards, they are “region-locked” which means that you can only use them if you’ve got a European account. And as usual, we are sorry about this, but there is nothing we can do about that restriction.

On to what you need to do. For a chance to win one of those gem cards, reply to this blog post and tell us:

What is the colour of the t-shirt that Ramon was wearing at Foostival 2014?

If you don’t know, it’s very easy to find the answer. Have a look at either the Guildnews video, the video hosted by Wartower or the translation of the interview with Ramon here on our blog. Also, sooner or later you can probably just cheat and look at what others answered (this may also be helpful if you’re colourblind because it may be a mean question otherwise).

As usual, the rules are as follows
1. One person can win only one gem card! The winners will be randomly chosen out of all correct answers in the comment section. Slight variations of the colour’s name are acceptable (but you can’t say purple when it’s green, etc.!).
2. The Giveaway is open for comments/participants until March 31, 2014, 8 pm Berlin Time.
3. One entry per person (IP addresses are always logged by wordpress.com when somebody comments)! We reserve the right to exclude entries when we think you’re trying to cheat by entering multiple times. Stay fair, please. :)
4. Leave your account name (name.1234 – NOT the email address you use to log in to the game) and we will contact you in the game if you have won.
5. The winner will be contacted in game. Please reply until April 6, 2014. If you do not reply within that time frame, we will choose another winner.
6. No debating about the outcome!

Last but not least, this is not your only chance to win something! Guildnews has two giveaways. You can find the instructions here (the post is in German) for a total of 8 gem codes!

 

Foostival 2014: Interview with Ramon

Foostival_Interview with Ramon

Update: Check out the corresponding gem cards giveaway (EU-only). Open until March 31! This is the interview from Foostival with Ramon Domke, the German community manager of Guild Wars 2 (click this link for the Guildnews version and this link for the Wartower one – the videos are identical!). It was done completely in German and even though nothing spectacular was revealed, it is still fun to listen to it and we thought it may be a good idea to translate it and share it with the rest of the community!

On the left, you see Johannes (Lord Walek) from Wartower. The guy on the right is Alex (Sputti) from Guildnews. The one in the middle with the pretty pink shirt is Ramon. Prior to Foostival, they had asked their communities to give them questions they can ask Ramon Domke, who is the German community manager for Guild Wars 2. Alex asked his community for more personal questions, so most of those below are from him.

I decided not to translate everything they said literally. The video is more than one hour long, so I assume you can understand why I didn’t do that. ;) I tried to stay as close as possible to the answers Ramon gave while summarizing and translating them. Sometimes, they are closer to what was said literally. I’ve also added a few comments in ((brackets)) where necessary (like the changes of the reveal dates for the features pack or when I wasn’t sure I got the correct translation).

Ramon starts with the warning that there will be one sentence in three variations that you will be hearing in his replies pretty often (and he assures us, he hates it as much as we do):
1) I can’t say anything about that.
2) We’re not talking about this yet.
3) Nothing is ever off the table.

He tries to answer the questions as best as he can.

1. Loot and reward system: Will there be changes e.g. in dungeons and fractals? Champion runs get better rewards than other things in the game.

He can’t promise which direction the changes will take, but there will be changes. Different content should be rewarded similarly. There is a “loots and rewards” team looking at how different things are rewarded, so changes will definitely come. He can’t say if they’ll be viewed positively or negatively in the beginning.

2. Will there be changes in the skill system or how the enemies behave? So far, damage is more important than anything. Support is more of a burden to the group.

Ramon knows this feedback. They have just released the first information about the features pack and those are the first steps towards this direction where eventually different builds should be equal. On the other hand, with the open world content, they try to implement different game mechanics to make different builds strong.

3. What does Ramon think about the professions’ balance?

He’s not too keen on speed runs or getting the most gold per hour played. He most often plays with friends and can play with less effective builds, but he can understand that there are issues, especially with PUGs where they say “You either have this build or you can’t come!”

4. Are they still working on a solution to limited condition stacks?

There are lots of developers and are trying to find a solution, but the last things they tried out resulted in the server infrastructure to go down. There was too much tracking of e.g. stacks of different lengths. It’s not off the table.

5. New profession/weapon combinations: Are they planning this?

He wouldn’t exclude the possibility of this, but nothing will come in the next weeks or months. There will be the features patch next and then they will continue the living story.

Or more skills per weapon? E.g. switching between/choosing skills?

That is an interesting idea. If they can implement this reasonably, then why not. Either through a different weapon or by giving one weapon more skills. It would maybe be easier to just put in a new weapon.

6. What was the reason for only now giving free retraiting?

They looked at different systems – not only about retraiting. And they thought: Who is disadvantaged the most? When retraiting, then it is the beginners, who don’t have that much gold yet. They need to travel to a city, then retrait and travel back. That’s 10 silvers which is a lot for a beginner. Or you want to try out something. You’re out in the world fighting a veteran, you die and think: What can I do? You can now try different things without having to travel. It’s a much more interesting game now. The answer is: because they want to make the game better and because they grow together with the community.
He gives the example of Guild Wars 1. On the back of the Prophecies box was an example build with a warrior. It was completely ineffective. Developers had put it there as an example build, but the players who brought in new build ideas every day developed the game along.

7. What does he think about the upcoming warrior trait where you get more attack speed with two one-handed weapons ((dual-wield agility)) and if he knows how it stacks with quickness?

He does not know if it stacks. But he is also “such a boring warrior” with two one-handed axes, so he doesn’t haven an issue with this new trait.

8. Is more group-content planned?

Definitely, but it depends on how you define “group-content”. 5-party instanced content? Or “raid-like” in instances with e.g. 20 people. GW2 tries to have lots of content in the open world. Yes, they try to put group content in there. They try not to have it “too zergy”, so that even with a huge group with 150, players can interact and fight together.

9. Will there be more world bosses like Tequatl?

He definitely does not want to exclude that possibility.

10. Are they thinking about putting the bigger bosses that need lots of coordination onto special maps? So that those who do this content don’t disturb those who want to level in that zone.

He refers to the last few bullet points on the April 2014 Feature Pack release and tells us to wait for those to be revealed ((Facilitating Friendly Play Parts 1, 2 and 3 which will be shown April 2 – April 4)). This question will be answered in detail in there.

11. What does Ramon think of the ending of Season 1?

He looks at it like it was a TV series. He doesn’t have a problem with the ending. It’s like a cliffhanger: Lots of the questions that appeared with Flame & Frost have been answered so far, but more and more loose parts appeared and not all of those have been answered. He saw a planning document for season 2 and there will be answers to all open questions. In this document, you can also clearly read: “E. is… (name of a person)“. What they learned is that it is important that players can see there is a common thread throughout all parts.

12. In general, how did he like Scarlet?

Scarlet was a bit of a crazy kale. She fulfilled her purpose and even if she wasn’t liked, she still caused emotions.

13. What does ArenaNet think about dungeons with more than 5 players? Maybe making dungeons scalable?

Nothing is off the table, but they’re trying to bring big and interesting encounters to the open world. They want to design this content in a way that people who are just passing by can form a group and do it, but it should also be challenging enough, so players aren’t standing there hitting “1″ repeatedly.

14. Will there be more content on Southsun Cove?

He can’t say anything about this ((I assume because he doesn’t know.))

15. There is one armor set ((“Rüstungsset der Genesung” in German which I believe are the Mending gauntlets, greaves, helm in English)) you get as rewards from the personal storyline, but the leggings are missing.

He has no idea!

16. Will there be more possibilities to get ascended armor? E.g. dungeon tokens, karma.

He doesn’t know exactly how, but they are looking at ways to make items available through different means, so players with different playstyles (like people who do WvW or dungeons, …) can also get them. He compares it to the changes in the trait system where new traits can be unlocked by doing specific content or by paying gold. He also refers to the design philosophy they had in mind for Guild Wars 2 that they do not want to force players to play a certain way.

17. Will there be new legendary weapons? And if so, will they be available in the same way than the current legendaries?

They’re thinking about how to handle legendary weapons. They had originally planned to implement the feature of crafting a precursor or doing a scavenger hunt with the feature release. But since they’re now rethinking the whole system with their “loots and rewards” team, they postponed it. But they are looking for ways to reasonably put them in and give players the feeling that they’re slowly but surely working towards their legendary weapon and aren’t dependant on the loot luck from the Mystic Forge. Of course, they are also thinking of possible new legendary weapons. This does not mean there will be new ones, but that they are of course thinking about them.

18. There was also the question if there will be more skins from Guild Wars 1?

He thinks this is possible, especially when it’s about very popular ones. But he doesn’t know if it’s being done.

19. What is Ramon’s favourite zone in Guild Wars 1 and which zone die he like in Guild Wars 1 which doesn’t exist in Guild Wars 2 yet.

He generally likes barren land in MMOs. In Guild Wars 1, he liked the desert areas. For example, the Crystal Desert which looked like a huge desert, even though it wasn’t. He talks about an abandoned temple there and that it looks like there is a statue, but the closer you get, the more it looks like a mirage. Also, the area before you go to Maguuma Jungle, that looks like a desert: He thinks this is beautiful. And in Eye of the North, he says “Longeye’s Ledge” was just great with the atmosphere, the autumny look, the warm sunlight.

20. What is going to happen with Lion’s Arch now?

Lion’s Arch is currently destroyed. It won’t be rebuilt within a day. He doesn’t say what or how it’s going to change.

21. Which update of the Living Story was his favourite?

When it comes to gameplay, Bazaar of the Four Winds. It was fun and he loves Sanctum Sprint. He is also sad that the Aspect Arena is not part of the daily activities. He would also love to see this one again.

22. How far developed is Season 2 of the Living Story?

It’s all planned.

23. Ellen Kiel or Evon Gnashblade?

Ellen Kiel. His bet was on her winning because while the hardcore and Guild Wars 1 players wanted to see the Abaddon fractal, he was sure that the bigger crowd would go with the reduced waypoint costs.

24. Would Scarlet have appeared in the Abaddon fractal as well?

He doesn’t reply to that question.

25. Will there also be something to vote on in Season 2 like the vote between Ellen and Evon?

He doesn’t know that.

26. Will Season 2 see content that is closer to an “expansion”? For example, new regions, new professions, new races.

He says that the question is what you call “something like expansion content”. He says yes, at least, it will go into that direction.

27. Are they working on a continuation of the personal story? And is it possible to combine the personal and the living story?

They are thinking about different possibilities of the personal character progression/story and revisions of current systems, but he can’t say what they are going to do.

28. Will there be more blending of story and game events? As in having more cut scenes in between.

They extended their cinematics department. So he won’t say “no” to this. The recent updates also showed some more cut scenes. They do not plan to use those cut scenes anymore where your character and one other character can be seen on the screen – like in the personal story – and will concentrate more on scenic cut scenes.

29. Are they working on a way to let the player repeat living story? E.g. through fractals?

He would not say “no” and they do hear this feedback very often: Why do you make temporary content that will be lost forever once it’s over? He thinks they are probably looking at how to make replaying it possible.

30. Will we see World 3 of the Super Adventure Box on April 1 and if so, will the story be continued?

Ramon’s reply: “And who would benefit from an April 1 spoiler?”

31. What does Ramon think of the SAB?

He thinks the idea is interesting. He shook his head when he first heard about this. But it’s such an ingenious idea that it works. In general, he is just too bad to do jumping puzzles.

32. What does Ramon think of the tribulation mode of the SAB?

He doesn’t like going from full life to zero without understanding why, so he doesn’t like this mode. But there are different players and everybody likes different content. He is happy that there are people who love the tribulation mode.

33. The next topic is datamining: What do they think about dataminers?

He personally hates dataminers. They destroy the fun for the players and the result is that developers have to think about how to deploy a build, so that hardly no datamining can be done. So, building something over a longer course of time is difficult.

34. There was an “alternative ending sequence” to season 1 of the living story which got revealed by dataminers. Does something like this happen more often at ArenaNet that there are different endings or that different endings are done and the “right” one will be chosen at a later time?

In general, if you look at filmmakers, game developers, authors, this happens frequently to test out different endings: How would this ending affect the rest of my story, etc.? This happens especially when you’re working with several authors. The ending they did is the ending they need.

35. Some complained that almost no new town clothes have been implemented. Will this change?

He refers to the announcements for the feature patch and that some questions will be answered there: Monday. ((Note: This was changed and the date on the website now says “March 25″, so today, the correct answer is “Tuesday”))

36. Could it be implemented that regular armor could be changed to town clothes?

He again refers to their website and the feature patch: Monday. ((Tuesday!))

37. How about a crafting profession that lets you create town clothes?

Monday! ((Tuesday!))

38. Will there be new emotes? Or animations for some existing emotes?

He doesn’t know the answer. It’s currently not talked about, but as usual, nothing is off the table.

39. Would he like more vistas to see more of the world?

He would love to see a “filmmakers kit” where he could basically dock the camera of his character and then make his own vista/film.

40. How many screenshots has he taken?

His screenshots usually tell a story, as he never deletes them. He has no idea how many he has.

41. ((The question if Ramon plays GW2 in his free time is obsolete: Yes, he does!)). So on to the next one: How often/regularly does he play?

He has almost 6000 achievement points. It’s not that much, but not bad either.

42. What is Ramon’s favourite profession and what is his favourite profession/race combination?

He plays sylvari. He would love to play asura, but there is no “change sylvari to asura kit” and he doesn’t want to do everything again. But he really likes asura. He plays all 8 professions. His favourite is engineer. He hasn’t played it that often recently, as he’s playing his necromancer in PvP and WvW more often.

43. Is there a general trend towards one race or profession at ArenaNet?

No. It’s mixed. Everybody has their own favourites.

44. What is his favourite in-game dye for armor?

Thanks to having sylvari, he has a lot of choices when it comes to skin colours and he tries to choose dyes that support that colour. His guardian has an armor that has metal colours (gold, silver, dark bronze). His necro has a very dark green and around the dark green, he has light golden borders and a white shirt below.

45. Are they working on solving some cosmetic issues, especially the warrior shouting of gaining adrenaline when it’s slowly decaying?

He can’t say that. Since it’s not a critical bug, it’s probably low on the list of priorities. More critical things are worked on first.

46. Will there be an expansion of the API that can be used?

They are currently reworking a lot of systems which will render the API useless in some areas at first. Then they will definitely need to rework things to keep the API useable.

47. Has ArenaNet thought about implementing a region lock because people from different time zones could get an advantage over night on EU servers?

They discussed this, but decided against it, because there are players who travel a lot, etc. Or when players from Oceania are on European data centers, etc. They would not want to dictate players where and when to play the game.

48. How did Ramon get to ArenaNet?

He applied. They did not want him back then. 1,5 years later, they called him and asked if he was still interested. And obviously, he was.

49. What is a typical day of a community manager?

A normal day doesn’t exist. As community manager, he is talking to different departments and sits in between everything and tries to coordinate everything. He has to know what’s going on inside the studio and what’s happening outside of the studio. Then he tries to combine this. He gave an example of how they wanted to name something which, unfortunately, was a nazi parole when translated to German. So it is his job to know what will and won’t work in his community.

50. When Ramon sees a suggestion on the forum, does he have to tell the lead community manager about this first or can he tell that to the developers? What’s the hierarchy like?

He is the highest rank for the German-speaking area. He decides what to report to the developers. He also has people who report to him. But he is the one representing the German community. He can forward feedback directly, but they are communicating between the teams and if there is an issue in one region, it’s very often an issue in other regions as well. He gives the example of the Zodiak armor and that in the UK, it was a big issue that it was seen as too sexualized on female characters whereas in other regions, it was mainly seen as too similar to a smurf with the blue colours. ((Also notable in this aspect is that he knows what was being discussed on the Wartower forums – a German fansite)). A lot of his time is spent looking for feedback and reporting about this. He also tries to figure out if, for example, negative feedback comes from a lot of different people or maybe there are a lot of negative postings, but they are from just a handful of people. In the latter case, he still doesn’t disregard the feedback and it is still being added to the list of feedback. Additionally, the communities (on fansites, etc.) differ. Something that’s being discussed in the Wartower forums may not be an issue elsewhere or discussed differently (e.g. the other German fansites, Twitter, Facebook, …). His job is to find out what the whole of the German community thinks and not just parts of it.

51. Do community managers get unlimited gems?

Ramon would love that. They get a certain amount of gems every month, though. He’s saving them currently. But he has also bought gems and says he spent about 80 – 90€ for gems since the game’s release. He tries to stay in the range of what he would pay for a subscription game… around 5 to 10€ for the game.

52. Which Elder Dragon is the most interesting for him?

He doesn’t think he has a ranking. Kralkatorrik is funny, because of his dragon breath and how he corrupted everything with it. Mordremoth and how he influences nature and everything… he generally likes the idea that each Elder Dragon is more or less able to manipulate different elements.

53. Does the Deep Sea dragon, lovingly called Bubbles by the community, have a real name internally?

He thinks he saw the name “Bubbles” on a document. He doesn’t know anything about an official name.

54. If you could tell a part of the Living Story yourself, what would happen in it and which characters would definitely make an appearance?

His reply: “Children are watching.” He mentions Caithe… and adds a “maybe”. Then he stops, laughs and the next question is asked.

55. Somebody said that in the last 1,5 years, there wasn’t much lasting content and an expansion hasn’t been announced yet. What is your position about that?

He would also wish for more content that stays in the world, but he also understands the idea behind the progressing story. He believes that ArenaNet can do it a lot better in season 2. Players should also understand that this is the first time ArenaNet has developed a real open world MMORPG and they are experimenting a lot. Some things don’t work, sometimes they learn a lot and he thinks that they are on a good path and that season 2 will be better.

56. XBox One, PS4, Wii U or PC?

PC and PS4. And Oculus Rift – he really wants one!

57. Are you a fan of Game of Thrones?

Yes.

58. What did you think about “Red Wedding”?

It was not very surprising for him. He is one of the people who read the books. He really liked the atmosphere created by the music, though!

59. ((Here was a spoilery question about Game of Thrones – I deleted it, just to be safe. Also, be careful when watching the video!))

((Here was the spoilery answer to the spoilery question above.))

60. What happened with the Guild Wars 2 ComChat ((it was a chat between people from fansites and Ramon to talk about the game))?

He did not have enough time to do those. He did them when he had time left. They restructured and he has more time now and in fact, after this very interview, they had planned to do another ComChat. He will also try to do it regularly again. Maybe once a month.

61. How does he get his bald head to shine this nicely?

Bloom effect! Go to your graphic cards settings, click on “bloom effect” and you can have such a shiny bald head, too!

62. Last question: The VIP feature in the Chinese version and our Western version.

There are usually content differences between the Western and the Eastern versions (or one being behind in versions). When they said that we would have the same “version”, they meant the content. Content updates will be simultaneously. The builds will not be identical! The Western version has the “buy to play” model where you buy the game and can play it as much as you like. This is the Western version and this will stay the Western version. The version in Asia is different. He ends his reply with: In the history of MMOs there hasn’t been an MMO that started as a free to play or buy to play and then added a subscription. It has always been the other way around.