2 years of Nerdy Bookahs!

Update, March 23: Comments are now closed. Winners will be drawn tomorrow, when I’m properly awake and not too tired. ;)

Fireworks 2nd anniversaryIt’s been two years since we started our Nerdy Bookahs blog. Two years ago, I was playing Rift and Lotro, Guild Wars 2 had still been far away in the future. As the name of the blog suggests, however, even at that time we were already pretty excited about Guild Wars 2. The blog’s name was “Nerdy Bookahs and their travel guide” in the beginning indicating that we do like checking out games and travelling from one MMO to the next to see what they’re like.

Bookahnerk had begun his MMO days with Ultima Online and later played World of Warcraft. He got me hooked to WoW as well. After that came Warhammer Online which kept me in it much longer than it could keep him. Then I took a detour to Lotro while he went back to WoW. But we both felt like we were tourists in the MMO space looking for a new place to settle. With Guild Wars 2, we have found such a place and thus, the “travel guide” part wasn’t really needed anymore.

The first time I mentioned Guild Wars 2 here was when I wrote about race/class combinations. It’s funny to see that I actually did a) stick to my decision to play asura and b) did find the mesmer to be the profession I want to play. The mesmer was the last one to be revealed and it has both spells and tricky gameplay. ;)

Oh well, long-winded explanations aside, we want to celebrate our anniversary by having another giveaway! Ha, you didn’t see that coming, now did you? ;)

Here’s what we have.

1. 3 Guild Wars 2 in-game t-shirts

Those t-shirt codes are for players on EU accounts only, unfortunately. Sorry about that. :(

2. Our GW1 party package.

We had previously given it away during our Advent calendar, but the winner couldn’t claim the prize and told us we can give it to somebody else which we are doing today. This package contains mostly things that you can use for your party title. Bookahnerk is adding 59 spiked eggnoggs to this package. :)

3. A small Guild Wars 2 item package

This package is available for EU and US players! This package contains 12 unidentified dyes, 3 heavy miner’s bags and 2 miniatures (Mini Green Moa and Mini Fire Imp).

Rules and regulations
Fireworks_2nd anniversary_21. Leave a comment and tell us which giveaways you’ll participate in. Of course, you can enter all three giveaways! The t-shirt code only works for players with a European account. The giveaways will be open until March, 22, 11.59pm Berlin time (GMT +1 if I’m not mistaken).
2. Leave a valid email address in the “email field” when commenting. We can see that address but nobody else will be able to see it. It will only be used by us for contacting the winner and nothing else!
3. The winners will be contacted by email each week. Please reply before March 30, 2013. If you fail to do that, we will draw another winner.
4. One entry per post per person (IP addresses are always logged by wordpress.com when somebody comments)! We reserve the right to exclude entries when we think you’re trying to cheat by entering multiple times. Stay fair, please. :)
5. No debating about the outcome! We will draw randomly, so everybody has the same chance at winning. :)

Pink Day in LA in 6 days!

Pink Day in LA will take place on October 20. In honour of the event, we have “pinkified” our logo – that’s the least we can do, after all. ;)

This event was first started in 2007 and with the release of Guild Wars 2, we will see it in Guild Wars 1 and Guild Wars 2 this year. Check the official “Pink Day in LA” website to see whether your server has volunteers that will host the event.

The purpose of “Pink Day in LA” is to raise awareness for breast cancer and collect donations for the Canadian Cancer Society. Apart from raising awareness and donations, there will also be prizes that you can win.

All in all, I really love to see the game community come together like that and organize such a big event. Now even throughout two games. I will definitely be there on our server, Aurora Glade, where Dragon Season are hosting the event (who happen to be both a GW2 fansite and the guild I am in ^^).

So, when does it take place? The website says “October 20, 12pm – 6pm CST” but really, time zones are confusing. If you’re having the same problems with time zones, head over here to check for your country/area.

Guild Wars 2 at GamesCom 2012

You may remember that we have already written a report on ArenaNet’s booth last year, so of course, we’re going to write another one this year. Last year, we went to GamesCom on two days, Thursday and Saturday, which means that our experiences and observations came from two different days. Saturday is usually the busiest day, but we decided against going there again on a Saturday this year. It was simply too crowded for my liking. And there is no way I am going to do that again. While I don’t panic when I’m within a crowd, it’s not a pleasant feeling either. So we only went on Thursday this year which was just crowded enough to not make me feel uncomfortable.

It feels a bit weird to be writing this report as this year, there wasn’t much to see about the game. Last year, there were several demo stations at their PvE booth and a few more at their PvP booth. But this time, there was not a single demo station available. Our friend, who had also come with us last year, remarked that he was very surprised to hear that as he would have expected them to have a zillion demo stations around, so they could show off their game. The booth that we got to see, however, was a really good concept and a place that all three of us enjoyed.

10:10

We arrived at the booth shortly past 10am. As some of you may know, on Wednesday and Thursday, ArenaNet had announced a password on Twitter and after saying it to one of the staff members, you got a code for an in-game item (a Guild Wars 2 dragon t-shirt). Maybe they were hoping that not too many people would come to get their code. The contrary happened, of course. At around 10.30am on Thursday, they were already out of the codes they had wanted to give out during the morning. We had gotten ours shortly before that and decided to just stay at the lounge and enjoy the scenery. The booth was pretty and the design almost literally screamed “ArenaNet”: It fit perfectly. In the middle of the busy, loud and slowly crowding GamesCom, there was this little oasis with plants, white pebble stones, comfortable stools and a waterfall – or at least, something close to it. Everything was inviting you to stay, relax a bit and converse with the people around you.

We decided it was too early for that as we wanted to see other booths first, so we left and went on to explore GamesCom. As this report is about ArenaNet, I will skip forward to when we returned to their booth.

13:45

In the meantime, ArenaNet had announced that they would give away 100 codes every hour. We were curious and went back to the booth only to see that it was crowded outside and relatively full inside. They had closed the two entrances to the booth already and it looked like about 100 people were inside. Those 100 would be getting the codes at 2pm. Outside there were – roughly estimating – about 300 more people. If you have never been to something like GamesCom, let me tell you that people do queue for the weirdest things for hours. If you ask me queuing for three hours just for an in-game item belonging to a game that is coming out in just 7 days, is not too surprising. But it’s always hard to anticipate what is going to happen and how popular exactly something will be. There were no demo stations, after all, and apart from the two screens showing the trailers, you could not really do or see anything while waiting.

We had actually wanted to meet somebody there at 2 but instead found her outside the convention halls. We could not have gone inside to sit down anyway. At that point, it was disappointing to see that their concept was basically ruined. If you click on the video above, you can see it yourself. Apart from the crowd wanting codes (and I don’t blame them), the neighbours of ArenaNet were really loud (music, shouting, etc.). If you ask me, GamesCom is always too loud with too many games literally screaming for your attention. However, I doubt that ArenaNet had any say in who would be next to them and how loud they would be. We left again after watching them giving the codes away inside, letting those people out and letting the next group in.

18:30

At around 6.30pm, we returned for the last time. At that point, not that many people were left, especially as they had stopped offering codes. But in general, a lot of visitors had already left (it was open from 10am to 8pm that day). The ArenaNet booth wasn’t empty, though, but we could finally grab some seats, sit down, enjoy the scenery of the booth and talk to Stéphane (one of the two French Community Managers) and Ramon (the new German Community Manager). Finally, we felt that we got to enjoy the booth in the way that ArenaNet had intended. Of course, it wasn’t their fault in the morning as we had just not been in the mood to sit down only minutes after arriving. Anyway, we had a great talk about Guild Wars 2 and MMOs in general with Stéphane. An hour later, it was time to go, so we would not have to leave with the rest of the GamesCom visitors and get stuck on the parking lot.

What we had been able to see during our three visits was that once again, even without demo stations and developers present, ArenaNet’s and NCsoft’s staff members were there and they did not just stand around in a corner watching their fans. They were in the middle, interacting, talking, answering questions (as far as they could, I would assume ^^) and were a part of it. If they had not worn their special Guild Wars 2 t-shirts, you wouldn’t have known they weren’t just fans like everybody else.

21:00

In the evening, we were invited to their Meet&Greet. At first, we decided to just sit down in a corner and watch. My feet were aching (and I even got an inflammation in my left foot. Aaah, the sacrifices I endure for online games… ^^), so I was happy to sit. But it was a bit boring. I didn’t mind the company – that is, my boyfriend and a friend, but I can see them so often and talking to others would have been nice as well. Unfortunately, I am too shy to just go to people and ask them who they are. Fortunately, Kronos from Onlinewelten, whom I had met during EU Fan Day in Brighton, spotted me and came over. Just a few minutes later, we were in their corner of the room (where lots of other people from Onlinewelten were sitting) and I was talking to his girlfriend about basically everything but Guild Wars 2, with the exception of the shape of our future sylvaris’ ears. Very important decision, of course.

ArenaNet was very generous as they had a raffle where they gave away 4 Collector’s Editions, 2 cardboard standups, several keyboards and computer mice. Sadly, neither of us won anything. That wasn’t bad at all, though, as we had not gone there for the loot and, more importantly, somebody else from the Onlinewelten community had won one of the CEs and seeing his shocked face together with him mumbling “I have never won anything…!” was priceless. :)

I also finally got to talk a bit with Ramon. Only a few minutes, but that’s okay because the community managers were very busy with all of us around, trying to talk to everybody and, of course, organizing the event. But yeah, we’ve got a very nice new German Community Manager!

Another highlight of the evening was that one guy, also a proud winner of a Collector’s Edition, who came to us to tell us that he loves our blog. I was walking on clouds and because of that, forgot to ask for his name. Oh well, in case you read this, feel free to contact us and tell us who you are! ;) It’s always great to get feedback from readers and hear that what you are doing is liked by others.

This was just a short summary of the evening. I don’t think it’d be interesting to repeat every little detail because most of what happened was conversations with other people. We once again got to know other German fans of the game and/or writers for fansites and it’s always great to do that if you ask me. As I said earlier to Stéphane, I have the tendency to jump in and out of games and get bored with them quickly once I understand the rules. What keeps me in a game is the community, the people I get to know and the friendships that form in the long run. Guild Wars 2 may just be a game but it manages to connect people from all over the world and that is something fantastic. Being at gatherings like this always shows me exactly what it is that I love most about ArenaNet: Their care for the community and their constant effort to provide an environment where it’s easy for us to connect and get to know each other better.

Last but not least, if you have managed to read until now, let me give you a little hint: We brought something back with us (not the game!) and we do not intend to keep it… ;)

Blog Carnival: Memories of waiting for Guild Wars 2

This entry is part of Guild Mag’s 4th Blog Carnival. Just because I’m hosting this blog carnival over at GuildMag doesn’t mean I’m not participating this time. ;) So far, the blog carnivals have always been written by both of us together and we’re going to keep this tradition especially with this topic now.

2006-2008

The first Bookahneer

As we have previously written, we do not exactly remember when we first heard about Guild Wars 2. What we do remember is that we have not been waiting for the whole 5 years since its first announcement. In 2007, we were still actively playing World of Warcraft. Its first expansion, “Burning Crusade” was released on January 16, 2007. We drove to a city nearby to be there for their midnight sale. Of course, after returning home, all I could do was install the game, create my blood elf and then I went straight to bed because I was too tired… but I digress. This was the one expansion where both of us were playing actively in raid groups doing the game’s endgame content. At the end of 2006, I had bought my first Guild Wars campaign (Nightfall). After bookahnerk had seen me play, he soon bought the game for himself as well. We both enjoyed it, but played the game differently than World of Warcraft, for example. I, especially, have always used Guild Wars as my “get away from random strangers and annoying people”-game as the instanced areas in Guild Wars means I will not run into other players.

So, in 2007, we were happily playing World of Warcraft and Guild Wars. But we were not – yet – looking forward to Guild Wars 2. Another game had been on our radar: Warhammer Online. It got released in September 2008, but long before that, we were reading every little news bit that we could find. Bookahnerk had shown me Syp’s Waaagh Blog. This was the first time I noticed gaming blogs in the internet! Back then, I had already wondered if I could do the same.

As Warhammer Online had not managed to meet our expectations, we returned to World of Warcraft for a bit while searching for a new MMO to call our “home”. It was probably at this point that our attention got drawn to Guild Wars 2. All we do remember is that we had known that ArenaNet were working on Guild Wars 2 and that Eye of the North had been the last piece for Guild Wars.

2009

In 2009, the first Guild Wars 2 trailer got released at GamesCom. We clearly remember seeing it as we had been watching the stream. In fact, we had been looking forward to GamesCom and the possible news about the game for days and were excited when it finally started! We also remember that we were both thinking about driving to Cologne to visit GamesCom. We decided against doing it, though, as it was just more comfortable to watch the gaming streams instead.

Other than that, I spent my time playing Lord of the Rings Online and even got myself a lifetime subscription. Bookahnerk was still involved in World of Warcraft, but he, too, started playing Lotro. As pretty as the game was (and still is), we knew we were waiting for something… better. Or, just different from the usual standard that MMOs had become already at that point.

2010

In 2010, we finally went to GamesCom, and that was also the start of my short-lived blog (don’t mind the layout, I’m using it now to test the layouts before we activate them here on this blog). So, no, Carvious, you’re not the only one who started blogging because of Guild Wars 2! :) If you go through this blog, you can see that I wasn’t taking it “seriously”. I posted a few entries but something was missing.

2011

The new Bookahneer

On March 12, 2011, we started “Nerdy Bookahs and their travel-guide” – this very blog here. Even though almost all entries are written and posted by me, we are two people working on this blog. Bookahnerk’s strengths obviously aren’t writing the actual articles, but he’s the guy working behind the scenes, reading through my entries, giving me feedback, doing some layout stuff, making the videos for our YouTube channel, etc.

From the beginning, our blog had been intended to be about Guild Wars 2 sooner or later, but we added the “and their travel-guide” bit because we knew we’d be around in lots of different games until Guild Wars 2 releases and we’d want to write about these games as well. We still do and probably will in the future, but the focus on Guild Wars 2 has been increasing steadily over the last few months.

Of course, we were at GamesCom again in 2011. Our first stop, just as in 2010, was at the NCsoft booth. This time, however, we also met our first fellow Guild Wars 2 fans. For all the years I have been online, this has always been a part of the fascination for me: Getting to know people online and then, sooner or later, also meeting them offline. It’s just a really great part of the internet that you get the chance to meet people from all over the world that you simply wouldn’t have met otherwise. What GamesCom 2011 also brought us was the realization that the folks at ArenaNet (well, the community managers, at least) apparently read what the blogosphere has to say about the game and the company as our report about ArenaNet got retweeted by them.

2012

Group Picture at the EUFan Day in Brighton

Let’s skip ahead to 2012. In March, we got a message from Aidan, the European community manager, inviting us to the EU Fan Day in Brighton. Bookahnerk told me to go and silly me, I’d been very close to declining the invitation because I don’t exactly love flying and I am very shy around strangers – yes, even though I love meeting people that I got to know online. It doesn’t make sense! ;) But I went, as you probably know and even though it was basically just a stay of 30 hours, I enjoyed myself a lot and got to meet lots of great people! When we started this blog, we never expected to be invited to something like this just a year later. Now, we are both proud members of the Dragon Season guild and I joined GuildMag as a writer.

In short, thank you, ArenaNet, for not just making a – hopefully awesome – game, but also for caring about the community and making it possible to meet new people and form new friendships! Let’s hope the next years will be as great as the time leading up to the game’s release! The last few years have been lots of fun and we’re curious what the next years will bring.

Being at the EUFanDay – or: Musings about ArenaNet’s game philosophy

As you, my dear readers, may have noticed already, I was invited to the EUFanday in Brighton. Yeah, okay, there’s no way you can have missed that. ;) When we got this invitation, we were… flattered. The next question, however, was: Who will go? Bookahnerk or me? Once that was settled (it was an ugly fight, I can tell you! ^^ ), I was very much looking forward to it. Then I saw the NDA… we weren’t allowed to talk or write about our game experience. As you have also very likely noticed, the NDA was lifted by now. However, that only happened after our return back home. During those two days in Brighton, the NDA still stood and we were reminded of it several times. When the EUFanDay was finally announced on Twitter (we had, of course, been invited a few weeks before that), I saw various reactions. Quite a few people were confused and wondered what this was all about. More importantly: They wondered what they would have to do in order to be able to go and why ArenaNet announced it so close to the actual date. In other words: I think that announcement and the title of the event were a bit misleading: It was an invitation-only event and while most of us who had gotten invited were fans, not everybody there was a fan and follower of Guild Wars 2. We’re all gamers and MMO-players, of course! However, a “regular fan”, that is, one without a blog or a fan site, didn’t have a chance to be invited. I would have wished for a clearer announcement or clarification what this was all about.

Anyway, I also saw people claiming this was a press-event. I even saw people call us “journalists”. No, I’m not. And just think about the last beta event where the press didn’t have the NDA and were allowed to report about the game. We, clearly, didn’t see us as press (at least, the people I talked with about this) and we weren’t treated like press either as the NDA was firmly in place! So we didn’t see ourselves as press and apparently, so didn’t ArenaNet. I have to admit, I was a bit confused why we were brought there. Why had they invited us? And what could we write about once we got home? Well, apart from the interview, of course. After talking with a few others, I knew that I wasn’t alone in my frustration (which, by now, is gone because they did change their mind and allowed us to freely talk about our game experience) and my wondering why we were there.

On the first day, however, not long after we had arrived in the Lighthouse, which was the building in which we got to play Guild Wars 2, Stéphane kind of gave me an answer to my “identity crisis as far as being a blogger was concerned”: I had just gotten a cup of coffee and stood there sipping on it when I heard Stéphane talk to others. I don’t know what had been said or asked before and I didn’t write down Stéphane’s answer so I’m paraphrising here. According to him, for ArenaNet an MMORPG consists of two things: One is the game itself. But this game alone (that is, Guild Wars 2 in our case) is not an MMORPG. Only when you add “the community”, you get an MMORPG. Without the community, it’s not an MMO! And that’s what ArenaNet has been trying to design.

I guess you can see it in the steps they have taken so far: There is the game which doesn’t require people to play a certain way. It doesn’t require them to fight over loot or crafting nodes. Everybody gets something. We’re not rivals nor in competition with each other. They tried to design the game in a way that it supports building friendships, teams, people helping each other without jumping through hoops first (e.g., you can help somebody kill a tough mob and you’ll get a reward even if you weren’t in the same group!). They’re trying to make it easy to collaborate and play together (no groups necessary, no holy trinity). They’re trying to get rid of artificial barriers (e.g., raiding equipment, PvP equipment etc. You can get your gear the way you prefer – that is, through crafting PvE or PvP. I’ve written about their design philosophy not too long ago. So that’s the in-game part.

When you look at how they interact with their fans, future customers and players, you can see a similar treatment. After last year’s GamesCom, we also wrote about their interaction with fans. They, the developers of the game, were in the masses watching and observing people trying out the demo. They were also there and answered questions, listened to feedback. It wasn’t this one-dimensional way of players writing on forums, giving feedback or asking questions without receiving answers and not knowing if the developers even read their postings. Here, at GamesCom, they could talk to them, hear answers and make sure their feedback was heard!

As I said, we’re not press. The press’s expertise is writing about games, reporting, reviewing. We as bloggers and fan sites do the same. However, we have the freedom to be a lot more subjective when writing (hence, this rant! ^^). We are also much closer to the community. We ARE the community (in the sense of being a part of it which the press often isn’t). Maybe you remember Martin Kerstein’s posting about building community. I quote one, for me, important sentence:

“The main goal is to be inclusive, not exclusive, to encourage collaboration between communities, and to generate an atmosphere that is helpful, friendly, and above all, respectful.”

So, what longwinded-me is trying to say here is that this whole philosophy of having a game AND a great community seemed to be a reason why we had been invited. The collaboration aspect is one I could see clearly after we had all returned from Brighton. I don’t think I have ever “retweeted” that many people’s blog posts (and in some cases, in languages I don’t even understand) or seen as many trackbacks to my own blog posts. Also, Tasha Darke and Dutch Sunshine from GuildMag worked together to transcribe the interview we had together. Each posted half of the interview on their individual site. Tasha also mentions this in one of her blog entries:

“Dutch and I spoke about various aspects of working together for the better of the community when things line up, the start of which we saw yesterday when we split the load for transcribing the Q and A.”

For them, it worked out just fine: They each only had to do half of the work and both got the “hits” by people visiting their sites (though I don’t think either of them really cares about the latter!). And what did you, their readers, the game’s fans, the rest of the community, get from this? Easy answer: You got to read the interview a whole lot sooner than you would have if they hadn’t split the work! In other words, if we’re working together, collaborating, it’s a winning situation for everybody. ;) And a lot more fun if you ask me!

So for me, this EUFanDay was only partly about getting to play the game. By and large, it was about meeting people that I’d gotten to know online before (or not, as there were people that I’d never interacted with before) and getting to talk about our hobby (Guild Wars 2 as well as blogging/writing).

Apart from the community aspect, there was one other (though related) part: We got to meet the European Community Managers! Who here had even realised we got them before? I had seen their names mentioned in a Tweet and on Facebook. But I had tried to find out more about them, who they are etc. and hadn’t been too successful. You can see them tweet or write on Facebook (something was written by Aidan Taylor if the message ends with “AT” and by Mélanie Corolleur if it ends with “MC”). For us Europeans, having European CMs is great (not culture-wise because Martin and Stéphane are originally from Europe anyway) because they’re in our timezone! It’s a much more direct interaction. They’ve also already said that they will be at this year’s GamesCom, so if you want to meet them in person, make sure to be there!

I’m going to finish my rant now with a short bit of feedback about this trip, a few more pictures and a picture gallery of the Rytlock figure for you guys (the one holding it is Kronos from Onlinewelten, by the way, with whom I had never interacted before the EUFanDay even though I’d been reading on the GW2-Onlinewelten page every now and then).

The trip itself was much too short: It seemed chaotic and rushed at times. I would have loved to have more time to figure out my skills before being thrown into a PvP match but we always had the ticking clock at the back of our minds (there was the scheduled interview and the dinner reservation at the restaurant!). The interview itself had been a bit disappointing because we hadn’t known before that we only got to ask one question per person. Of course, having 25 people with questions in a room means that we can’t actually ask that many. But it was still a bit unsatisfying. From an outstanding person’s view, little was known about the event and I’ve seen people think that we’d return with a big announcement or secret to reveal. If you still think so, I have to disappoint you. What you’ve gotten to read about the event by now is really all we can tell as nothing else was shared with us. There is no announcement and no secret being held back.

The positive parts greatly outweigh those negative ones, though. First of all, I had fun and I enjoyed myself. The flight, hotel and food was paid for and none of those seemed even remotely cheap! Whenever we had any problems while playing the game, we had somebody help us out within a few seconds (my headset was broken and it was replaced within five minutes). There was plenty of food around and coffee, too! Aidan and Mélanie bent over backwards to make sure we were all happy and satisfied. On Monday evening, at 11.30pm, when Aidan was already tired, he still went to the beach with us. Of course, this hadn’t been part of the official schedule but we had mentioned wanting to go there after dinner and he went with us, so we wouldn’t get lost. At no point did those two seem to “just be doing their job”. I don’t think I ever saw any of them without a smile on their face! So, I wish to thank them once more for doing such a great job and taking such good care of us (feel free to show that to your superior, Aidan, whose name I’ve forgotten, unfortunately. ^^)! Also, Matthew Moore was very funny and goofy, especially together with Stéphane while they were taking the group pictures (I have no idea how many we took but about half of us brought their camera to them so they would take a picture of us with them).

To finally get to an end of my posting: If your goal was to introduce us to the EU community managers and help us connect with other European fan sites and blogs, then you all did an amazing job here! Oh, and yeah, the game’s quite nice, too. ;)